NCAA Football 09 Patch Announcement

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  • AuburnAlumni
    War Eagle
    • Jul 2002
    • 11939

    #571
    Re: NCAA Football 09 Patch Announcement

    Originally posted by OMT
    As I said, I'm not a gameplay guy. I'm a features guy. And your post about sliders not helping pass rush.... I asked if fixing the slider bug will help and you said no because there is a bug in sliders. Ummmm....
    Read more closely.

    The slider bug right now is that Human sliders appear to effect BOTH the Human AND CPU attributes.

    So.... with that in mind.

    If I have Human Sliders set with a Break Block of 100 and a Pass Block of 0, you would think that my defensive line AND the cpu defensive line would be blowing up the O line, busting through every play, and killing the QBs at that extreme of a setting.

    They dont.

    So either the sliders are reversed or its a placebo effect and those two sliders don't work at all. You tell me.

    If they do work, and simply effect BOTH sides, then my statement still holds true. That Break Block at 100 and Pass Block at 0 doesn't help any pass rush.
    AUBURN TIGERS
    MINNESOTA VIKINGS
    INDIANA PACERS

    Comment

    • Icebergz
      Rookie
      • Jul 2002
      • 205

      #572
      Re: NCAA Football 09 Patch Announcement

      Originally posted by OMT
      Well, I can think of two former Division 1 quarterbacks and a former highschool football coach that work in our gameplay department.

      EDIT: and another guy who played in the CFL
      Then I would like to think that if you shared AA's last comments about high rated DL players going against low rated OL players, they would agree 100% and hopefully address this glaring issue in the patch.

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14816

        #573
        Re: NCAA Football 09 Patch Announcement

        Originally posted by DrUrsus
        rudyjuly, Don't you think that the kickoff return team always gets to far up the field, even for college football. I am hardly ever stopped anywhere near the 20 yard line. The CPU usually makes it to at least the 30 on me, and I usually make it to the 40. I would have to handicap myself (which I HATE to do in videogames, I hate house rules and such) and not use the sprint button at all and I still think I would make the 25 at least every time. The problem I see on AA and Heisman is that the blockers stonewall or knock down the defense. Do you see that (serious question) as well? What's everyone else seeing?
        I actually think that the cpu slider for kickoff length might actually work separate from the human. I have it set at 100 for cpu. I do agree that kick returns come out a little too far but we can't forget that the NCAA just recently moved the kickoffs to the 30 and we should expect better field position than the NFL because the kickers suck.

        This link (http://cfbstats.com/blog/2007/08/17/kickoff/) shows some stats from kickoffs from the 30 yard line the year before the rule change. The average kicked landed at the 9 yard line with the average starting drive at the 32. I think that is more than people realize. Chris Fowler predicted before last year that the average starting point would be between the 32 and 35 yard line (http://sports.espn.go.com/ncf/previe...ris&id=2997281).

        Punt returns are awful though and I just don't use turbo as a house rule. It sucks but not much else I can do. I do think they are a LOT better on Heisman though. Maybe I should bump up the difficulty for returns only. On punt block formations nobody even tries to run down the field to tackle you. That is really bad.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #574
          Re: NCAA Football 09 Patch Announcement

          Originally posted by AuburnAlumni
          Read more closely.

          The slider bug right now is that Human sliders appear to effect BOTH the Human AND CPU attributes.

          So.... with that in mind.

          If I have Human Sliders set with a Break Block of 100 and a Pass Block of 0, you would think that my defensive line AND the cpu defensive line would be blowing up the O line, busting through every play, and killing the QBs at that extreme of a setting.

          They dont.

          So either the sliders are reversed or its a placebo effect and those two sliders don't work at all. You tell me.

          If they do work, and simply effect BOTH sides, then my statement still holds true. That Break Block at 100 and Pass Block at 0 doesn't help any pass rush.
          agreed

          Comment

          • callmetaternuts
            All Star
            • Jul 2004
            • 7045

            #575
            Re: NCAA Football 09 Patch Announcement

            Originally posted by AuburnAlumni
            Read more closely.

            The slider bug right now is that Human sliders appear to effect BOTH the Human AND CPU attributes.

            So.... with that in mind.

