Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

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  • Jeremyhockaday
    Rookie
    • Dec 2014
    • 27

    #1

    Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

    Hello everyone

    If you're here, then you're like me in that you want to watch your franchise play out with little to no onfield input from you. There's a certain number of us out there that get satisfaction from building a roster and watching the simulation engine play it out for years. Unfortunately, there is a shocking lack of realistic, organic-looking gameplay sliders that also produce similar to real-life stats during CPU v CPU play this year.

    CDCool has done a good job of making sliders that give an accurate end of game stat line, but with his set, I just couldn't live with the lack of pass rush, as the pass block slider being so high completely negated the defensive lineman no matter what their ratings were. They simply could not shed blocks in passing situations. This was frustrating to me, and so I began my hunt/testing.

    What I've come up with by splicing together multiple theory's from slider testers much more proficient and experienced than myself is what I believe to be a revelation for us CPU v CPU players. You GM's out there now have a set which I believe not only gives realistic end-of-game stat lines, but also creates an engaging, non-frustrating way to watch this game and build your teams while still feeling like your roster decisions matter.

    Most credit here is to Matt10, as his slider set is the base for this set (link at the bottom of this post for his set, I advise you read his work because he has a ton of insight on how all the settings play together). He sought to make sliders for realistic gameplay for user v cpu, and he has done some amazing work. His use of penalties to affect gameplay is key. It can't be understated how much penalty sliders affect what happens from the CPU, and his settings in that regard are what unlocked the CPU v CPU gameplay.
    So, with credit given and no further ado, here's what this set accomplishes:

    QB Play:

    Yes, you will still see the backfield "feeling the pressure I better spin in a circle" animation, unfortunately that is here to stay. However, what you'll notice using these sliders is that QB play is much more organic, stepping up in the pocket to throw the ball away, finding open guys in zones, and (I know, I can't believe this either) ACTUALLY TAKING DEEP SHOTS EVERY NOW AND THEN. Now, the QB still won't go deep constantly, but I don't see this as a problem because deep shots in the NFL don't happen often, unless you're KC. It is the most organic the QB play has felt since I started this journey, and I hope you guys get good results as well.

    RB Play:

    The running backs are no longer stuffed on every tackle, they use their abilities to break tackles, shack off arm tackles, run through defenders and make guys miss without the run game feeling over powered. You'll get games from guys like CMC and Derrick Henry where they go over 160, and you'll get games from Zeke where he just cant get it going early and the game script forces him in to the low 70's. Breakaway runs can happen, but even 4 yard gains are exciting because you actually feel like RB's can make plays on ANY play.

    WR Play:

    Not much to say here, WR's are consistent among most slider sets, this set simply makes them more dangerous after the catch, while making contested catches more difficult to hang on to.

    OLine:

    Studs feel like studs. A really good pulling lineman can create a massive hole, while a bad one with low awareness might miss a block entirely.

    DLine:

    Not overpowered, but talent shows. Having a great D line shows in the time it takes for them to shed blocks in pass rush AND the running game. No more wasting time watching D lineman that can never break blocks.

    DB play:

    DB's get a lot of help from their pass rush, and this feels good. Man coverage just isn't something this engine can accomplish particularly well, but it feels tight without being restricting, and these settings help the QB play more realistically.


    ====================================

    Here is the final set that I've come up with. Enjoy. And please, post reactions and stats if you can.


    Starting at the main menu (MM)

    Settings:

    Difficulty:
    -Skill Level: All-Madden
    -Game Style: Simulation

    Clock Management
    -Quarter Length:13 Minutes
    -Play Clock: On
    -Accelerated Clock: On
    -Minimum Play Clock Time: 15 sec
    - There are some conflicting theory's regarding play clock, and all I'll say is this, 15 sec left allows the offense to run motion plays without delay of game penalties. Any lower than this and I seem to see a lot more "arcade" style game plans, where the offenses don't know what to call. 13 minute quarters gives a pretty realistic number of total plays

    Coin Toss:
    - 1st Choice: Receive
    - 2nd Choice: Your preference
    - By selecting receive, you'll sometimes kick, and sometimes get the ball. If you select kick, the CPU ALWAYS picks to receive, so you'll get the same outcome everytime.

    Gameplay Helpers:
    - Auto Flip: On
    - Defensive Ballhawk: On
    - Defensive Heat Seeker Assist - Off
    - Defensive Switch Assist - Off
    - Coach Mode - Off

    Player Sliders:
    - Injuries: 50 (this value MUST be at 50 in both your CFM and the MM in order to get realistic play)
    - Fatigue: 50
    - Player Speed Parity Scale: 45 (this value allows fast guys to be fast without allowing home runs on every deep pass/outside run.

