Player development

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  • metaldan1991
    Pro
    • Jul 2013
    • 629

    #1

    Player development

    How do you developed your players to make it as realistic as possible? Do you do it all yourself or let the cpu do it or half and half? I don't want to cheat the cpu teams but if still like to do it myself.
  • Mattanite
    MVP
    • Sep 2015
    • 1716

    #2
    Re: Player development

    Originally posted by metaldan1991
    How do you developed your players to make it as realistic as possible? Do you do it all yourself or let the cpu do it or half and half? I don't want to cheat the cpu teams but if still like to do it myself.
    Tough question and all about personal choice.


    If you wanted something realisitic-ish, try doing CPU progression and set to every 4 weeks, then the CPU will update your roster about 5 times during the season (maybe 1 more if going to SB). Then at end of your season (week 18 and after you are knocked out of playoffs or win/lose superbowl) manually progress your players with the big end of season and awards XP therefore it's like you're deciding the offseason workouts and training camp focus.


    Hope that helps.
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    • ajra21
      MVP
      • Oct 2011
      • 2170

      #3
      Re: Player development

      if i was doing it again, i'd only have bronze for all training activities. the CPU needs a boost to develop players while humans don't.

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      • BleedGreen710
        Eagles Fan
        • Oct 2012
        • 4025

        #4
        Re: Player development

        let cpu do progression
        every 4 weeks
        sim training for bronze every week
        use a good xp slider set (I recommend tdawgs)

        Comment

        • ParaAut
          Rookie
          • Aug 2016
          • 166

          #5
          Re: Player development

          Originally posted by BleedGreen710
          let cpu do progression
          every 4 weeks
          sim training for bronze every week
          use a good xp slider set (I recommend tdawgs)
          That's exactly how I do it - and I am quite happy with the results.

          Just one advice: If you trade for more draft picks, you will screw the realism completely, because every player develops in the first years (of course players with good development a bit more...). If you only have 6-8 picks each year and let the CPU develop the players, the results are good in my opinion.

          Comment

          • sccavs64
            Pro
            • Dec 2008
            • 587

            #6
            Re: Player development

            Originally posted by ParaAut
            That's exactly how I do it - and I am quite happy with the results.

            Just one advice: If you trade for more draft picks, you will screw the realism completely, because every player develops in the first years (of course players with good development a bit more...). If you only have 6-8 picks each year and let the CPU develop the players, the results are good in my opinion.
            I "third" this. Tdawg's XP sliders are great (http://www.operationsports.com/forum...p-sliders.html), built for simming drills each week so you don't get higher than bronze. really ends up making it more challenging on the field

            Comment

            • IcedCoffee1983
              Banned
              • Jul 2015
              • 836

              #7
              Re: Player development

              I think one big thing that gives humans the edge over the CPU teams during player development is that many gamers don't put lots of points into Awareness, especially for players they themselves control. CPU controlled teams put lots of points into Awareness for all players.

              So to be fair to the CPU teams I force myself to increase Awareness along with other skills and I only do it every 4 weeks.

              I also use TDawgs XP sliders.

              Comment

              • OrangeSky
                Rookie
                • Sep 2012
                • 119

                #8
                Re: Player development

                Do players really develop unrealistically if you sim the training with silver or gold? Honestly I think that my players should get as much xp as they can get.

                Comment

                • AMSchieffer
                  Rookie
                  • Dec 2013
                  • 43

                  #9
                  Re: Player development

                  Originally posted by OrangeSky
                  Do players really develop unrealistically if you sim the training with silver or gold? Honestly I think that my players should get as much xp as they can get.

                  While I always agree that players should play their franchise however they get the most enjoyment, the argument for bronze training is related to the idea that ai controlled teams only get the equivalent of the bronze result xp for their players. I am not sure off hand what the exact breakdown is between the three, but over the course of a season (or multiple seasons) this would result in the user's players gaining xp more quickly than their .ai counterparts, who already have some issues drafting/roster management. Therefore, its a means of trying to maintain a more even playing field between user controlled and ai teams.

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                  • TMJOHNS18
                    MVP
                    • May 2011
                    • 2586

                    #10
                    Re: Player development

                    Does anyone stagger the CPU development? 4-weeks works well, but I wonder if changing it to "end of season'' for a portion of the year may also help the CPU develop players better since they typically spend XP every four weeks on available upgrades (mostly AWR and some lesser ones) but never have enough to upgrade essential ones for the players position.

                    For example, using the 4-week setting then changing to end of year from week 5-11, then back to 4-week. This would give the CPU a chance to build up XP mid-season and have two chances a year to upgrade higher level packages, instead of only once a year following award/pro-bowl XP.

                    Comment

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