NASCAR 2003 Season - OS Server Racing

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  • RunN1st
    MVP
    • Oct 2002
    • 2906

    #1

    NASCAR 2003 Season - OS Server Racing

    Hi, all.

    We run 1 of 2 ways...

    Option 1, Public Server:
    1. We are using the Gen6 Mod now. http://bigdonlinemotorsports.com/Sprintcupseries.html

    2. Download the SMS Lobby - 0perationSports (letter 0 is a zero) server will be listed when we are online. (Nice thing is that you can use the dowload track/Mod button to obtain the necessary files to race with us!)


    3. Ensure you download Teamspeak 3
    We will provide the address when you decide to join us. Dowload it here...
    TeamSpeak is the number one choice VoIP communication system for Online Gaming


    That's it!

    Email me @ [email protected] for Questions

    ------------------------------------

    Option 2, Private Server:

    Important: core.ini modification needed.

    Option 2, Private Servers:
    At any given moment we will host races....

    1. 15% races, Fast 'fixed' Setups, normal tire wear
    2. We will add AI if they are raceable. (We usually add them.)
    3. Revamped Reloaded tracks and http://www.desmodsracing.com/download/cup10s/ Cup10s w/ spoiler cars. (see below)
    4. Black flags and yellows
    5. Full Damage
    6. We use TeamSpeak 2

    Hope you guys come out and join us!

    Send me an email to [email protected] and I'll send you the IP Address to connect to TeamSpeak and the race server.

    ****If you want to join us... Here's what you will need.***

    Once you've set the game up follow these instructions to fine tune the game:


    Logitech Black MOMO settings:
    http://www.teamslm.com/downloads_momo.html

    Logitech G25 settings:
    http://www.retreadracing.net/Log25Settings.htm

    IMPORTANT to ensure you have the most effective communications config.:
    You will also have to modify your core.ini file found in the C:\Papyrus\Nascar Racing 2003\core.ini (This is done for better collision detection.)

    Make a back-up of your original core.ini file. (The file is located in the C:/Papyrus directory.)

    1. Right click and edit
    2. Modify the following lines....

    net_lan_client_send_every=1 ; Client packet freq on LAN
    net_lan_client_send_size=260 ; Client packet size on LAN
    net_lan_server_send_every=1 ; Server packet freq on LAN
    net_lan_server_send_size=772 ; Server packet size on LAN
    net_mdm_client_send_every=1 ; Client packet freq on dialup
    net_mdm_client_send_size=116 ; Client packet size on dialup
    net_mdm_server_send_every=1 ; Server packet freq on dialup
    net_mdm_server_send_size=116 ; Server packet size on dialup
    net_server_port=0 ; Server port number (0 = default)
    net_use_mdm_bandwidth_for_tcp_ip=0 ; Use modem bandwidthfor TCP/IP
    ------------------------------

    We highly recommend the following mods:

    Nationwide League Mod files
    Busch Grand National Mod (High-Res download) - http://www.twistermotorsports.com/pwf.htm

    Nationwide 2010 caset - http://www.simracingdesign.com/downl...ries-pwf-1577/

    Graphics settings
    Found this over at http://www.simracingdesign.com/nr200...formative.html

    Quote:
    Originally Posted by Need Help
    Setting TextureSetSize to auto (-1) causes page swapping, which is what causes the FPS to go nuts. Only people with ungodly systems can get away with it and even then, I doubt it with large fields offline or online after extended play.
    trivial

    This part of your statement is Mostly Incorrect...TextureSetSize is a calculated figure the Sim uses for (Fast Texture Memory) used for clear in game textures as a whole.. not just cars... it uses this number for crisp looking Cars, Billboards, Grass, Sky, Buildings, track surface, etc. etc...... However, the config.exe was built, and designed to configure for Retail track Texture size's, (Although it handled 1024)-512 car Templates, and last but not least, 4:3 aspect ratio Monitors.

    1-As we all know very few people are using retail tracks, With Original Textures.. With the exception of 5 tracks...(BullRing still Uses Retail tracks-With In house Upgrades) for our Cup Series.

