ZERO Slider Adjustments & HIGH MOTOR

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  • mpd3892
    Rookie
    • Aug 2005
    • 494

    #1

    ZERO Slider Adjustments & HIGH MOTOR

    CURRENT SETUP:

    Initial Setup
    1. Delete Profile.
    2. Select Favorite Team.
    3. Game Style: Competitive (Schnaidt1 inspiration)
    4. Level: AM

    I've long thought that Competitive mode likely gets the most attention and testing. For this reason I've wanted to try and get it to work for offline CFM. Khaliib at one point came out with a setup using Competitive. It was certainly over the top on big splash plays. Schnaidt1's idea to mix modes got me looking at it again and I like what I'm seeing.

    Main Menu Setup
    1. Game Options:
    1. Playbooks: User Choice.
    2. Even Teams OFF
    2. Difficulty
    1. Skill Level: AM
    2. Game Style: Competitive
    3. Clock Management
    1. Quarter Length: 9-10 minutes
    2. Play Clock ON
    3. Accelerated Clock OFF

    I'm in the camp that believes the CPU just makes better decisions when accelerated clock is off. I tend to ignore time of possession and focus on total plays for each team.

    4. Gameplay Helpers
    1. Game Speed SLOW
    2. Auto Flip ON
    3. Ball Carrier Special Move MANUAL
    4. Auto Strafe ON
    5. Ball Hawk OFF
    6. Heat Seeker OFF
    7. Defensive Switch Assist OFF

    I like slow speed as it makes for better pocket dynamics and gives rushers a chance to work the blocks. It also puts and emphasis on pocket integrity as time is needed for deeper routes to develop.

    5. Player Sliders
    1. Injuries 10
    2. Fatigue 50
    3. Speed Parity 50
    6. Coin Toss Default

    Penalties: default

    I could see some adjusting here in MM to influence the frequency of penalties, however, I've been seeing on average 5 penalties per game.

    Player & CPU Skill Sliders (Schnaidt1)
    1. All = 0
    2. Special Teams
    1. FGP 50
    2. FGA 0
    3. PWR 50
    4. PAC 60
    5. KOP 75

    I sim all kicks, so this helps. The CPU has issues with KO not getting deep unless kicking with the wind.

    Auto-Subs 49-50 (JoshC)

    CFM SETUP

    Use default roster. Import sliders and then “reset”. Adjust any sliders to below listed settings.

    League Settings
    1. Skill Level AP
    2. Game Speed Slow
    3. Game Style SIM
    4. Instant Starter OFF
    5. Player Progression Every 4 Weeks
    6. Quarter Length 9-10 Minutes
    7. ACC Clock OFF
    8. User Team Help All Manual
    9. Team Settings
    1. Progress Players ON

    Game Options
    1. Auto Flip ON
    2. Ball Carrier Special Moves MANUAL
    3. Auto Strafe ON
    4. Ball Hawk OFF
    5. Heat Seeker OFF
    6. Switch Assist OFF
    7. Coin Toss Default

    XP Sliders
    1. Year 1 All 0 (Tdawg3782)
    2. Year 2 on All 30

    Gameplay Sliders
    1. All Default except:
    1. INJ 30
    2. FAT 48 (JoshC)

    Auto-subs 49/50 (JoshC)

    Player Edits (must be done inside CFM)
    1. QB
    1. Tight Spiral OFF
    2. Sense Pressure JoshC Table
    <65 Awareness: Paranoid
    65-75 Awareness: Trigger Happy
    75-85 Awareness: Average
    85-100 Awareness: Ideal
    3. Force Pass anything but Conservative (JoshC)
    4. Mobile QB set to BAL/BAL
    5. QB Style either BAL or Pocket
    6. Lower HUM QB SAC/MAC/DAC/TOR based on player skills
    2. HB/FB/WR/TE Sideline Catch ON (iMac2307)
    3. HB/FB/TE/OL/<85DL& 3-4 OLB/LB High Motor ON
    4. WR Aggressive/Possession/RAC Catches ON
    5. DT Bull Rush ON
    6. Big Hitter OFF (Mil)
    7. LB/DB Drops Pass ON
    8. DB Strip Ball ON
    9. LB Style set to either BAL or Cover 2.
    1. 3-4 OLB Style set to Pass Rush

    I know there are many who really don't want to get into player edits because of the time needed, but I really believe these are a must. There are a number of other player edits I've found that work very well, but I tried to go without for now. You can always run without the player edits and see if it works for you.

    Coach Schemes (done for both CPU & HUM coach)(JoshC)
    1. OFF Playbook default or generic
    2. DEF Playbook generic
    3. Balanced Offense
    4. Either Base 4-3/3-4, Tampa 2, Hybrid
    5. All player positions BAL (only holds for HUM coach)
    1. DE either BAL 4-3 or 3-4 Versatile

    What I haven't been able to fix is the poor zone play on either side. Unfortunately this most likely needs to come from EA, although I doubt it will as I'm sure competitive gamers don't want to see solid zone D.

