Jab uppercut lead hook

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  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #1

    Jab uppercut lead hook

    Watching Martial’s last video reminded me of one of the issues in this game that I’m not fond of. That’s the jab, uppercut, lead hook combo. I also call this the “blast combo”. It’s a combo in almost everyone’s boxing arsenal including my own, dealing massive damage at great speed. It also has a good chance of knocking opponents down as an uppercut leads clean into a lead hook.

    To note immediately, i dont think that this combination is unbeatable or anything and am not having trouble beating it- thats not what this is about. , i consider myself a good striker who faces top 10 guys like Preunited, swiss, goat, papadoc, unibot, romero, etc regularly.

    My issue with it is how effective it is compared to where it should be in reality.I feel that the blast combo basically beats any boxing strike except for a better timed blast. You will see guys throw a Body kick and then fire a blast before you can respond correctly with an ordinary strike.

    The primary issue is the uppercut. The jab uppercut doesnt really work that way in practice. An uppercut should on average lose to a hook because throwing a strike at an upward trajectory sacrifices speed due to gravity. Its a situational strike for guard breaking, attacking shorter opponents and people who have a tendency to drop low such as ducking and takedowns/tdd. Throwing multiple hooks is a more realistic blast and should replace the current version.
    Last edited by UFCBlackbelt; 06-11-2018, 06:11 PM.
  • 1212headkick
    Banned
    • Mar 2018
    • 1823

    #2
    Re: Jab uppercut lead hook

    The sways need less recovery frames for swaying three and four hit combos. It doesn’t feel fluid you have to flick the stick instead of dragging it in the correct directions to dodge. Too much dead zone on the right stick. Also the side steps need a little buff. Most people don’t even know they’re in the gane

    Comment

    • Kenetic NRG
      EA Game Changer
      • May 2016
      • 711

      #3
      Re: Jab uppercut lead hook

      It’s ACTUALLY Jab uppercut hook hook.

      I’ve been calling it the wombo combo for months now. It’s a bit fast to say the least but you can hard counter it with a minor back slip straight hook or uppercut.
      https://youtu.be/p1Idg-SItm4?t=2377

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #4
        Re: Jab uppercut lead hook

        Originally posted by Kenetic NRG
        It’s ACTUALLY Jab uppercut hook hook.

        I’ve been calling it the wombo combo for months now. It’s a bit fast to say the least but you can hard counter it with a minor back slip straight hook or uppercut.
        i just spam that and 1236 and 1454 lol tis gold

        Comment

        • SKITZADACTYL
          Rookie
          • Apr 2018
          • 53

          #5
          Re: Jab uppercut lead hook

          Comment

          • MaccaC
            Rookie
            • Feb 2014
            • 134

            #6
            Re: Jab uppercut lead hook

            Originally posted by UFCBlackbelt
            Watching Martial’s last video reminded me of one of the issues in this game that I’m not fond of. That’s the jab, uppercut, lead hook combo. I also call this the “blast combo”. It’s a combo in almost everyone’s boxing arsenal including my own, dealing massive damage at great speed. It also has a good chance of knocking opponents down as an uppercut leads clean into a lead hook.

            To note immediately, i dont think that this combination is unbeatable or anything and am not having trouble beating it- thats not what this is about. , i consider myself a good striker who faces top 10 guys like Preunited, swiss, goat, papadoc, unibot, romero, etc regularly.

            My issue with it is how effective it is compared to where it should be in reality.I feel that the blast combo basically beats any boxing strike except for a better timed blast. You will see guys throw a Body kick and then fire a blast before you can respond correctly with an ordinary strike.

            The primary issue is the uppercut. The jab uppercut doesnt really work that way in practice. An uppercut should on average lose to a hook because throwing a strike at an upward trajectory sacrifices speed due to gravity. Its a situational strike for guard breaking, attacking shorter opponents and people who have a tendency to drop low such as ducking and takedowns/tdd. Throwing multiple hooks is a more realistic blast and should replace the current version.

            Yes lets start nerfing combos that have hard punishing counters soon we will be living in MartialMinds perfect UFC 3 experience everyone throwing a jab and maybe a jab straight every 38 seconds.

