NCAA Football 09 AI vs. AI (Georgia @ LSU)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33857

    #1

    NCAA Football 09 AI vs. AI (Georgia @ LSU)

    I have my capture card half way working, so I decided to throw up one of the clips I captured from NCAA Football 09. This one features AI vs. AI, on default Heisman. The quality isn't that great, but I am working on it. Please let me know what you think.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Bootzilla
    MVP
    • Jul 2002
    • 1433

    #2
    Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

    Well done. The quality is as good as any others that I've seen. I was looking for kick coverage issues and I guess a human could bust some decent returns but, it doesn't appear nearly as broken as has been reported. Underneath passes however, may be too money.

    Comment

    • callmetaternuts
      All Star
      • Jul 2004
      • 7045

      #3
      Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

      I liked what i saw with a few exceptions. The INT was well done, wasnt a ridiculous INT, bad throw into coverage. Did see alot of time in the pocket, but didnt see many blitzes or anything. The playcalling towards the goal line was iffy, but i can make peace with that. Thanks for posting Steve!
      Check out my Tampa Bay Buccaneers CFM Thread.

      You too can be a 5* recruit at FSU.......

      Originally posted by TwelveozPlaya21
      add worthless Xavier Lee to that list..
      Originally posted by MassNole
      CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

      Comment

      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #4
        Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

        Nice to see a screen get blown up by the D. I didn't like the fact that on LSU's first TD the DB seemed to be in position but didn't make a play on the ball.
        Other than that it looked good!
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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        Comment

        • Tully
          Rookie
          • Jun 2007
          • 253

          #5
          Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

          Hopefully they patch that unnecessary juke. That was a pick 6 for LSU if it wasn't for that stupid juke out of bounds

          Comment

          • chia51
            Banned
            • Jul 2005
            • 1912

            #6
            Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

            Originally posted by callmetaternuts
            The playcalling towards the goal line was iffy, but i can make peace with that.
            ditto

            Comment

            • FlyingFinn
              MVP
              • Jul 2002
              • 3956

              #7
              Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

              Originally posted by Bootzilla
              Well done. The quality is as good as any others that I've seen. I was looking for kick coverage issues and I guess a human could bust some decent returns but, it doesn't appear nearly as broken as has been reported. Underneath passes however, may be too money.
              Getting out close to the 40 on every return is most definitely a problem.

              Comment

              • nstod
                Rookie
                • Jul 2002
                • 338

                #8
                Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

                Originally posted by FlyingFinn
                Getting out close to the 40 on every return is most definitely a problem.
                Yes, but the kickoffs are only getting to the 10. Increase the kick length slider, and they're getting out to the 25-30 yard line. That's pretty realistic for college football nowadays, anyway.

                Comment

                • Bootzilla
                  MVP
                  • Jul 2002
                  • 1433

                  #9
                  Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

                  [QUOTE=nstod;2038480383]Yes, but the kickoffs are only getting to the 10. Increase the kick length slider, and they're getting out to the 25-30 yard line. That's pretty realistic for college football nowadays, anyway.[/QUOTE

                  Exactly. Statistical data showed that last year kicks on average landed around the 10 yard line and the average kickoff return is about 21 yards. Increase kickoff length and where's the "major needs to be patched" flaw?

                  Comment

                  • adfletch71
                    Banned
                    • Nov 2006
                    • 727

                    #10
                    Looks good, but i hope u can change the camera angles. Why do u want to watch ai-vs-ai in the same way u play it. Hope they have broadcast view. Bummer if they dont

                    Comment

                    • Bootzilla
                      MVP
                      • Jul 2002
                      • 1433

                      #11
                      Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

                      Originally posted by FlyingFinn
                      Getting out close to the 40 on every return is most definitely a problem.
                      I was expecting to see something really broken after reading Bill Abner's blog. Not something that imo can be easily remedied with a slider tweak. Much to my delight I might add.
                      Last edited by Bootzilla; 07-08-2008, 09:27 AM.

                      Comment

                      • JBucc
                        Pro
                        • Jul 2007
                        • 517

                        #12
                        Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

                        Originally posted by Bootzilla
                        I was expecting to see something really broken after reading Bill Abner's blog. Not something that imo can be easily remedied with a slider tweak.
                        I think his problem was with human returns being insanely easy though. This was CPU vs. CPU so it probably wouldn't be as noticeable. Also there were no punt returns on this video.

                        Comment

                        • Bootzilla
                          MVP
                          • Jul 2002
                          • 1433

                          #13
                          Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

                          Originally posted by JBucc
                          I think his problem was with human returns being insanely easy though. This was CPU vs. CPU so it probably wouldn't be as noticeable. Also there were no punt returns on this video.
                          I guess we need clarification as to whether or not something did change between the demo and the final build in regards to kick coverage.

                          Comment

                          • 4solo
                            Rookie
                            • Jul 2008
                            • 321

                            #14
                            yea i didn't think much was wrong either. Execpt i thought the DB should have made the play on the first touchdown too. But hey sometimes that happens. But u really find the tru flaws after repeat play, till then so far so good.
                            Don't mind me I'm just lurking

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #15
                              Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

                              Wow. Not one mention on the ridiculous amount of pinpoint throws by the CPU.

                              I mean, EVERYTHING was spot on perfect. The INT was a result of good coverage, not a bad throw.

                              But damn... passing seemed too easy for the CPU on both sides.
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