PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

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  • Chrome_Claymore
    Rookie
    • Jun 2016
    • 88

    #1

    PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

    Chrome Claymore’s Fictional Draft Class

    Back for this year’s iteration, I can confidently say that the graphics for the CAP models look much better and the addition of the new hairstyles are much appreciated! Even the tattoos are on much higher quality now, definitely an improvement. Wish they added more beard options.

    Meticulously edited so jump shots, accessories, badges, etc. won’t feel so random. Potentials, Peak ages, Boom/Bust/Avg and Min/Max potential have also been edited so players with high potentials aren’t surefires and drafting a bust is a risk.

    Just don’t forget to pick “No” for the custom Storylines when picking this draft class so 2K won’t randomise the Boom/Bust/Avg and other numbers I’ve done. Oh and the draft classes will have recurring players from previous games so you may know some players I have put in here.

    Thankfully the draft class editing bugs have been squashed, sadly some badges (and the new ones) won't appear on the badges quick edit but its fine. It is essentially now the same as last year.

    Year 1 will have 70 players and Year 2 will have 71.

    Online ID:

    Chrome Claymore

    Files:
    • CC Fictional Y1
    • CC Fictional Y2
    Last edited by Chrome_Claymore; 10-27-2021, 12:02 AM.
  • Boogee134
    Rookie
    • Feb 2014
    • 128

    #2
    Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

    That's really cool, never tried your classes before, excited to do so !

    With yours, Jeffruel's & JB's, I think we're in for a looooooong franchise this year !

    Comment

    • Jeffruel
      Pro
      • Mar 2019
      • 852

      #3
      Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

      I'm looking forward to trying these out this year. I agree though, ton of bugs which makes editing rosters super difficult. Just having to lower post moves on every PG and SG and then dribble moves on PF and C's adds probably a couple hours over the course of a full class.

      Comment

      • TGsoGood
        MVP
        • Mar 2015
        • 1039

        #4
        Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

        I can confirm that I had all of the same issues for draft classes when editing.

        You can create player archetype templates by position using player dna. Then make small adjustments to each individual player after you give them an archetype dna. That is the only workaround I can think of.

        Sent from my LG-Q710AL using Tapatalk

        Comment

        • Dan D. Lion
          Just started!
          • Sep 2021
          • 3

          #5
          Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

          Just noticed this wtf xD “****!”

          Spoiler

          Comment

          • Dan D. Lion
            Just started!
            • Sep 2021
            • 3

            #6
            Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

            Also pretty true with the player card bug haven’t heard anyone say anything about it in regards to bugs. It’s not game breaking or anything but still very annoying when you can’t see other player info

            Comment

            • b8lord
              Rookie
              • Sep 2019
              • 5

              #7
              Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

              The no quick-edit in draft classes is brutal this year… I have been doing the bulk of my editing in the player DNA menu (lets you do tendencies/badges/play types etc - then just overwriting auto generated players in the draft class menu with edit player > import player DNA one by one into the draft class, you might find that to speed up the process for you as well.

              Anyway looking forward to your drafts again this year man.

              Comment

              • Chrome_Claymore
                Rookie
                • Jun 2016
                • 88

                #8
                Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

                Year 2 is fully complete

                Comment

                • Jeffruel
                  Pro
                  • Mar 2019
                  • 852

                  #9
                  Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

                  When I try to download these it says the file is corrupt. Is anyone else having this issue?

                  Comment

                  • Chrome_Claymore
                    Rookie
                    • Jun 2016
                    • 88

                    #10
                    Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

                    Originally posted by Jeffruel
                    When I try to download these it says the file is corrupt. Is anyone else having this issue?
                    I’ve uploaded an update, try again to see if there’s still an error

                    Comment

                    • Chrome_Claymore
                      Rookie
                      • Jun 2016
                      • 88

                      #11
                      Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

                      Update:
                      • Reduced number of badges
                      • Edited a few players’ signatures
                      • Might look into tweaking potential more because undrafted players seem to demand more money when it comes to contracts in MyNBA

                      Though in regards to potentials, could just be a Contract Slider thing that I’ll just edit on my own for each MyNBA playthrough.

                      Comment

                      • Jeffruel
                        Pro
                        • Mar 2019
                        • 852

                        #12
                        Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

                        Originally posted by Chrome_Claymore
                        I’ve uploaded an update, try again to see if there’s still an error
                        Yep that did the trick. Thank you

                        Comment

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