    2-As we all know too you won't find a 512 template for any Current NR2003 Mod... You won't find many painters out here not insisting on 2048 templates to paint on. I myself prefer 1024, but I know how to maximize graphics at that resolution.

    3-Last but not least (Monitor Size). Very few of us are still using older 4:3 Aspect ratio CRT's, or even earlier Square LCD monitors... Most have moved on to the Wide-screen generation, and prefer to use the Native, or other Wide-screen options available.

    Now take these 3 factors in consideration when Attempting to calculate a TextureSetSize without actually knowing what you really need.... The config.exe doesn't know you loaded your car folder with 43-2048 paint-jobs, and 1024 pit-crews, And that your going to Race on a Revamped, or SBP track completely re-textured with what used to be 128x256=Now 512x1024, 256x512=Now1024x2048, 128x512=Now 512x2048...This should help folks understand Now why you hear "well it's fine at some tracks, but blurry on others".... or "The Track is Fine in One Mod, but It's Blurry with that Mod".

    Now the combination of all these New Mods, Tracks, Modern day Monitors and graphic cards Unless Actually knowing the Correct Formula for their Own Equipment+Settings, pretty much leaves 90% of this community The Only Logical Correct

    TextureSetSize Setting to use being Auto.
    TextureSetSize=-1

    As for the Page Swapping?... I don't think Page Swapping has been an issue with Papy Sims since Windows98 and Low Physical Memory Systems ie: 512 of Ram, and 64mb video cards (Which us Old School guys All Raced NR2003 on back in the day).... WindowsXP does a pretty damn good Job of Handling Virtual Memory, but for those who Still insist, and rely on that Old Papy performance Tweak, it takes less than 5 minutes to tweak your Pagefile so it won't swap(or re-size).

    Quote:
    Originally Posted by Need Help
    The number is supposed to be an accurate account of the amount of memory the sim will try to use, so adding 000 to the end tells the sim you have much more memory available then you actually have, which again, causes crashes.
    trivial

    I do Thank you for Pointing this Out...When I do get a chance to stop over here, I'd Like to offer help when I can... But I just can't believe how often this chunk of mis-information is given out...

    Adding (000)-three-0's to your TextureSetsize number is Absolutely Incorrect, and eventually on some track in Some Mod, or the combination of 1,2 or 3 of the above you will experience quality issues. Thank you for Pointing that Out.

    -In addition to TextureSetSize, A safe adjustment regardless of the amount of Physical Memory your machine has is going into your core.ini Memory Section and set the MaxBlockSize+PoolSize both to 524288. Although most Machines these days have a ton of Physical memory, sometimes figures other than these will throw curve balls at how NR2003 performs... these Figures are Safe, and Fool Proof Proven for any system regardless of it's hardware configuration.

    [FileLRUCache]
    CacheSize=14194304

    [Memory]
    MaxBlockSize=524288
    minPhsyMemWontUse=0
    NumEmptyPools=3
    PoolSize=524288
    ShowMemStats=0

    Quote:
    Originally Posted by Need Help
    Hopefully they would update it but be realistic. If they aren't having problems with it in their league well ... they don't even believe in 2048 templates.
    trivial

    We had 33 Guys Test, and race the Mod for 2 weeks prior to release. These guys had machine ranging from old P4-Socket475 2.0, Socket478 2.5-3.6's all the way up to the i7's. We had 5-6 AMD guys(single core-quad-core). We had a range of video cards from Geforce-128mb ATI 256, all the way up to these GTX 1.5gig of Memory...Guys with 17'-CRT's-Lcd's, Several and Most in the 22-33' Wide-screen Range, and 3 guys in the 40'+ Wide-Screen range.

    And yes....We were happy with results from both ends of the spectrum. Yeah it's a bit different for the guys over there who don't know for themselves having the luxury of Jerry, myself or a few other doing a proper calculation to optimize graphics for them. But that's not to say others in the community have to suffer too. These Tweaks right here should put you real close to perfect regardless of your Hardware+Monitor configuration.