    Out of settings, in to Penalties:

    Offside - 70
    False Start - 70
    Offensive Holding - 55
    Facemask - 45
    Illegal Block in the back - 55
    Roughing the passer - 45
    Defensive Pass interference - 55
    Ineligible receiver downfield - Off
    Every other Penalty set to "On"

    Sliders for Player Skill and CPU Skill are the same, set these in the MM before you start your franchise:

    QB Acc: - 45
    PBL - 30
    WR Catch - 45
    Run blocking - 40
    Fumbles - 55
    Reaction Time - 50
    Interceptions - 30
    Pass Coverage - 50
    Tackling - 38
    FG Power - 54
    FG Acc - 48
    Punt Power - 44
    Punt Acc - 50
    Kickoff Power - 55

    Auto Subs: Out/In

    QB - 60/80
    RB - 93/95
    WR - 73/75
    FB - 60/80
    OL - 60/80
    DT - 93/95
    DE - 93/95
    LB - 60/80
    CB - 60/80
    S - 60/80

    START YOUR FRANCHISE (I suggest using the TFG roster set on Madden Share dated 4/29/20, as it doesn't add in the rookies, or make the trades that took place, but does update all key players from this past season. He's really provided a great roster with a lot of care towards not overvaluing players.

    All Madden, Simulation, Make sure to adjust quarter length and minimum play clock time to 13/15 respectively, and the only other change I make is turn Weekly Training to Auto. This keeps me from having an unfair advantage, as when simulated the cpu always gets Bronze.

    Game Play Sliders

    If you followed the sliders to this point, just hit "Import Custom Sliders". Otherwise, refer to the above sliders.

    XP Sliders (All Credit to Tdawg)
    QB - 95
    HB - 125
    TE - 150
    WR - 125
    FB - 115
    OT - 145
    OG - 135
    C - 165
    DE - 140
    DT - 170
    MLB - 95
    OLB - 98
    CB - 95
    FS - 107
    SS - 106
    K/P - 100


    And that's it, you're done. Sit back and watch. Don't use preseason as a judgment on the set, as the OLine/Dline matchups are wonky AF in preseason. I recommend simming to Regular season before watching games, or watching only when starters are in (1st game 1 qtr, 2nd game 2, thrid game 3, 4th game 0)

    Link to Matt10's set with explanations:

  • tuckermaine
    Banned
    • Nov 2017
    • 922

    #2
    Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

    Interesting...sliders are close to Matt’s..
    Are your penalty sliders the same in MM and Franchise,? I’m guessing yes.
    Some guys have MM sliders and Franchise sliders different..

    Comment

    • capa
      Banned
      • Jul 2002
      • 5321

      #3
      Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

      I was actually using his sliders and watching CPU vs CPU with Iteach's 1986 roster and a 1966 roster I have updated. Much to like as you said but one thing I noticed was that one RB on the winning team always had 150 yards or more. Running avgs were a bit high also for other rbs. I think the fumble slider at 55 is partly responsible for that. I am going to keep watching and see how things go.

      It could also have to do with a custom roster set but the RBs in these rosters are not rated off the hook.

      C

      Sent from my Pixel using Operation Sports mobile app

      Comment

      • Jeremyhockaday
        Rookie
        • Dec 2014
        • 27

        #4
        Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

        Originally posted by tuckermaine
        Interesting...sliders are close to Matt’s..
        Are your penalty sliders the same in MM and Franchise,? I’m guessing yes.
        Some guys have MM sliders and Franchise sliders different..
        Yea, they are the same in both MM and CFM.

        Very close to Matt's, he put in a lot of work. Just had to week a few key values to make the computer make up for the lack of input. After weeks of testing, this is what I've come up with. Tell me how they work for you!

        Comment

        • tuckermaine
          Banned
          • Nov 2017
          • 922

          #5
          Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

          Originally posted by Jeremyhockaday
          Yea, they are the same in both MM and CFM.

          Very close to Matt's, he put in a lot of work. Just had to week a few key values to make the computer make up for the lack of input. After weeks of testing, this is what I've come up with. Tell me how they work for you!
          Wow..just noticed you run theses on “All Madden” I’ve always felt All Madden was very cartoonish or arcade ....but I’ll give it a try plugging them in now.

          Comment

          • tuckermaine
            Banned
            • Nov 2017
            • 922

            #6
            Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

            Originally posted by Jeremyhockaday
            Yea, they are the same in both MM and CFM.

