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Chrome_Claymore 09-23-2021 02:11 AM

PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
Chrome Claymore’s Fictional Draft Class

Back for this year’s iteration, I can confidently say that the graphics for the CAP models look much better and the addition of the new hairstyles are much appreciated! Even the tattoos are on much higher quality now, definitely an improvement. Wish they added more beard options.

Meticulously edited so jump shots, accessories, badges, etc. won’t feel so random. Potentials, Peak ages, Boom/Bust/Avg and Min/Max potential have also been edited so players with high potentials aren’t surefires and drafting a bust is a risk.

Just don’t forget to pick “No” for the custom Storylines when picking this draft class so 2K won’t randomise the Boom/Bust/Avg and other numbers I’ve done. Oh and the draft classes will have recurring players from previous games so you may know some players I have put in here.

Thankfully the draft class editing bugs have been squashed, sadly some badges (and the new ones) won't appear on the badges quick edit but its fine. It is essentially now the same as last year.

Year 1 will have 70 players and Year 2 will have 71.

Online ID:

Chrome Claymore

Files:
  • CC Fictional Y1
  • CC Fictional Y2

Boogee134 09-23-2021 08:35 AM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
That's really cool, never tried your classes before, excited to do so !

With yours, Jeffruel's & JB's, I think we're in for a looooooong franchise this year ! :D

Jeffruel 09-23-2021 10:02 AM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
I'm looking forward to trying these out this year. I agree though, ton of bugs which makes editing rosters super difficult. Just having to lower post moves on every PG and SG and then dribble moves on PF and C's adds probably a couple hours over the course of a full class.

TGsoGood 09-23-2021 07:45 PM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
I can confirm that I had all of the same issues for draft classes when editing.

You can create player archetype templates by position using player dna. Then make small adjustments to each individual player after you give them an archetype dna. That is the only workaround I can think of.

Sent from my LG-Q710AL using Tapatalk

Dan D. Lion 10-05-2021 02:11 AM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
Just noticed this wtf xD “****!”

Spoiler

Dan D. Lion 10-05-2021 02:25 AM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
Also pretty true with the player card bug haven’t heard anyone say anything about it in regards to bugs. It’s not game breaking or anything but still very annoying when you can’t see other player info :(

b8lord 10-09-2021 09:52 AM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
The no quick-edit in draft classes is brutal this year… I have been doing the bulk of my editing in the player DNA menu (lets you do tendencies/badges/play types etc - then just overwriting auto generated players in the draft class menu with edit player > import player DNA one by one into the draft class, you might find that to speed up the process for you as well.

Anyway looking forward to your drafts again this year man.

Chrome_Claymore 10-27-2021 01:03 AM

Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes
 
Year 2 is fully complete


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