            If I have Human Sliders set with a Break Block of 100 and a Pass Block of 0, you would think that my defensive line AND the cpu defensive line would be blowing up the O line, busting through every play, and killing the QBs at that extreme of a setting.

            They dont.

            So either the sliders are reversed or its a placebo effect and those two sliders don't work at all. You tell me.

            If they do work, and simply effect BOTH sides, then my statement still holds true. That Break Block at 100 and Pass Block at 0 doesn't help any pass rush.
            To add to this, for Adam's sake, AA is saying we know the sliders are broken, that right now the HUM sliders affect the HUM and CPU side. So right now with Break Block at 100 (maxed out) and Pass Block at 0 (maxed out), we still arent getting pressure.

            So yes A) the sliders are broken (old news) but more importantly B) they do not have a HUGE impact on the game. Sliders are "tweaking", what we need is a revamp, overhaul, fix, correction, whatever you want to call it. We arent a notch or two away, we are a good distance away. So to answer your question, No, we dont feel that corrected and working sliders will remedy what we are seeing at this point (not trying to be a jerk, just trying to clarify thigns)

            We nkow the hardcore crowd isnt the big market that is catered to, we have known that for awhile. But when we have guys from different forums (Bill Abner and his blog, AA, Pared, Countryboy, ODogg (where is he), rhombic, as well as all these other avid gamers) Spweing the same thing that the pass rush and defense isnt up to snuff, something has to be done.

            If it were jsut me complaining, i get it, im one voice in a million, but it seems that this is the overwhelming view of the game right now from multiple people from multiple sources.

            Im know we are laying it to you Adam, but you are the voice that we have to go back to EA and construe our thoughts. You make valid points, as do we, there are things we'd like to be fixed or corrected or updated. There are a few posts a fe wpages back that go into great detail on what we are looking at, and even what Ian was looking at.
            Check out my Tampa Bay Buccaneers CFM Thread.

            You too can be a 5* recruit at FSU.......

            Originally posted by TwelveozPlaya21
            add worthless Xavier Lee to that list..
            Originally posted by MassNole
            CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

            Comment

            • rspencer86
              MIB Crew
              • Sep 2004
              • 8807

              #576
              Re: NCAA Football 09 Patch Announcement

              Originally posted by OMT
              As much as we'd love to design the game 100% hardcore, that just isn't feasible. We have to make a game for a whole spectrum of people that may decide to purchase it.
              Adam, I believe that you could make the game appeal to both the hardcore gamers AND the casual gamers. The key is providing options for us hardcore players who want a simulation-style game.

              One of the ways to do that is by making the sliders much, much more effective. I'm not talking about fixing the bug that makes the User sliders affect both the user and CPU. I'm talking about things like if I set my interceptions slider at 0, there should not be any interceptions at all. If I set it at 100, I should be picking off 10-12 passes a game. Same thing with penalty sliders. I understand that the casual gamer doesn't want a bunch of holding and facemask calls negating their huge runs and ruining their 72-0 beatdowns of the CPU. But when I set the penalty sliders all the way to 100, I should see a LOT of penalties. Having this kind of extreme range allows us, the users, to find a "happy medium," whether that is on the "arcade" side or "simulation" side.

              Also, you guys should take a look at the slider options in other sports games. Frankly, games like NBA 2k8 can be made to play much better than they do from default because they offer so many different sliders to adjust. NBA 2k8 has sliders for almost everything: fatigue, screen success, and even very fine details like tendencies for throwing flashy passes and using triple-threat moves. Another great way to appeal more to us hardcore types is to give us the ability to fine tune many aspects of the game. Having the opportunity to (significantly) alter such things as QB aggressiveness (which could affect how often the CPU tries to "force" throws rather than perhaps just throwing the ball away), fatigue, injuries, etc. would really help those who want a more realistic game to be able to do that, without affecting the casual gamer.

