Online: Steals may need tuning...

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  • Kushmir
    MVP
    • Jun 2003
    • 2414

    #1

    Online: Steals may need tuning...

    Really feeling the gameplay this year...having a ball online. Overall PNO in 2K17 is a great experience.

    That said, steals need to be more risk/reward. If a player is successful and swipes the ball? KUDOS. Stolen cross court passes and other ill-advised looks getting stolen is fine, but trapping us in any animation when another player attempts a steal (and fails) is bad. It lets them gain an advantage without any consequence. The vast majority of failed steal attempts should 1) not trigger animations 2)be fouls or 3) leave the defender flat-footed for a split-second.

    Most of the fouls are wonderfully done and adding more reaching fouls could make aggressive players finally risk both foul trouble and disqualification.

    Right now steals are being spammed and we can be triggered into "reaction" animations (like the "trailing steal" one that slows you down) that are nothing short of an exploit if they're used to max effectiveness: like end-of-game or other crucial possessions. I'd like to know if any others see the same issue. Hopefully the devs will agree and resolve it before it has a chance to fester.
    Last edited by Kushmir; 09-18-2016, 08:50 AM.
    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.
  • Thetruth9012
    MVP
    • Oct 2013
    • 1287

    #2
    Re: Online: Steals may need tuning...

    I agree with this.

    Guys spam pro steal and think they are really pro lol.

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    Bigs can cover to much ground on defense(they are too fast)

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    Comment

    • Jesus_Swagglesworth
      Pro
      • Dec 2015
      • 602

      #3
      Re: Online: Steals may need tuning...

      Its also important to note that this is the first year where steals are actually useful, there's no need to bring down the steal success

      The unbalanced risk/reward with steals has been an issue since forever. Even when steal spamming wasn't very good

      My dream extreme solution: all reach in fouls are now 2 ft's and posession


      .... more realistic solution: turn up reach in fouls, but leave steal success alone

      Comment

      • x_NBA_x
        Pro
        • Nov 2008
        • 665

        #4
        Re: Online: Steals may need tuning...

        People need to be punished for spamming the steal button constantly. Played a Park game and their whole team just kept spamming the steal button non-stop without any punishment, they all had 4 fouls each which shows how much they where spamming it.

        Let them go for the steal and if they mess up or don't get it correctly or even try and attempt it with a poor steal rating then they should be stuck in an animation for a split second so that it teaches them to stop constantly spamming it.
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        • Barncore
          Formerly known as Barnsey
          • Aug 2003
          • 1337

          #5
          Re: Online: Steals may need tuning...

          On the other hand, for offline games i feel like i get pinned way too easily for reach in fouls when trying to steal. Playing on all-star, you just swipe ONCE for the first time in minutes and bang it's a foul

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #6
            Re: Online: Steals may need tuning...

            The last 2 users I played have literally taken themselves out of game spamming steal...close game in the final minutes and mashing steal has but them in the penalty.

            I like the balance there.

            What I do agree with is a steal attempt effecting momenteum of the offensive player in certain situations. Egregious attempts should take you out of the play.

            PLEASE dont tweak the succrss rate though.
            Last edited by The 24th Letter; 09-18-2016, 08:00 AM.

            Comment

            • strawberryshortcake
              MVP
              • Sep 2009
              • 2438

              #7
              Re: Online: Steals may need tuning...

              I don't play online, so I probably don't have the proper perspective, but if they're spamming the steal button, couldn't online players simply have constant ball motion. Pass, pass, pass, to the open person, screen, pick and roll, cuts, etc. etc. Even though I rarely if ever use the steal button, having a "delayed swiping reaction" where you're stuck in mud after attempting a steal isn't realistic.

              Even with NBA2k17 the retail game I'm really only getting steals when using the steal button. I'm mostly getting called for reach in fouls. Prelude seems to have better and more successful steal mechanics than the retail version.
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              Comment

              • Millennium
                Franchise Streamer
                • Aug 2002
                • 9889

                #8
                Re: Online: Steals may need tuning...

                You can also use the Protect Ball mechanic and the steal spammers will be left out to dry. Plenty of rolls out of this (and the steal spammer will need to go to a side to get to the ball).
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                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #9
                  Re: Online: Steals may need tuning...

                  Here we go with the first thread to change something on the defensive side. Personally, I said LEAVE IT ALONE. Every time they attempt to change something defensively, the offense always gain an advantage afterwards.

                  When players get eventually better at the sticks, they're going to learn how to get pass those animations. Reaching and teaching is about reacting to the steal itself and making a move to the basket. It's has never been reach, defensive takes themselves out of the play, then the offensive player gets an uncontested layup or shot.

