NCAA Football 09 AI vs. AI (Georgia @ LSU)
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NCAA Football 09 AI vs. AI (Georgia @ LSU)
I have my capture card half way working, so I decided to throw up one of the clips I captured from NCAA Football 09. This one features AI vs. AI, on default Heisman. The quality isn't that great, but I am working on it. Please let me know what you think.Tags: None -
Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
Well done. The quality is as good as any others that I've seen. I was looking for kick coverage issues and I guess a human could bust some decent returns but, it doesn't appear nearly as broken as has been reported. Underneath passes however, may be too money. -
Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
I liked what i saw with a few exceptions. The INT was well done, wasnt a ridiculous INT, bad throw into coverage. Did see alot of time in the pocket, but didnt see many blitzes or anything. The playcalling towards the goal line was iffy, but i can make peace with that. Thanks for posting Steve!Check out my Tampa Bay Buccaneers CFM Thread.
You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.Comment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
Nice to see a screen get blown up by the D. I didn't like the fact that on LSU's first TD the DB seemed to be in position but didn't make a play on the ball.
Other than that it looked good!Joshua:
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
Getting out close to the 40 on every return is most definitely a problem.Comment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
Yes, but the kickoffs are only getting to the 10. Increase the kick length slider, and they're getting out to the 25-30 yard line. That's pretty realistic for college football nowadays, anyway.Comment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
[QUOTE=nstod;2038480383]Yes, but the kickoffs are only getting to the 10. Increase the kick length slider, and they're getting out to the 25-30 yard line. That's pretty realistic for college football nowadays, anyway.[/QUOTE
Exactly. Statistical data showed that last year kicks on average landed around the 10 yard line and the average kickoff return is about 21 yards. Increase kickoff length and where's the "major needs to be patched" flaw?Comment
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Looks good, but i hope u can change the camera angles. Why do u want to watch ai-vs-ai in the same way u play it. Hope they have broadcast view. Bummer if they dontComment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
I was expecting to see something really broken after reading Bill Abner's blog. Not something that imo can be easily remedied with a slider tweak. Much to my delight I might add.Last edited by Bootzilla; 07-08-2008, 09:27 AM.Comment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
I think his problem was with human returns being insanely easy though. This was CPU vs. CPU so it probably wouldn't be as noticeable. Also there were no punt returns on this video.Comment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
I guess we need clarification as to whether or not something did change between the demo and the final build in regards to kick coverage.Comment
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)
Wow. Not one mention on the ridiculous amount of pinpoint throws by the CPU.
I mean, EVERYTHING was spot on perfect. The INT was a result of good coverage, not a bad throw.
But damn... passing seemed too easy for the CPU on both sides.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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