    With 1024 paints, and 512 pit crews, Not one of the guys who tested reported a Drop in frames compared to the SprintCup mod..All reported either an improvement in FPS(those with Weaker Machines), and/or reported (Same as before-Really Can't Tell) from Those running Machine's that handle this Sim Full Tilt 100%. (Meaning 140+FPS no Matter what Mod, or What track, or Combination of Both).

    **When Struggling for FPS-Often Overlooked is Sound. 9 out of 10 guys who ask me to help them fix their FPS have their sound set to Maximum Sounds Heard. NR2003 Sound is a Giant Processor hog, and lowering that number to Maximum Sounds Heard=8 Will often help your cause more than some of the simple graphic tweaks.

    In the End Texture Overload is what causes the blurriness...Poly Overload, and Sound Overload will kill FPS....the combination of both, and incorrect Texture sizing is the recipe for NR2003 Disaster. There are Ways to adjust, adapt, and overcome for your enjoyment given you have the right information and put it to use regardless of what Mod, tracks, or cars you choose to use.

    For Veteran, and New NR2003 hobbyist's alike there is Always this neat little Calculator as an Option for you guys who like to tweak a bit more for comparing what best suits your machine, Mods, and Track downloads.

    NR2003 Graphics Tweaker - http://bigdonlinemotorsports.com/NRgtweak.php

    I hope this helps you clear up, and "Understand" Some of the Blur issues 3rd party downloads in NR2003 can sometimes throw aTweaker
    Last edited by RunN1st; 06-05-2014, 01:53 PM.
    "The older I get, the faster I was!"
    PSN: RunN1st
  • Solidice
    Guns Up!
    • Jul 2006
    • 9942

    #2
    Re: NASCAR 2003 Season - OS Server Racing

    I'll join, been a while since I've played. wouldn't mind playing a night or 2 a week.
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    • RunN1st
      MVP
      • Oct 2002
      • 2906

      #3
      Re: NASCAR 2003 Season - OS Server Racing

      Originally posted by Solidice
      I'll join, been a while since I've played. wouldn't mind playing a night or 2 a week.

      Good deal since we are going to use your TeamSpeak.
      "The older I get, the faster I was!"
      PSN: RunN1st

      Comment

      • bluengold34_OS
        Content Creator
        • Nov 2004
        • 7346

        #4
        Re: NASCAR 2003 Season - OS Server Racing

        I was going to join...but I don't care for the way Solidice drives. He acts like he owns the track.


        I need to reinstall teamspeak and get the info. I will join, but since switching systems, I really dont have a lot of the DLC on my new/old system. I will try and hop on and see what works.
        Twitch - bluengold34_os

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        • RunN1st
          MVP
          • Oct 2002
          • 2906

          #5
          Re: NASCAR 2003 Season - OS Server Racing

          Originally posted by bluengold34
          I was going to join...but I don't care for the way Solidice drives. He acts like he owns the track.


          I need to reinstall teamspeak and get the info. I will join, but since switching systems, I really dont have a lot of the DLC on my new/old system. I will try and hop on and see what works.
          Bob!

          I was going to say the same thing about you!

          It'll be a setup night for sure. I sent you the info for the TeamSpeak and NR2003 server, Bob.

          "The older I get, the faster I was!"
          PSN: RunN1st

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          • bluengold34_OS
            Content Creator
            • Nov 2004
            • 7346

            #6
            Re: NASCAR 2003 Season - OS Server Racing

            Originally posted by mniner2003
            Bob!

            I was going to say the same thing about you!

            It'll be a setup night for sure. I sent you the info for the TeamSpeak and NR2003 server, Bob.

            What...out of the three of us...your the one always taking up space at the front. Acting you're better than us by driving ahead of us all the time.

            For my first act tonight, I shall put your car into the wall!!
            and then blame Solidice for it.....
            Twitch - bluengold34_os

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            • superjames1992
              Hall Of Fame
              • Jun 2007
              • 31382

              #7
              Re: NASCAR 2003 Season - OS Server Racing

              I may have to jump on sometime again. I can only do it on Friday nights, though (12 AM is too late on weeknights for me). Hopefully, my experience of playing this game for the last few months will help cure my recklessness that sometimes ensued back when I raced this summer. I think I'm probably a better driver now (albeit not a great one).
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              • RunN1st
                MVP
                • Oct 2002
                • 2906

                #8
                Re: NASCAR 2003 Season - OS Server Racing

                Originally posted by bluengold34
                What...out of the three of us...your the one always taking up space at the front. Acting you're better than us by driving ahead of us all the time.