              The bottom line is, the dev team should really take a hard look at some ways to give the gamers more control over how the game plays. If we want the game to play a realistic, sim-style type of football, give us the options to do so. For those who don't, they will be fine with playing the game at default.
              Ryan Spencer

              University of Missouri '09
              Twitter: @RyanASpencer

              Royals / Chiefs / Kings / Mizzou / Sporting KC


              PSN: MizzouTigerrr
              XBox: MizzouRhino

              Comment

              • mwjr
                MVP
                • Jul 2004
                • 1393

                #577
                Re: NCAA Football 09 Patch Announcement

                Originally posted by BigDofBA
                Exactly. I hope they don't turn it into a sackfest. A great DT should blow up the play but not necessarily get a sack everytime.
                Nor should he blow the play up every time.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #578
                  Re: NCAA Football 09 Patch Announcement

                  Originally posted by callmetaternuts
                  To add to this, for Adam's sake, AA is saying we know the sliders are broken, that right now the HUM sliders affect the HUM and CPU side. So right now with Break Block at 100 (maxed out) and Pass Block at 0 (maxed out), we still arent getting pressure.

                  So yes A) the sliders are broken (old news) but more importantly B) they do not have a HUGE impact on the game. Sliders are "tweaking", what we need is a revamp, overhaul, fix, correction, whatever you want to call it. We arent a notch or two away, we are a good distance away. So to answer your question, No, we dont feel that corrected and working sliders will remedy what we are seeing at this point (not trying to be a jerk, just trying to clarify thigns)

                  We nkow the hardcore crowd isnt the big market that is catered to, we have known that for awhile. But when we have guys from different forums (Bill Abner and his blog, AA, Pared, Countryboy, ODogg (where is he), rhombic, as well as all these other avid gamers) Spweing the same thing that the pass rush and defense isnt up to snuff, something has to be done.

                  If it were jsut me complaining, i get it, im one voice in a million, but it seems that this is the overwhelming view of the game right now from multiple people from multiple sources.

                  Im know we are laying it to you Adam, but you are the voice that we have to go back to EA and construe our thoughts. You make valid points, as do we, there are things we'd like to be fixed or corrected or updated. There are a few posts a fe wpages back that go into great detail on what we are looking at, and even what Ian was looking at.
                  This issue with the D-line not getting any pressure is causing problems across the entire gameplay. The sliders along are not enough to fix this glaring issue. I sure hope Adam can help us with this.

                  Comment

                  • mwjr
                    MVP
                    • Jul 2004
                    • 1393

                    #579
                    Re: NCAA Football 09 Patch Announcement

                    Originally posted by RealCanesFan
                    Whats wrong can't sack App. St's QB without a patch.
                    OK, that made me laugh out loud.

                    Comment

                    • AuburnAlumni
                      War Eagle
                      • Jul 2002
                      • 11939

                      #580
                      Re: NCAA Football 09 Patch Announcement

                      Originally posted by rspencer86
                      Adam, I believe that you could make the game appeal to both the hardcore gamers AND the casual gamers. The key is providing options for us hardcore players who want a simulation-style game.

                      One of the ways to do that is by making the sliders much, much more effective. I'm not talking about fixing the bug that makes the User sliders affect both the user and CPU. I'm talking about things like if I set my interceptions slider at 0, there should not be any interceptions at all. If I set it at 100, I should be picking off 10-12 passes a game. Same thing with penalty sliders. I understand that the casual gamer doesn't want a bunch of holding and facemask calls negating their huge runs and ruining their 72-0 beatdowns of the CPU. But when I set the penalty sliders all the way to 100, I should see a LOT of penalties. Having this kind of extreme range allows us, the users, to find a "happy medium," whether that is on the "arcade" side or "simulation" side.
                      Bingo! Yahtzee!!! Touchdown Auburn!!!

                      If I have Break Block at 100, my DL and LBs should be DESTROYING blockers.

                      If I have Run Ability at 100, Tailbacks should be Bo Jackson incarnate.

                      If I have QB Pass Accuracy at 0, QBs shouldn't be able to complete a 10 yard out route (but throw POWER should not be affected).

                      The sliders don't do ENOUGH. Look at the sliders folks are using in the sliders forum for crying out loud. Stuff set at 90. Stuff set at 100. Stuff set at 0.

