That said, steals need to be more risk/reward. If a player is successful and swipes the ball? KUDOS. Stolen cross court passes and other ill-advised looks getting stolen is fine, but trapping us in any animation when another player attempts a steal (and fails) is bad. It lets them gain an advantage without any consequence. The vast majority of failed steal attempts should 1) not trigger animations 2)be fouls or 3) leave the defender flat-footed for a split-second.
Most of the fouls are wonderfully done and adding more reaching fouls could make aggressive players finally risk both foul trouble and disqualification.
Right now steals are being spammed and we can be triggered into "reaction" animations (like the "trailing steal" one that slows you down) that are nothing short of an exploit if they're used to max effectiveness: like end-of-game or other crucial possessions. I'd like to know if any others see the same issue. Hopefully the devs will agree and resolve it before it has a chance to fester.



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