                For my first act tonight, I shall put your car into the wall!!
                and then blame Solidice for it.....
                Good times all the time!
                "The older I get, the faster I was!"
                PSN: RunN1st

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                • Solidice
                  Guns Up!
                  • Jul 2006
                  • 9942

                  #9
                  Re: NASCAR 2003 Season - OS Server Racing

                  what are you guys talking about, the CPU is more likely to wreck us than any of us. :wink:
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                  • bluengold34_OS
                    Content Creator
                    • Nov 2004
                    • 7346

                    #10
                    Re: NASCAR 2003 Season - OS Server Racing

                    Originally posted by Solidice
                    what are you guys talking about, the CPU is more likely to wreck us than any of us. :wink:
                    MMM...yes. How could we forget about the awesome AI crashes, that were typically caused by us anyways. If we could only replicate that crash at Indy..it would be the greatest night of racing ever!!
                    Twitch - bluengold34_os

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                    • Solidice
                      Guns Up!
                      • Jul 2006
                      • 9942

                      #11
                      Re: NASCAR 2003 Season - OS Server Racing

                      Originally posted by bluengold34
                      MMM...yes. How could we forget about the awesome AI crashes, that were typically caused by us anyways. If we could only replicate that crash at Indy..it would be the greatest night of racing ever!!
                      hey, I got through that wreck. you on the other hand, must have something against Jeff Gordon to slam into him like that when he was on his roof. lol
                      <object height="344" width="425">

                      <embed src="http://www.youtube.com/v/q6EBUdarAug&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>
                      Last edited by Solidice; 12-02-2009, 06:24 PM.
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                      • Solidice
                        Guns Up!
                        • Jul 2006
                        • 9942

                        #12
                        Re: NASCAR 2003 Season - OS Server Racing

                        I would like to have more finishes like me and Manny had at New Hampshire.

                        <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/wQlpiGgRc8w&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wQlpiGgRc8w&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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                        My CFB 25 Dynasty Youtube playlist(full games, no commentary)

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                        • RunN1st
                          MVP
                          • Oct 2002
                          • 2906

                          #13
                          Re: NASCAR 2003 Season - OS Server Racing

                          Man... I can never get tired of watching this footage! I moved up to block and Chad just hops down there like a sneaky Busch!

                          Only if Dan, Lnino and BigCarolina could join us. I know it would require a darn miracle for them to, but it would be 100% cool!

                          Last edited by RunN1st; 12-02-2009, 06:36 PM.
                          "The older I get, the faster I was!"
                          PSN: RunN1st

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                          • BurghFan
                            #BurghProud
                            • Jul 2009
                            • 10048

                            #14
                            Re: NASCAR 2003 Season - OS Server Racing

                            Originally posted by Solidice
                            hey, I got through that wreck. you on the other hand, must have something against Jeff Gordon to slam into him like that when he was on his roof. lol
                            LMAO, I'd have done the same thing. I could perhaps join you on Fridays (like superjames said, 12 AM is a bit late), though I'm not very (okay, I suck) good and haven't played in a while. I used to race in the High Grip Wreckers server though. Is teamspeak a requirement though because I don't have it? Can it be downloaded for free or do I have to pay for it?
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                            • bluengold34_OS
                              Content Creator
                              • Nov 2004
                              • 7346

                              #15
                              Re: NASCAR 2003 Season - OS Server Racing

                              Damn Chad...those are two of the best videos ever Bro. Ahh...good times at Pocono..lol

                              Burgh....teamspeak is free for us, and all you need to do is download it and we will give you the info. Don't worry about not being that good, as you saw in the Indy crash...I was Jeff Gordon.
                              Twitch - bluengold34_os

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