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-   -   EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More (/forums/showthread.php?t=928203)

johnmangala 03-05-2018 01:29 PM

EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More
 


EA Sports has released their Day 35 patch for EA Sports UFC 3, after collecting feedback...

Written By: Steve Noah

Click here to view the article.

johnmangala 03-05-2018 01:34 PM

Re: Patch notes
 
EA SPORTS
UFC 3 DAY 35 PATCH
See the full list of EA SPORTS UFC 3 updates on Xbox One and PS4. Available March 5, 2018.

We would like to thank every one of you who have been playing EA SPORTS UFC 3. Your feedback over the first 35 days of game play have helped us make the game the best it could be.

We keep your feedback in mind and have made key updates to various areas of the game, including: adding new fighters, gameplay additions, gameplay and AI tuning, Career mode, and Ultimate Team.

GAME UPDATE HIGHLIGHTS

Fighter Updates

Added three new fighters;
Colby Covington in Welterweight
Tom Duquesnoy in Bantamweight
Gökhan Saki in Light Heavyweight
Moved Yancy Medeiros to Welterweight; Moved Jake Matthews to Welterweight
Career

Difficulty tuning; reducing jump in difficulty at Contender
Stamina increase for first WFA fight
Ultimate Team

Fighter and Move Items may now include a temporary boost effect
Multi-Boost Items are now available
UI improvements made to Solo Challenges

Gameplay AI Tuning

Reduced AI aggression
Reduced AI tendency to leg check
Reduced AI grappling transition frequency following denials
Reduced AI tendency to throw strikes from poor grappling positions
Tuned AI to throw more standing strikes
Added Justin Gaetjhe custom block to his AI
Gameplay Fixes

Fixed various combinations that did not trigger properly
Fixed free strike after an active knockdown, getup, or catch kick counter
Fixed free strike in Side Control after a Power Takedown
Fixed a hang in Guard Arm Trap Triangle
Fixed stamina bug with Holloway Custom Taunt
Many more various bug fixes
Gameplay Additions

Added Referee break interactions during Finish the Fight
Added Gokhan Saki signature combinations
Added Max Holloway signature switch stance combination
Added Anderson Silva signature taunts
Added a new backwards moving slip animation
Added ability to queue takedowns and clinch attempts after strikes
Added ability to quick transition to takedown attempts after ducking and striking
Added stamina penalty to health events

Gökhan Saki Combination List

Like every fighter, Gökhan has a unique set of combinations that can be performed. Use the legend below to try and string together his moves:

1 - Jab

2 - Straight

3 - Lead hook

3b - Lead body hook

4 - Back hook

5 - Lead uppercut

6 - Back uppercut

7 - Lead overhand

8 - Back overhand

Combination list:

1-2-5-4-3
1-2-3-3b-Back Leg Kick
1-2-3b-5-4-back leg kick
2-3-5-5
2-5-4-3
2-5-2-3-3b
2-3b-3-4-3
2b-3-3b-Back Ducking Roundhose
3-3b-Back Ducking Roundhouse
3-5-5-8
3-3b-5-8-3
3-3b-4-3-4
3-4-3b-4-3
3-4-3-4-3
5-5-8
8-7

Gameplay Tuning

Tuned block to come up quicker when switching between High and Low block
Tuned stopping power rules for Jabs and Straights against forward moving opponents
Tuned health event frequencies and thresholds
Tuned grapple ratings impact on transition speeds
Tuned contact frames logic for slipping strikes
Tuned stamina on missed and blocked slip strikes
Removed double Uppercut combination coming out of a slip
Tuned block breakdown
Tuned referee standup/break timer on the ground and in the clinch
Reduced range on Iminari Roll
Tuned Submission Gates
Tuned damage logic on combination exchanges
Tuned counter damage bonus per weightclass
Reduced number of strikes before Referee steps in during Finish the Fight
Force denial to sprawl on takedown attempts from the clinch
Allow health regen to a limit determined by chin damage during health events
Slow down movement speed while holding block and moving forward when a straight punch is thrown at your block
Add slip vulnerability to slip strikes
Add momentum advantage off sub crucifix transition cancel
Turn off grapple advantage when holding block in single collar
Add counter damage bonus to back lunge evasion
Add a small amount of side head vulnerability to forward moving strikes
Tune takedown speed and ranges
Check out these Tips and Tricks to improve your skills.

smokeface 03-05-2018 01:37 PM

Re: Patch notes
 
My God they added ref interaction and reduced the number of strikes before they intervene. This should make a lot of people happy. I'm also guessing this was the spoiler they've been talking about.

Sent from my SM-N950U1 using Operation Sports mobile app

xtremeba1000 03-05-2018 01:40 PM

Re: Patch notes
 
I'm really curious about the stats for the added fighters

aaron2388 03-05-2018 01:43 PM

Re: Patch notes
 
Transitioning from striking to grappling almost feels smoother than ufc 2, amazing job with that.. sway strikes have been drastically slowed down

aholbert32 03-05-2018 01:43 PM

Re: Patch notes
 
Quote:

Originally Posted by smokeface (Post 2049254636)
My God they added ref interaction and reduced the number of strikes before they intervene. This should make a lot of people happy. I'm also guessing this was the spoiler they've been talking about.

Sent from my SM-N950U1 using Operation Sports mobile app

Yes it was...

TheGentlemanGhost 03-05-2018 01:44 PM

Re: Patch notes
 
Downloading now, glad to see those ref interactions. Nice to have another LHW I want to use, I've actually been putting in some work with Latifi and Johnson was the only other LHW I liked using. Hopefully the changes to take downs make them more realistic. They were oddly either too hard are too easy depending on the type of take down. Can't wait to see how this feels now, but of course having td-to-clinch sequences are most ideal sometime in the future. I definitely wasn't expecting it in an early patch, if at all in this game.

chapmandachamp 03-05-2018 01:50 PM

Re: Patch notes
 
Just need servers up and we good to go!


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