    If you decide to give these a try, by all means let me know what you think and how they play for you. I'm finally satisfied and will be moving forward with a CFM. The only area that I may adjust are MM penalties and HUM QB passing ratings if I get too accurate (I've had games where I've barely been above 50% with mediocre QBs).

    Enjoy and thanks for checking in...

    Past Revision History:
    Spoiler

    Theme of This Thread (start here if new to this thread):
    Spoiler

    Please leave your comments and questions as I am most definitely interested in what others see and think.
    Last edited by mpd3892; 01-28-2018, 07:44 PM. Reason: 01/28 Updated current setup.
  • Robo COP
    Pro
    • Feb 2012
    • 911

    #2
    Re: ZERO Slider Adjustments &amp; HIGH MOTOR

    Some visual proof would be great. Just recording some gameplay with and without it on and pointing out the differences

    Comment

    • mpd3892
      Rookie
      • Aug 2005
      • 494

      #3
      Re: ZERO Slider Adjustments &amp; HIGH MOTOR

      Wish I knew how to do that. You can easily see for yourself by turning it off for your OL. Then replay the game with it on. Watch how they will hold their ground if not engaging a rusher or how they will move to come off a double team if they see an unblocked rusher.

      Same with LB. Turn it on and they don’t pick up receivers. Turn it off and they will move to cover an open receiver.

      If you can give me easy to follow instructions on how to add videos, I’ll do my best.


      Sent from my iPhone using Operation Sports

      Comment

      • howboutdat
        MVP
        • Nov 2012
        • 1908

        #4
        Re: ZERO Slider Adjustments &amp; HIGH MOTOR

        Originally posted by mpd3892
        Wish I knew how to do that. You can easily see for yourself by turning it off for your OL. Then replay the game with it on. Watch how they will hold their ground if not engaging a rusher or how they will move to come off a double team if they see an unblocked rusher.

        Same with LB. Turn it on and they don’t pick up receivers. Turn it off and they will move to cover an open receiver.

        If you can give me easy to follow instructions on how to add videos, I’ll do my best.


        Sent from my iPhone using Operation Sports
        Use twitch to live stream and have channel setting on twitch set to auto record streams is 1 way, or same for youtube.

        On ps4 , you can record game play , and just upload it to your youtube or dailymotion channel ( may have to create one but its free)

        xbox 1 im sure can do something similar.
        Yup, i said it !



        Twitter
        Twitch Channel
        MBC Twitch Channel

        Comment

        • mpd3892
          Rookie
          • Aug 2005
          • 494

          #5
          Re: ZERO Slider Adjustments &amp; HIGH MOTOR

          Thanks for the info. I’ll look into it. Tech can be a challenge for old guys like me.



          Sent from my iPhone using Operation Sports

          Comment

          • mpd3892
            Rookie
            • Aug 2005
            • 494

            #6
            Re: ZERO Slider Adjustments &amp; HIGH MOTOR

            Ok, following howboutdat's suggestion for being able to provide some video, I did research and found a way that seems simple enough for me to follow. It may not be until the weekend until I have the time to record some video, but will endeavor to do so as soon as I am able (weekdays are crazy busy). I'll try and upload some clips to this thread if I am able.

            Comment

            • Prilosec
              Banned
              • Jul 2017
              • 307

              #7
              Re: ZERO Slider Adjustments &amp; HIGH MOTOR

              clutch for players rated 70 + overall, when combined with AM gives great cpu defensive play.

              Comment

              • benton32
                Pro
                • Oct 2010
                • 980

                #8
                Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                would this be default sliders... thats the biggest area is the sliders always trying to find decent ones.. i was told once just to try all pro 50 on everything... maybe lower qb acc...

                i like that they fixed the qb statue thing but sometimes it backfires.. and theny scramble around to much... lol
                Youtube channel
                https://www.youtube.com/user/benton323232

                Comment

                • mpd3892
                  Rookie
                  • Aug 2005
                  • 494

                  #9
                  Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                  Yes, benton32 this was absolute default. I tried it on both Pro & AP with much the same result. I didn't go into any other edits when testing as I wanted to see how it plays.

                  I also did do some other player edits before coming across this. Khaliib has a roster thread going where he details some of the edits he's done. Highly recommend you check that out.

                  Not to get sidetracked, but I've been thinking that it might be possible to affect the difficulty against the CPU by raising or lowering the AWR of the QB and/or HB. Once I get some more game time with this one edit I may look into that some more.

                  For this, start with OL. Go true default and turn all starting OL to HIGH MOTOR on. I only did this inside a CFM and regular season games. A good match up is the week 1 game NYG vs DAL. There you have an excellent front 4 and a solid OL with some top level players (LT, C & RG) and some average players (LG & RT).

                  After a play go to the replay and watch how the OL makes decisions on who to block. Then exit out before the game finishes, turn HIGH MOTOR off and replay the game. You should see more patience and linemen coming off double teams to pick up blitzes. It really shines through when there are delayed blitzes (S &/or LB).

                  Let me know what you think.

