11-29-2007, 07:44 AM
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#9
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13
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
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Re: New backbreaker developer diary
The first two vids show a lot about natural momentum and really reveals how important it is to incorporate this in a sports game. If you are playing Madden, pay attention to how easy it is to spin. You can spin like a top. It's very unrealistic.
Momentum isn't new to sports games. It's been done before, but what hasn't been done correctly, and what seems to be being done with Backbreaker is the absence of clipping during an animation. The third video completes the first two. If your user controlled player is shifting his weight or gaining momentum, he's naturally hindered by contact with another player on the field. He's not sucked into that player or able to quickly spin two or three times to avoid contact.
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