                  Offensive players need to adapt, and not be given a life saver.

                  Comment

                  • Kushmir
                    MVP
                    • Jun 2003
                    • 2414

                    #10
                    Re: Online: Steals may need tuning...

                    I've used Protect Ball a few times (and i'm incorporating it more) but it can be tedious trying to call plays, protect ball and watch the defender (especially in the clutch). A bit of better balance would add a tad more Risk to the equation. I've added a few videos.

                    2K's Gameplay is so good because its organic, meaning it has so many outcomes that can occur on any given play. That's important because we (the skilled user) can learn these outcomes when they're aren't enough of them--especially when there isn't enough risk. And essentially "play the numbers" Case in point: the chase-down block last year. The outcomes were overwhelmingly positive so people spammed it...not nearly enough risk.

                    But when the user (us again) can trigger animations it can be really bad. Because then i'm rewarded whether my attempt succeeds or not. Especially in an end game situation. My thinking is: If an animation gets triggered it has to be a Foul or a Steal...anything else is unfair to the offense. The solution can be less triggered animations and a bit more fouls. Here are a few examples I took from an online game yesterday. NOTE: I'm not a spammer lol....I was "testing" more than anything else.

                    Episode 1: Defender goes for steal...offense isn't forced into any animation and does a cross-court pass which gets stolen. Muy Bien. More of these please. https://www.youtube.com/watch?v=MnKrzq16VOw

                    Episode 2: Forced Animation, this has to be a foul 100% of the time, as it was here. https://www.youtube.com/watch?v=bFii3_-wbAk

                    Episode 3: This one is fine until Simmons is forced to pick up the ball later. He has an outlet to his right and enough time to pass the ball. Still, there has to be Risk here and a foul should be called in the majority of instances. https://www.youtube.com/watch?v=ZNcKF8tZcEs

                    Episode 4: The reason we're here. My aggressive steal attempt (with no foul) forces Harden back away from the play and he's trapped in an animation. Ariza's bad pass later (which I like) is a separate issue. In an end of game or shot-clock situation i've just been rewarded for failure (as I didn't even steal the ball) this kind of thing exploits gameplay, can disrupt play-calling and in general should be in the extreme minority. This should be a foul 99% of the times it happens. https://www.youtube.com/watch?v=UPu2goEHlQA

                    I hope that explained my POV a lil better. I love the fact that guys can steal the ball. Inbounds at the end of the game just got exciting (which I love)....but we don't want to reward spam.
                    Last edited by Kushmir; 09-18-2016, 08:54 AM.
                    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                    Comment

                    • hanzsomehanz
                      MVP
                      • Oct 2009
                      • 3275

                      #11
                      Re: Online: Steals may need tuning...

                      There needs to be time to adjust.

                      I recommend the success remain where it is because as users adjust on offense: the steal success will accordingly fall into line with better offensive play and the balance will be there.

                      This heartfelt request to change sliders so soon has got to be abated or at least acknowledged for its haste. I sure hope the devs and game designers allow the competition to measure itself over the course of time and don't overreact under knee jerk pressure.

                      Sent from my SM-T330NU using Tapatalk
                      how could I lose? im playing by my own rules..

                      Comment

                      • kabamaru
                        MVP
                        • Nov 2013
                        • 2478

                        #12
                        Re: Online: Steals may need tuning...

                        Reaching for steals should result to more fouls just as irl. If you are able to spam any move / button it shows that something is wrong.

                        Same as in double team in 2k15 or half court inbound exploit in 2k16.

                        Is there a way to minimize the effect of an opponent smashing the steal button?
                        Yes, pass more, protect the ball more ( which can be difficult when trying to do changes on the fly as we are supposed to this year)

                        In any case, when your opponent spams any move by pressing just one button in any game / mode and you have to go to additional trouble to counter it, it means something is wrong.

                        Comment

                        • Krodis
                          Rookie
                          • Jul 2008
                          • 491

                          #13
                          Re: Online: Steals may need tuning...

                          Yeah I'm going to try using protect ball more before I really say this is a problem.

                          Sent from my SM-N910V using Tapatalk

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #14
                            Re: Online: Steals may need tuning...

                            My opponents are always in the penalty because of excessive reaching tbh...you guys arent seeing that?

                            Man this is delicate....I really dont want something drastic to be done becausd it feels really balanced right now.

                            Comment

                            • Sleepy59
                              Rookie
                              • Apr 2014
                              • 384

                              #15
                              Re: Online: Steals may need tuning...

                              I say leave it as it is, protect the ball! Use dribble moves to escape or hold LT. Repercussions for them include "You reach I teach" or they foul out without earning any VC.

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