One of the most overlooked aspects of simulation racing games is the absence of teamwork in the game. Terry Crouch checks in this week with his weekly column, The High Groove, to take a look at why sim-racing racing needs more teamwork.
"Practice should entail a dry run at a track type with a neutral car setup. F1CE has a form of this already with the Race Car Evolution stages, but you can carry it so much further. After a series of laps, the virtual crew chief would step in with a series of questions about the condition of the car, rather than a simple “choose A or B” option. Is it too tight? Too loose? If it’s either of those conditions, is it upon corner entry or exit? Is it just loose overall? The virtual crew chief can then make setup changes based on the driver’s responses to these questions. Setup changes are rather simple values adjusted in a numeric table, so it’s definitely within the realm of possibility."
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