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-   -   The AI's recovery and contest radius (/forums/showthread.php?t=976491)

The 24th Letter 09-25-2020 01:33 PM

The AI's recovery and contest radius
 
Offline.
SS/HOF levels.
No slider tweaks.
(This plays a role online as well, but let's talk offline right now)

First, let me say that I am enjoying the game enough offline enough to make this thread...and thats saying something...I commend 2K for a lot of the little changes they likely won't get credit for.

but for the last couple of years, after some updates, the AI sees a substantial boost in recovery and contest radius.

This clip sums up what I'm talking about.

https://streamable.com/3d4glx

James Harden not only recovers incredibly quick after getting hit hard on a pick, but causes a 30% contest with his hands down and barely facing me.

I'm not sure of this is done on purpose, or a result of some other settings changed...but what it does is take a great pull up of pick/ face up game put of rotation. You have to think twice about quick pin downs and pulling up quickly. Its just a chunk of creativity taken out of the game.

Hopefully we can find better solutions to making the CPU more challenging. Feel free to share your clips as well (I know Rob has some, lol). Maybe this is something they have no idea is taking place.

2_headedmonster 09-25-2020 03:06 PM

Re: The AI's recovery and contest radius
 
This has been in 2k for as long as i can remember.

It's one of two pet peeves hampering 2k for me. Luckily this can be tweaked with sliders. Not sure the other can.

alabamarob 09-25-2020 03:14 PM

Re: The AI's recovery and contest radius
 
Now you have started a job for me. I got video upon video. I will put together something for you. It’s the one thing they can change to make this game greatly improved.

The 24th Letter 09-25-2020 03:26 PM

Re: The AI's recovery and contest radius
 
Quote:

Originally Posted by 2_headedmonster (Post 2050222000)
This has been in 2k for as long as i can remember.

It's one of two pet peeves hampering 2k for me. Luckily this can be tweaked with sliders. Not sure the other can.

I don't believe closeouts can.

but there are jumpshot/layup contest sliders.
Quote:

Originally Posted by alabamarob (Post 2050222007)
Now you have started a job for me. I got video upon video. I will put together something for you. It’s the one thing they can change to make this game greatly improved.

Please do Rob.

rjohns23 09-25-2020 03:30 PM

Re: The AI's recovery and contest radius
 
I dont see anything wrong with the recovery speed. In real life, if your trying to fight over a screen your momentum at times will make up for a faster recovery or contest... my issue and I think this is yours as well, is the contest %... and yea that shouldn't be a contest or it should have minimal affect.

Sent from my SM-N960U using Tapatalk

2_headedmonster 09-25-2020 03:40 PM

Re: The AI's recovery and contest radius
 
Can you post a real world example of what you mean?

ForeverVersatile 09-25-2020 03:54 PM

Re: The AI's recovery and contest radius
 
Quote:

Originally Posted by rjohns23 (Post 2050222020)
I dont see anything wrong with the recovery speed. In real life, if your trying to fight over a screen your momentum at times will make up for a faster recovery or contest... my issue and I think this is yours as well, is the contest %... and yea that shouldn't be a contest or it should have minimal affect.

Sent from my SM-N960U using Tapatalk

I never seen anyone stumble and still be able to have full foward momentum that quick.

Sent from my SM-N960U using Operation Sports mobile app

rjohns23 09-25-2020 04:16 PM

Re: The AI's recovery and contest radius
 
Not sure how many of you have played competitive organized ball at high school or college level. I assume that the majority of you have.

There are certain ways you fight over the ball screen. But rule number one is that you never go "dead" or "die" on a ball screen. Which means if you fight over it you don't give up on the ball handler (your man). If the ball handler beats you, you sprint, do whatever to get back into position...from the clip thats what it looks like Harden did or trying to do. He fought over the screen and then he sprinted back to his man.

Now to the offensive player, this will not affect his shot that much or at all because Harden did not fill recovery to the front of him and put a hand up. He was at his side...now you may say that Harden doesn't exert that much energy on defense but thats another argument with ratings/badges/etc...

But to say that this clip is blatantly fake I'm not so sure. But like I said the 30% contest, I can't agree. But Harden trying to recover I can see that happening...and plus its a video game, give some slack lol

Sent from my SM-N960U using Tapatalk


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