            Very close to Matt's, he put in a lot of work. Just had to week a few key values to make the computer make up for the lack of input. After weeks of testing, this is what I've come up with. Tell me how they work for you!
            Ok ..ran game last night and this morning...

            Line play is very very good.
            Also Backs foot plant and cut and react with “realism “...Tackling animations are better..(Madden has problem with their tackling animations)
            An QB play is “Awesome “ ..they move in pocket better, throw deep..really best qb animations and logic I’ve ever seen..

            My only problem is ...Completion Percentage is very very high 80 to 90 percent
            Qbs were Luck -Rivers-Allen - Foles..
            Don’t want to mess with sliders ..but if you have suggestions to lower completion percentage I’d appreciate it...because I dig theses sliders

            Would like to see completion percentage around 67%....I know guys will top out in games here and there higher ...
            Last edited by tuckermaine; 04-30-2020, 07:47 AM.

            Comment

            • Jeremyhockaday
              Rookie
              • Dec 2014
              • 27

              #7
              Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

              Originally posted by tuckermaine
              Ok ..ran game last night and this morning...

              Line play is very very good.
              Also Backs foot plant and cut and react with “realism “...Tackling animations are better..(Madden has problem with their tackling animations)
              An QB play is “Awesome “ ..they move in pocket better, throw deep..really best qb animations and logic I’ve ever seen..

              My only problem is ...Completion Percentage is very very high 80 to 90 percent
              Qbs were Luck -Rivers-Allen - Foles..
              Don’t want to mess with sliders ..but if you have suggestions to lower completion percentage I’d appreciate it...because I dig theses sliders

              Would like to see completion percentage around 67%....I know guys will top out in games here and there higher ...
              Completion percentages will vary. I'm currently running a SF dynasty, and Jimmy G is hovering around 70%. In the games so far, Big Ben lit me up to the tune of 21/28, but I also played against Jameis Winston who threw in the high 50's. Your pass rush, your play book, and your secondary all combine to change completion percentage. Better QB's will be high, but, they would be higher in real life too.

              I just feel like completion percentage being a tad high is a worthwhile price to pay for the game play i'm seeing in other areas. I'd be hesitant to change a single slider, because other than completion percentage, I feel like this set gives us accurate catching ratings and wr's that act realistically.

              I am toying with potentially raising PBL slider to give the QB's more time for receivers to get down field, but i'm afraid of what it will do to completion percentage. I'll run some tests tonight and see if it's acceptable.

              So glad you're enjoying the set!

              Comment

              • tuckermaine
                Banned
                • Nov 2017
                • 922

                #8
                Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                Originally posted by Jeremyhockaday
                Completion percentages will vary. I'm currently running a SF dynasty, and Jimmy G is hovering around 70%. In the games so far, Big Ben lit me up to the tune of 21/28, but I also played against Jameis Winston who threw in the high 50's. Your pass rush, your play book, and your secondary all combine to change completion percentage. Better QB's will be high, but, they would be higher in real life too.

                I just feel like completion percentage being a tad high is a worthwhile price to pay for the game play i'm seeing in other areas. I'd be hesitant to change a single slider, because other than completion percentage, I feel like this set gives us accurate catching ratings and wr's that act realistically.

                I am toying with potentially raising PBL slider to give the QB's more time for receivers to get down field, but i'm afraid of what it will do to completion percentage. I'll run some tests tonight and see if it's acceptable.

                So glad you're enjoying the set!
                Yes..I’m with you...gameplay with this set is the best I’ve seen..and I can deal with 70% or so here and there but as you said I won’t sacrifice gameplay.
                Qb acc could down but then they might start acting like robo automatons again.
                I could raise pass coverage but what will that do to gameplay.

                Anyway... Glad I checked your thread. If you come up with anything give me a shout k..I’ll do the same

                Comment

                • benton32
                  Pro
                  • Oct 2010
                  • 981

                  #9
                  Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                  I will have to try these out, sliders have always been a big what if with me, headache to a point sometimes, sometimes i ask why do we need sliders and not just go off the player attributes, and with sliders being soooo important, do the individual player atts really matter much,

                  so anyways, i decided to just quick sim a couple seasons, but in season 2 i watched the SB it was actually a good SB, Colts 14-2 vs Panthers 9-7 and Andrew Luck was on the panthers, going against his former team,

                  i left pretty much all the sliders at 50, and for some reason the game seemed to play pretty decent, there wasnt as many times were the qb just stood back there for ever till he took a sack, not sure why they dont throw the ball away more often, but i think his had to do with pass coverage to, its like the higher that is the longer the qb waits to find someone open,