                  Comment

                  • benton32
                    Pro
                    • Oct 2010
                    • 980

                    #10
                    Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                    ok well im about to play a cfm game niners (me) vs carolina i turned everyones high motor off except DL,

                    i heard using all default sliders works pretty well cause when u mess with them to much it causes issues or players acting dumb, so i dunno... ill keep everything at 50.. even passing acc,

                    i almost gave up on this game cause of all the bone headed things i see, yes its a video game and yes it has gotten alil better, i like the QB statue fix...

                    i have a few youtube videos showing some of the lame hair pulling plays..

                    Youtube channel
                    https://www.youtube.com/user/benton323232

                    Comment

                    • mpd3892
                      Rookie
                      • Aug 2005
                      • 494

                      #11
                      Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                      There will still be some bonehead plays, just in real life. For the most part you will see better decision making. In case I wasn't clear, you have to make the edits not only to your team, but also the team you are facing. Its easy to do. All you have to do is go into the roster screen and change it to the team you are facing. You can then edit the players. No need to create an opposing coach or any other work around.

                      You really have to pay attention to the play called, especially runs. Know where you want the run hole and set your blocking accordingly with OL calls.

                      I.e., If I want to run between the RG & RT, I will call a slant left. The RT will try to push the defender (usually the LDE) right. The RG will then try to move the defender he's blocking (usually DT1) to the left. If there is not defender on the outside of the RT, the line will try to push all defenders left. If a TE is on the right side of the formation, then he pushes the outside defender right, the RT will likely try and get to the second level to take on a LB or DB.

                      Of course, as in real life, they don't always execute their blocks. I've seen really good DT shed the block and fill the whole even though the lineman is doing everything he can to execute the block.

                      Ratings really matter here. The benefit of turning off HIGH MOTOR is that they make better decisions. With it on you will rarely see a lineman hold his ground and not engage a defender and wait to pickup an unblocked rusher. With it off they are patient and will make better decisions. This really shows up when the OL is facing a 3 man rush. If the T are able to push rushers wide, the C and a G will double team the DT. The other G and/or RB (if kept in to block) will hold their ground and look for a free rusher to block.

                      The same goes for defenders, especially in coverage. You will see LB look around and when not covering someone and when they see an uncovered receiver they will move to cover.

                      I think it is best to delete your profile and start fresh, leaving everything at default. The only thing I change is game clock. I generally go with 9mins and no runoff. You can then go into your CFM, also default sliders and substitutions, and edit the players and see how it plays.

                      Let me know how it plays out for you.

                      PS. This does nothing to improve CPU play calling or the issues with the recent patch.
                      Last edited by mpd3892; 12-19-2017, 11:01 AM. Reason: Additional note:

                      Comment

                      • benton32
                        Pro
                        • Oct 2010
                        • 980

                        #12
                        Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                        Ive been playing a game with the High Motor off.. i only changed it to my team and so far Carolina, I did see better coverages, for the most part not as many Tackles for losses which drive me nuts when there is like 10-15 a game...

                        I will say tho... the zone coverage on madden is still alil whack... As u said it also.. there will still be boneheaded plays.. u will see some that i posted on my youtube account, the link is below.. but most of those were with high motor on and custom sliders...

                        ive been thinking about broadcasting all my games on youtube, start to end, and during the game anytime something looked to easy i will go back and replay it.. but ya only thing that bugs me is sometimes how slow guys react in zone, or they will leave a WR alone just cause that WR left his Zone circle even if there isnt anyone else to pick him up... when i post vids on bone headed things its not to belittle the game..

                        Its more to show what i see.. and what i would like to see improve...

                        One thing i do like is they fixed QB statue in pocket and they actually roll out and take off... how ever.. this does backfire alil. As ive seen some Qbs go to scramble/Roll outside and then bam they get sacked to easily, but hey its just a game, i do want attributes and talent to matter on here, I guess i just wish i could get the results that come in simulated games to pop up more often on played games.. Im not asking for perfection..
                        Youtube channel
                        https://www.youtube.com/user/benton323232

                        Comment

                        • mpd3892
                          Rookie
                          • Aug 2005
                          • 494

                          #13
                          Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                          I've noticed that some threads have videos inserted. Can some of you more tech savvy types clue me in on how to do this?

                          I have a number of videos that show the differences in OL play from having HIGH MOTOR on to having it off.

                          Comment

                          • Darth Aegis
                            Lord of Suffering
                            • Jul 2012
                            • 4169

                            #14
                            Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                            Originally posted by mpd3892
                            I've noticed that some threads have videos inserted. Can some of you more tech savvy types clue me in on how to do this?

                            I have a number of videos that show the differences in OL play from having HIGH MOTOR on to having it off.
                            What I would do is create a youtube account and upload it to that. Then go to youtube and copy the link and paste the link into the thread. Thats the way I did it, im not tech savy at all, but it atleast got my videos out there.
                            OS needs a Thumbs DOWN button

                            Playing:

                            Comment

                            • Darth Aegis
                              Lord of Suffering
                              • Jul 2012
                              • 4169

                              #15
                              Re: ZERO Slider Adjustments &amp; HIGH MOTOR

                              For example

                              Roughing the punter
                              OS needs a Thumbs DOWN button

                              Playing:

                              Comment

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