From defense to nonexistent
I've played madden for long time and yet I would hope it bring something to relative to the defense...yes jamming the reciever helped but what about defensive assignments being missed, offensive lineman blocking like its impenetrable and the tackling is bad to the point I over pursue almost every other time. If I have my corners playing cover 2 why does it feel like they're running a cover 3 or playing man? If there's a man in your zone you defend it and play on it. Every time the A.I throwing it into the flats for RBs WRs and TEs to do what they want. The middle of the field lets the A.I TE do what they want. One shake and he lost you. As a linebacker it should of been picked but since the TE is beyond OP you can't do nothing about it. The defense either needs to go back to using the stick to get off blocks or come up with something new because timing a SQUARE or X is horrible. Even when I do get perfect timing off the snap and as I engage the oline I hit the button on time they still have a hold on me. I understand flags aren't going to be called on every play and holding happens and the ref doesn't notice it but the system itself takes all of that and plays it to its favor especially a 2 minute warning.
For years with madden this has been an issue.... the defense. It looks like it may continue to be that. |
Re: From defense to nonexistent
Line play certainly still looks that way based on the Ravens Bengals “graphics” game changer vid I saw.
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I don't shed blocks every time, and sometimes I blow coverage, but thats football. Quote:
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Re: From defense to nonexistent
I'm not talking about the difficulty. I'm talking about the button versus the right stick. I'm not a fan of the button input on the defensive front
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Second, I feel like timing AND your momentum vector should play a role (including control of your hands or body angle). Using the right stick to simulate the sumo-aspect of line interaction (hand fighting, dipping, club moves, etc) COMBINED with timing would be ideal. |
Re: From defense to nonexistent
Thy need to tie pursuit and the actual tackle skill into how well a player can actually tackle, maybe even strength. Too many times people are just putting the fastest players on the field with the highest hit power and all they gotta do is switch to that player and tap a button for a guaranteed tackle.
Shoelace tackles are like 99 percent successful this year. Pursuit should just affect the pursuit angle your defender takes but when your closing in on a ball carrier it should give you a “wider cone” so to speak for your tackle animation to trigger. But it shouldn’t just be a simple animation but more so a wrap up and depending on your tackle skill your gonna drive through their hips or your in a cling on for the ride and that’s where offensive breaktackle should come in. Sent from my iPhone using Operation Sports |
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