                  they still do that reverse spin move sometimes right before throwing it and its dumb, but yea it was just different felt more real, even the run plays were not to bad, i still ran into to many tackles for losses for what i like, both teams had over 10,

                  and i dont remember who the coach was on there for the colts at the time,
                  but i found it interesting the colts were running read option plays with brissett, they ran like 8 of them, even ran a straight up option play,

                  i was like i didnt know the colts had these in their PBs, anways these sliders look alil about what i had, i did lower pass acc to 40, cause both qbs in that game were in the high 70s low 80s,

                  but then i realized something, during the first 2 years i was simming the games, QBs were pretty up insane numbers, over 4000 yards by at least 9 qbs, most were in the 70% completion pct range, for the whole season, throwing for 40 plus tds,

                  so i was thinking instead of trying to make it sooo real life like on here im trying to just get the games that i watch to at least match the stats that the simulation has happen,

                  Ok ill end this since its kinda long sorry haha, one more thing, still kinda sad about it lol, I started a all 32 team watch mode, i was going to have every single game watched and just see how the stats come up and who ends up on top, i was about halfway through the season and i accidentally saved over it.. i was like wow and this was like a week or so ago, so i could be to week 13 or so by now, sad oh well,

                  i will do that for madden 21, for now, i may do something kinda like it.. maybe sim the first half and then watch the 2nd half, so u kinda have a mix of sim and watch in the same game,
                  Youtube channel
                  https://www.youtube.com/user/benton323232

                  Comment

                  • Hairykiller
                    Rookie
                    • Apr 2011
                    • 18

                    #10
                    Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                    Hey man, I’m also an avid fan of cpu vs cpu as I’m starting to switch over from player perspective to a coach/gm. It’s crazy when you posted this cuz I was doing the same thing using matt’s sliders and tweaking it for this to work. We even had the same logic in modifying them which is why I’m proud to say great minds think alike (we both upped the Fg accuracy and pbl to the same number lol). Matt10 just updated his sliders so I’ll lyk my thoughts over the weekend as I continue to experiment.

                    Only thing I want to ask is your recommendation of the difficulty settings. So far I’ve been deleting and resetting my profile to set up expert level as tommycoa says this would establish the base AI and obviously, we want the smartest ai we can get in a cpu vs cpu scenario. That being said, my pet peeve in all madden is the checkdowns and the tendencies of qb to get a completion rather than the first down. This would lead to not only high qb completion, but most of the times, they barely cross the 200 yard threshold in passing and thus, the scores of the game rarely break 20+ points (usually 10-20) for both teams. In all pro at least you get a chance for a shootout and is a lil more “arcade” big plays. But then you won’t see the qb make quick, sometimes correct decisions like moving up or around in the pocket INTELLIGENTLY :P and even scramble ahead which I never saw in all pro cpu vs cpu. Seems like defense also plays more tighter and realistic on all madden although this may be attributed by the all madden speed boost. Lastly, the running game is night and days. I noticed many tfl or situations where the rb’s do not have a chance. This may have to do with the fumble sliders as I do see players making unnecessary East-west moves (sometimes they do it too early and makes it even worse) rather than just pushing ahead for yards. Why can’t we have the best of both worlds lol

                    Edit: I only said the bad part of the running game. The good thing is I observed that at least with the previous version of Matt’s sliders, the run game works when the playcall is an outside run (stretch, sometimes pitches and draws) whereas if it’s inside, that’s when the tfl usually happens. Screens are the same thing. Seems like most of the times, my opponent’s team have success but my team for some reason is a mess usually getting negative yards ����*♂️
                    Last edited by Hairykiller; 05-02-2020, 12:55 AM.

                    Comment

                    • tuckermaine
                      Banned
                      • Nov 2017
                      • 922

                      #11
                      Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                      In regards to what difficulty to use there will always be a give and take in gameplay, because Madden Devs, I believe cater to online community.

                      But this set is, a long with Cdcool and Matt’s are the very best out there for cats like us who want to see Cpu Cpu smash it out based on attributes and talent there within. As Matt has stated on his OP in terms of sliders it’s “about animations” same here for most of us I assume. But what appeals to the eye as replicating Football on the screen doesn’t always coincide with replicating NFL stat averages. And, if you start chasing both you will go down the “rabbit hole” never to be seen again. I looked at my saved slider set a week ago and I had no less than 8, none of which gave me all of what I wanted.

                      So in order to get my Franchise finally started I had to settle on what I call, “ A Game within a Game”. I made a choice and live with some deficiencies and enjoy the all the rest. It’s not perfect and my QB’s in Madden May have slightly higher completion percentages or my best DB’s may not get the proper interceptions but it’s the same for all so ...game within the game..is understood.