            I'll let you catch up to the other combos that are good maybe we can have a thread on whats wrong gravitationally with them when you get there.
            Last edited by MaccaC; 06-12-2018, 11:15 AM.
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            • Boiler569
              MVP
              • Apr 2016
              • 2006

              #7
              Re: Jab uppercut lead hook

              Not to throw fuel on the fire...or hijack thread...

              but I think this combo needs to be *buffed* with respect to its ability to break an opponent's block.

              Jab --- comes straight at your face

              Rear Uppercut --- comes from below

              Lead Hook --- comes from the side


              I'd venture to say this combo is almost impossible to fully-block in MMA gloves. Three very distinct angles of attack in a short period of time.

              But currently, when both fighters are pretty fresh at least, it has minimal block-breaking ability (a jab-jab-jab breaks more block than this combo) --- and very little, if any, bleed-thru damage.

              A more dynamic block-breaking system would work wonders for this game IMO



              Caveat.....any 'nerf' to block MUST be accompanied by an increased stamina tax on blocked strikes!....fighters who throw 120, 130, 140+ strikes per round already have too much of an advantage.


              It's hard for me to imagine how I deal with this combo in-game without actually playing lol....but my instinct says "Block the Jab & Uppercut, and fire-back a 3-piece of my own while he's throwing his final strike"...

              Or maybe even....

              Stay on the Bike, make him miss this combo a couple dozen times, and he'll be gassed as hell (at least under LEC settings lol)
              PSN: Boiler569
              Have Fun, It's Just A GAME!
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              • UFCBlackbelt
                MVP
                • Jan 2018
                • 1067

                #8
                Re: Jab uppercut lead hook

                Originally posted by SKITZADACTYL
                Had a feeling someone would post this since its the only time someone used it so frequently. Again, read my post about ducking opponents/shorter ones/guard breaks

                Comment

                • UFCBlackbelt
                  MVP
                  • Jan 2018
                  • 1067

                  #9
                  Re: Jab uppercut lead hook

                  Originally posted by MaccaC
                  Yes lets start nerfing combos that have hard punishing counters soon we will be living in MartialMinds perfect UFC 3 experience everyone throwing a jab and maybe a jab straight every 38 seconds.

                  I'll let you catch up to the other combos that are good maybe we can have a thread on whats wrong gravitationally with them when you get there.
                  If you bothered to read before posting I literally said you could still have a blast combination such as double hooks, a jab uppercut simply does not come out as fast and accurate as this game makes it out to be. You would think from how this game is played that every fighter fires a jab uppercut lead hook when they’re close range. And its not a creative counter, everyone in this game uses it because of how overeffective it is compared to what it should be

                  Take Cody Garbrant for example, he will fire rapid blasts in the pocket to knock opponents out. If you try to throw a jab uppercut lead hook as a primary tool you will usually be on the losing end.

                  Comment

                  • ptang
                    Rookie
                    • May 2016
                    • 157

                    #10
                    Re: Jab uppercut lead hook

                    I've always thrown jab->hook->lead upper (1-4-5) instead. Am I missing out?

                    Comment

                    • MeowingForVengeance
                      Pro
                      • May 2016
                      • 576

                      #11
                      Re: Jab uppercut lead hook

                      Originally posted by ptang
                      I've always thrown jab->hook->lead upper (1-4-5) instead. Am I missing out?
                      Maybe a little. 1-6-3 (and the added 4 at the end if your fighter's got the combo) is really stupidly powerful in a way no other combo is in the game.

                      On the plus side, 1-6-3 requires level 2 boxing while 1-4-5 only requires level 1 boxing, so all fighters can use it.

                      Comment

                      • MaccaC
                        Rookie
                        • Feb 2014
                        • 134

                        #12
                        Re: Jab uppercut lead hook

                        Originally posted by UFCBlackbelt
                        If you bothered to read before posting I literally said you could still have a blast combination such as double hooks, a jab uppercut simply does not come out as fast and accurate as this game makes it out to be. You would think from how this game is played that every fighter fires a jab uppercut lead hook when they’re close range. And its not a creative counter, everyone in this game uses it because of how overeffective it is compared to what it should be

                        Take Cody Garbrant for example, he will fire rapid blasts in the pocket to knock opponents out. If you try to throw a jab uppercut lead hook as a primary tool you will usually be on the losing end.



                        Another realism argument, youre going to very very busy pinpointing all the combos that arent as effective IRL as they are in the game. Also already mentioned by Kenetic but the combo has a hard counter if its thrown as often as your saying should be an easy read.
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                        • RetractedMonkey
                          MVP
                          • Dec 2017
                          • 1624

                          #13
                          Re: Jab uppercut lead hook

                          Everyone is so caught up in exchanging this combo and who can get it off first.