                      This PROVES that whatever the sliders are intended to affect just aren't doing anything noticeable with a "click" or two movement. You have to literally jack the sliders all the way up or all the way down to see any noticeable difference.
                      AUBURN TIGERS
                      MINNESOTA VIKINGS
                      INDIANA PACERS

                      Comment

                      • DrUrsus
                        MVP
                        • Apr 2006
                        • 2687

                        #581
                        Re: NCAA Football 09 Patch Announcement

                        Originally posted by rudyjuly2
                        I actually think that the cpu slider for kickoff length might actually work separate from the human. I have it set at 100 for cpu. I do agree that kick returns come out a little too far but we can't forget that the NCAA just recently moved the kickoffs to the 30 and we should expect better field position than the NFL because the kickers suck.

                        This link (http://cfbstats.com/blog/2007/08/17/kickoff/) shows some stats from kickoffs from the 30 yard line the year before the rule change. The average kicked landed at the 9 yard line with the average starting drive at the 32. I think that is more than people realize. Chris Fowler predicted before last year that the average starting point would be between the 32 and 35 yard line (http://sports.espn.go.com/ncf/previe...ris&id=2997281).

                        Punt returns are awful though and I just don't use turbo as a house rule. It sucks but not much else I can do. I do think they are a LOT better on Heisman though. Maybe I should bump up the difficulty for returns only. On punt block formations nobody even tries to run down the field to tackle you. That is really bad.
                        RudyJuly, that is some great info you posted. That is interesting that the average drive starts out on the 32. I was not aware of that, and it is more than I thought. And yes, college kickers are not as good overall. It actually makes me feel better about the KR game. Yes, I may have to resort to not using turbo or sprint on PRs.

                        I was under the impression that the CPU sliders did work for Special Teams. Are those not supposed to work also? They seem to work to me.
                        Thanks again.

                        Comment

                        • ubigidiot
                          Rookie
                          • Feb 2008
                          • 8

                          #582
                          Re: NCAA Football 09 Patch Announcement

                          i missed it somewhere in the 58 some pages, but somebody was asking if there was going to be a bowl patch??

                          i was just wondering what that patch would look like, is there a problem with bowl games or what would that entitle if there was once

                          Comment

                          • DrUrsus
                            MVP
                            • Apr 2006
                            • 2687

                            #583
                            Re: NCAA Football 09 Patch Announcement

                            Originally posted by mwjr
                            OK, that made me laugh out loud.
                            Me too since I am a Michingan *****, but we are supposed to stay on topic

                            Comment

                            • DrUrsus
                              MVP
                              • Apr 2006
                              • 2687

                              #584
                              Re: NCAA Football 09 Patch Announcement

                              Originally posted by AuburnAlumni
                              Bingo! Yahtzee!!! Touchdown Auburn!!!

                              If I have Break Block at 100, my DL and LBs should be DESTROYING blockers.

                              If I have Run Ability at 100, Tailbacks should be Bo Jackson incarnate.

                              If I have QB Pass Accuracy at 0, QBs shouldn't be able to complete a 10 yard out route (but throw POWER should not be affected).

                              The sliders don't do ENOUGH. Look at the sliders folks are using in the sliders forum for crying out loud. Stuff set at 90. Stuff set at 100. Stuff set at 0.

                              This PROVES that whatever the sliders are intended to affect just aren't doing anything noticeable with a "click" or two movement. You have to literally jack the sliders all the way up or all the way down to see any noticeable difference.
                              EA has never quite figured out that 0 sliders should me nada nothing and 100 means all the time. If defensive pass interference is set at 100, it should mean that if you brush them you will be called for it, and at 0 you should be able to tackle them without the ball while they run a play without a Pass Interference call, for instance. Then the user can set his preferences. You could even have an all out arcadish experience if desired (although I wouldn't desire that). 2K was always better about their sliders although they aren't perfect either. Plus EA has never let you tweak enough sliders like 2K. More sliders in the future that work please.

                              Comment

                              • DrUrsus
                                MVP
                                • Apr 2006
                                • 2687

                                #585
                                Re: NCAA Football 09 Patch Announcement

                                Originally posted by ubigidiot
                                i missed it somewhere in the 58 some pages, but somebody was asking if there was going to be a bowl patch??

                                i was just wondering what that patch would look like, is there a problem with bowl games or what would that entitle if there was once
                                I think they were talking about patches on the jerseys and other cosmetic things like they had in the old gen games. Personally, I feel that EA has bigger fish to fry than to worry about that stuff now. Maybe next year.

                                Comment

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