                      I personally use theses sliders with “All Madden” in MM and “Pro” in Franchise. I still see great QB animations they still throw deep and scramble too. I have made a universal adjustment in attributes as far as Acceleration and other player attributes to tone game down ...made archetype for scramblers and field generals in Qb attributes and things work. Are they perfect? No. But the best I can say is find a good set of sliders, find a gameplay visual or animations that your satisfied with and run with it...Enjoy ...because it’s all we got!

                      Comment

                      • cdcool
                        Slider Guru
                        • Aug 2005
                        • 6694

                        #12
                        Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                        Originally posted by Jeremyhockaday
                        CDCool has done a good job of making sliders that give an accurate end of game stat line, but with his set, I just couldn't live with the lack of pass rush, as the pass block slider being so high completely negated the defensive lineman no matter what their ratings were. They simply could not shed blocks in passing situations. This was frustrating to me, and so I began my hunt/testing.
                        Not sure where you are seeing no Pass Rush with my sliders, NOT TRUE, even with where I have Pass Block. Sacks are still very strong, lots of pressure on the QB and the Pass Completion Stats line up with 15 minute Quarters, if there was no Pass Rush, Pass Completion Percentages would be a lot higher.

                        If I was seeing what you describe as being an issue, I would have changed something by now.
                        Last edited by cdcool; 05-02-2020, 11:37 AM.
                        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                        Comment

                        • Jeremyhockaday
                          Rookie
                          • Dec 2014
                          • 27

                          #13
                          Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                          Originally posted by cdcool
                          Not sure where you are seeing no Pass Rush with my sliders, NOT TRUE, even with where I have Pass Block. Sacks are still very strong, lots of pressure on the QB and the Pass Completion Stats line up with 15 minute Quarters, if there was no Pass Rush, Pass Completion Percentages would be a lot higher.

                          If I was seeing what you describe as being an issue, I would have changed something by now.
                          Hey CDCool,

                          No disrespect at all intended. Like I said, at the end of the game your stat lines look great, but as I watched the games the QB's just sat and sat and sat in the pocket, 7-10 seconds per drop back. Eventually, the pass rush might get there, but its was such a frustratingly long amount of engaged blocks. When the cpu runs, they shed blocks very quickly and accurately, but the next play the offense drops back for a pass, and they forget how to shed blocks for 10 seconds. I just wanted to look for some animations that were less frustrating to me personally to watch when it came to O-Line/D-Line interactions. We're all on the same team here, hope this cleared up any miscommunication

                          Comment

                          • cdcool
                            Slider Guru
                            • Aug 2005
                            • 6694

                            #14
                            Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                            Originally posted by Jeremyhockaday
                            Hey CDCool,

                            No disrespect at all intended. Like I said, at the end of the game your stat lines look great, but as I watched the games the QB's just sat and sat and sat in the pocket, 7-10 seconds per drop back. Eventually, the pass rush might get there, but its was such a frustratingly long amount of engaged blocks. When the cpu runs, they shed blocks very quickly and accurately, but the next play the offense drops back for a pass, and they forget how to shed blocks for 10 seconds. I just wanted to look for some animations that were less frustrating to me personally to watch when it came to O-Line/D-Line interactions. We're all on the same team here, hope this cleared up any miscommunication
                            You Think sliders are causing the QB to be able to sit in the Pocket like that?, which you may see once in a while but that's not consistent with my Sliders at all. 7-10 seconds that's ridiculous, even if there is no pressure they not holding the ball that long. They gonna forget because of sliders?

                            My sliders are not causing a 7-10 Pocket based on any slider, the Pass Block slider affects more than just Passing.

                            What you are stating is still not true.

                            You are not describing my set, which is 100% CPU vs CPU for all Teams. I have others using my set that give me feedback and none are stating what you are saying and I'm not seeing that. I Watch a lot of games. I've posted Youtube. I may have other issues but this ain't one of em.

                            and your slider set which is basically Mat's, fixed all that CPU vs CPU?

                            What animations are you seeing that I'm not? I'm curious.

                            I have another question for you, how many Pancakes are you seeing per game? CPU vs CPU.
                            Last edited by cdcool; 05-03-2020, 07:24 AM.
                            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                            Comment

                            • shaunhill256
                              Rookie
                              • Sep 2017
                              • 449

                              #15
                              Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20

                              What ur saying about Cdcool is not true man qb don’t stand still and their is pass rush Man U need to play with his sliders for a while and you’d know

                              Comment

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