The NHL 17 sliders
Ladies and gentlemens the NHL 17 sliders..
Special thanks to Ben "The Boss" Ross General Gameplay Version – Ability to roll up/down tuner set changes by version made by EA Game Style – Scale of 1 to 4 going from Arcade to Full Sim (overrides the default Gameplay Slider Values for each setting). Changes to Custom if you tweak any sliders Attribute Effects – 0-10 Broken Stick Frequency – 0-100 Game Speed 0-6 Fatigue Effect 0-100 Fatigue Recovery 0-100 Injury Occurrence 0-100 Skating Back Skating 0-100 Hustle Type – Speed Burst or Authentic Puck Carrier Agility 0-100 Puck Carrier Skating 0-100 (Effect skating with the puck has on the puck carrier) Player Acceleration 0-100 Skating Speed 0-100 Skating Agility 0-100 Shooting One Timer Accuracy 0-100 Shot Accuracy 0-100 Shot Power 0-100 Slap Shot Accuracy 0-100 Slap Shot Power 0-100 Passing Manual Passing - On/Off Pass Assist 0-100 Pass Speed 0-100 Saucer Pass Speed 0-100 Pass Accuracy 0-100 Pass Interceptions 0-100 Pass Reception Ease 0-100 Reception Reaction Time 0-100 Puck Control Rating Effect 0-100 Puck Speed Reception Effect 0-100 Pickup Type Effect 0-100 Bouncing Puck Receptions 0-100 Puck Control Incidental Contact Puck Loss – Legs and Body Only, Stick, Legs and Body or None Incidental Stick Contact Immunity 0-100 (ability to set how long it takes after a puck reception that incidental stick contact rules take effect. (on game styles 3 and 4, this is set to 0) Puck Control 0-100 Deking Impact 0-100 Spin Deke Impact 0-100 Skating Impact 0-100 Goalies Goalie Cover Frequency 0-100 Goalie Passing 0-100 Goalie Cross Crease Reaction Time 0-100 Goalie Save Reaction Time 0-100 Goalie Deflection Reaction Time 0-100 Goalie Screen Effect 0-100 Goalie Screen Persistence 0-100 Checking Board Effect Non-Puck Carrier 0-100 Board Effect Puck Carrier 0-100 Hitting Assistance 0-100 Stumble Threshold 0-100 Aggression 0-100 Hitting Power 0-100 Size Effect 0-100 Speed Effect 0-100 Checking/Balance Rating Effect 0-100 Preparedness Effect 0-100 Incidental Contact Effect 0-100 Poke Checking Range 0-100 Poke Checking Accuracy 0-100 Poke Checking Power 0-100 Stick Lift Effectiveness 0-100 Penalties CPU Penalties 0-100 CPU Teammate Penalties 0-100 Tripping 0-100 Slashing 0-100 Elbowing 0-100 High Sticking 0-100 Cross Checking 0-100 Boarding 0-100 Charging 0-100 Delay of Game 0-100 Holding 0-100 Hooking 0-100 Interference 0-100 AI AI Learning 0-6 CPU Difficulty Adjustment 0/6 CPU Faceoff Difficulty 0-100 Fight Difficulty 0-100 CPU Strategy Adjustment 0-6 User Strategy Adjustment 0-6 BAP Strategy Adjustment 0-6 EDIT: This is my 2nd game of NHL 17 (disc build), so Im still learning and testing things more than playing hockey, so keep that in mind.. <iframe width="560" height="315" src="https://www.youtube.com/embed/auEjPW61kFM" frameborder="0" allowfullscreen></iframe> |
Re: The NHL 17 sliders
^^^^^^^
I think this can truly open the game up to how we want the game to play. One of the biggest things I do not see, is how to make neutral zone play better. Excited however based on these sliders. Good Job, Neo!! |
Re: The NHL 17 sliders
This could have me buying NHL on release day for the first time in 5 or 6 years. However, neutral zone pressure and a lot of other AI sliders I would have liked are missing. The AI sliders IMO are the most important. Instead they still have those stupid sliders of CPU difficulty adjustment and AI learning. AI Learning I'm ok with but we should be able to make the difficulty harder by adjusting the sliders, not with changing one generic slider like that. I applaud their effort in giving us a bigger range and more sliders in general. I just don't think it's nearly enough in the AI category.
I'm just really scared neutral zone pressure isn't fixed. Maybe the incidental contact will help counteract that issue. Nonetheless if the neutral zone is non existent again, I don't know if there's anything else that can make me justify buying this game until it's $10 or $20 down the road. We will see. |
Re: The NHL 17 sliders
Quote:
I do like that that listened to the community a bit and gave us more control and more sliders. That being said, one of the glaring issues has been the ai and judging that the sliders haven't changed, I can't imagine the AI has. In my few HUT games on the beta, they have not changed. We'll see. Great list of sliders and great post, thanks Neo |
Re: The NHL 17 sliders
bummer.
I was hoping there were more goalie sliders like hitz pro had. off the top of my head I know hitz pro had a 5hole slider, shot bonus slider, breakaway slider and some more |
Re: The NHL 17 sliders
thank you for this, I've been trying to request the picture of the sliders values, at EA Sports Forums, thank you for showing me this and others, :cool:
|
Re: The NHL 17 sliders
Quote:
I would be more than happy to be completely wrong about this. |
Re: The NHL 17 sliders
Just as long as the AI doesn't override attributes, such as a slow skating player catching up to a 95+ speed player or a 69 bodychecking player pummels a 230+ lbs player.
|
All times are GMT -4. The time now is 12:21 PM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.