                          There are multiple ways to deal with it:

                          1. Fire it back making sure either you get yours off first (you need to be much earlier if you have a significant speed disadvantage) or they have lower health than you. A lot of people make the mistake of thinking just because they threw their 1-6-3 first, they will get the damage. All the while they have near blinking head health and they end up getting clobbered despite landing their full combo first.

                          2. Use a faster combo. Seriously. Everyone harps on this one cause it's a huge damage dealer, but the 1-3-4 is a slightly faster combo that can interrupt theirs and has similar power. I haven't extensively tested the 1-2-3 in pocket scenarios, but if you fire that one as they are coming in with the "blast" combo, you will stop them entirely and likely put them down. 1212 is the same way.

                          3. Stop engaging with these guys directly. Use the movement changes; stationary major backsway after the jab or uppercut (you can use the moving major backsway, but you're likely to get hit if not timed perfectly). Use the advance back lunge. Make them come forward so they lose their momentum and speed by backing up and hit them with jabs. My favorite is to bait the attack and hit a quick 1-3 while backing up or standing still if I have some advantages lined up.

                          The only time I ever get hurt by this combo is when I stubbornly try to stay in the pocket when I shouldn't or if I get timed really well (meaning any combo would've likely ended me).

                          The overhand is much more of an overpowered oversight than this.

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                          • CAPTAINKUKAMUNGA
                            Rookie
                            • Apr 2016
                            • 359

                            #14
                            Re: Jab uppercut lead hook

                            Originally posted by Kenetic NRG
                            It’s ACTUALLY Jab uppercut hook hook.

                            I’ve been calling it the wombo combo for months now. It’s a bit fast to say the least but you can hard counter it with a minor back slip straight hook or uppercut.
                            Haha was wondering who it was that told me the name of that combo before lol it was you.
                            UH VAI MORRER!!!!!

                            Comment

                            • Boiler569
                              MVP
                              • Apr 2016
                              • 2006

                              #15
                              Re: Jab uppercut lead hook

                              Originally posted by RetractedMonkey
                              Everyone is so caught up in exchanging this combo and who can get it off first.

                              There are multiple ways to deal with it:

                              1. Fire it back making sure either you get yours off first (you need to be much earlier if you have a significant speed disadvantage) or they have lower health than you. A lot of people make the mistake of thinking just because they threw their 1-6-3 first, they will get the damage. All the while they have near blinking head health and they end up getting clobbered despite landing their full combo first.

                              2. Use a faster combo. Seriously. Everyone harps on this one cause it's a huge damage dealer, but the 1-3-4 is a slightly faster combo that can interrupt theirs and has similar power. I haven't extensively tested the 1-2-3 in pocket scenarios, but if you fire that one as they are coming in with the "blast" combo, you will stop them entirely and likely put them down. 1212 is the same way.

                              3. Stop engaging with these guys directly. Use the movement changes; stationary major backsway after the jab or uppercut (you can use the moving major backsway, but you're likely to get hit if not timed perfectly). Use the advance back lunge. Make them come forward so they lose their momentum and speed by backing up and hit them with jabs. My favorite is to bait the attack and hit a quick 1-3 while backing up or standing still if I have some advantages lined up.

                              The only time I ever get hurt by this combo is when I stubbornly try to stay in the pocket when I shouldn't or if I get timed really well (meaning any combo would've likely ended me).

                              The overhand is much more of an overpowered oversight than this.
                              All good tips

                              I like to keep moving to make them gas out and get worried about throwing such a tight combo ---- counter with some body kicks from distance and you can build a stamina advantage, which can really help with throwing faster combos when exchanging in the pocket

                              In my run to the top 10 of the LEC I made a concious effort to NEVER exchange in the pocket unless I had a SIGNIFICANT stamina advantage (or was super desperate for a last second win/etc.)....paid off!....hard to be that patient but you gotta be.
                              PSN: Boiler569
                              Have Fun, It's Just A GAME!
                              Top 10 (Fight Night Series) R.I.P. Joe Frazier
                              FNR4 Gamestop Vegas Tournament Qualifier
                              Ranked #1 (EA MMA)

                              UFC 3 LEC: 2x Diamond; 6x Plat.
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