NCAA 09 Patch #2 Available --- Impressions Here

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  • mudtiger
    MVP
    • Jul 2002
    • 3223

    #301
    Re: NCAA Football 09 Patch #2 Available, Impressions Here

    Playing AF(me) against CSU on AA. I reset every slider back to 50 except for tkl - 15/15, wrc 0/0, and int 0/0.

    11 minute quarters, just finishing up the first half. My initial reaction. They fixed it. Pursuit angles are better, cpu runs the ball better, defense is better, heck even cpu thrown ints looked better. I play as the mlb all the time, so the pass rush issue isn't something I key in on, not sure on that one.

    Of course it's only 1 half (on 11 minute quarters), so things could fall apart, but I'm liking what I'm seeing.

    CSU 17 - AF 21 (me)

    CSU
    off 231
    rush 24-128
    pass 12-20-103
    plays 44

    QB Farris 12-20-103, 60%, 1 TD, 0 INT, sack 2
    HB Johnson 14-105, 7.5avg, 1 TD, long 48
    HB Bell 6-14, 2.3avg
    TE Sperry 2-29

    AF
    off 198
    rush 25-139
    pass 5-7-59
    plays 32

    QB Smith 5-7-59, 71%, 1 sack
    HB Stephens 9-82, 9.1avg, 1 TD, long 28
    HB Lumpkin 8-29, 3.6avg, 2 TD
    FB Newell 6-22, 3.6avg
    TE Dekker 3-35

    Seriously, have you ever seen the cpu run their main back 14 times in the 1st half? I play on 11 min qtrs and I've never seen this. They rushed the ball more than they threw it like CSU should, what the heck is going on?

    CPU qb numbers are fantastic. No picks, spot on %.

    Comment

    • DrUrsus
      MVP
      • Apr 2006
      • 2687

      #302
      Re: NCAA Football 09 Patch #2 Available, Impressions Here

      Only got to play until the half. Default All American, no sliders - 8 minute quarters.

      Kick returns are definitely better in my opinion. The CPU players don't do that mindless run down the field as bad as they used to.

      Punt returns seem better to me. Both me and the CPU were held to much much shorter yardage, but I really only experienced 2 punts.

      There is no difference in robo QB. He always seems to know when to get rid of the throw, and just in time. High percentages again. Same ol same ol. This is a small sample size just playing to the half so who knows.

      My receiver got separation once from a DB deep I chucked the ball with Claussen and it was on the money, but my receiver dropped an over the shoulder catch. It was actually cool that the DB didn't just bat it down and my WR actually dropped it. Never saw that before. This may just be coincidence.

      The CPU threw deep on me one time. I was very surprised. I didn't think this was addressed so it may be coincidence.

      Overall, I felt like the CPU DBs played better than they used to. But, once again, I only played a half. It was just the feel of the game was different.

      The CPU will still catch the ball out of bounds in the flats and run out of bounds in a stupid manner on passes to the flats and out routes sometimes.

      The CPU seemed to juke less on running plays.

      INTs are still too high IMO on default sliders.

      No change in the OL/DL interaction on default sliders IMO.

      Comment

      • devilsjaw
        MVP
        • Mar 2003
        • 3572

        #303
        Re: NCAA Football 09 Patch #2 Available, Impressions Here

        Originally posted by AuburnAlumni
        This game is 1000000x times better post patch.

        Jess and I are using an All American Slider set and I'm on the road at Alabama.

        Some impressions.

        1. Kickoffs are MUCH improved. No more house rules!

        2. The Sliders working helps so much. Now the CPU is much more challenging on All American.

        3. THERE IS A PASS RUSH!!! PRAISE THE LORD! THERE IS A PASS RUSH!!! I'm playing Alabama on the road in Tuscaloosa. My highly rated D line is actually getting in the backfield, not getting pancaked every play, and on a play just 5 minutes ago, both of my Defensive Ends blew by the Bama tackles and got to the QB.

        I almost wept with joy. I'll post a vid in a bit showing the improved pass rush. It's absolutely exhilirating.

        *note* I have Break block at 100 and CPU pass block at 0.

        4. You can hear opposing stadium sounds and it is SWEET. I'm listening to the Million Dollar Band in Tuscaloosa with Auburn on the road.

        I'm such a geek, I'll be setting each playlist before I play because it adds SO much to the game.

        Good job EA. This is a DEFINITE improvement, especially on defense. Hopefully these carry over in Human vs Human games as well.

        Thank God you're happy.


        Is it definite that we DON'T have to restart dynasties for the patch to take effect?

        Comment

        • JBucc
          Pro
          • Jul 2007
          • 517

          #304
          Re: NCAA Football 09 Patch #2 Available, Impressions Here

          I think I'm going to buy this now instead of Madden. Madden gameplay is pretty good but Franchise is useless, Dynasty is a lot better with the recruiting. I'll get Head Coach later on when it comes out separately.

          Comment

          • blurredvision
            Rookie
            • Sep 2003
            • 135

            #305
            Re: NCAA Football 09 Patch #2 Available, Impressions Here

            Originally posted by Meldlm
            Any idea of when the EaSportsworld will catch up to the patch and let us see Dynasty HQ? I've checked this morning and it's not implemented, on the web-site side at least.
            This is what I'm most looking forward to. I downloaded the patch and logged into my dynasty this morning before work, but I guess they haven't flicked the "switch" yet to turn on the dynasty hq online.

            Comment

            • eaglesfan27
              Rookie
              • Jun 2003
              • 465

              #306
              Re: NCAA Football 09 Patch #2 Available, Impressions Here

              I'm very excited to read that post by AA. I can't wait to get home from work and try this out for myself.

              Comment

              • doctorhay53
                MVP
                • Aug 2005
                • 1360

                #307
                Re: NCAA Football 09 Patch #2 Available, Impressions Here

                Originally posted by mudtiger
                Playing AF(me) against CSU on AA. I reset every slider back to 50 except for tkl - 15/15, wrc 0/0, and int 0/0.

                11 minute quarters, just finishing up the first half. My initial reaction. They fixed it. Pursuit angles are better, cpu runs the ball better, defense is better, heck even cpu thrown ints looked better. I play as the mlb all the time, so the pass rush issue isn't something I key in on, not sure on that one.

                Of course it's only 1 half (on 11 minute quarters), so things could fall apart, but I'm liking what I'm seeing.

                CSU 17 - AF 21 (me)

                CSU
                off 231
                rush 24-128
                pass 12-20-103
                plays 44

                QB Farris 12-20-103, 60%, 1 TD, 0 INT, sack 2
                HB Johnson 14-105, 7.5avg, 1 TD, long 48
                HB Bell 6-14, 2.3avg
                TE Sperry 2-29

                AF
                off 198
                rush 25-139
                pass 5-7-59
                plays 32

                QB Smith 5-7-59, 71%, 1 sack
                HB Stephens 9-82, 9.1avg, 1 TD, long 28
                HB Lumpkin 8-29, 3.6avg, 2 TD
                FB Newell 6-22, 3.6avg
                TE Dekker 3-35

                Seriously, have you ever seen the cpu run their main back 14 times in the 1st half? I play on 11 min qtrs and I've never seen this. They rushed the ball more than they threw it like CSU should, what the heck is going on?

                CPU qb numbers are fantastic. No picks, spot on %.
                Thats my impression too, granted only from 1 quarter. But the CPU was 3-9 passing in that quarter. Might be the first time I've seen them below 50% for more than a first incomplete pass.

                I'm interested to know if what I saw with the CPU throwing deep was coincidence, because I didn't think it was in the patch either. I saw 3 deep throws in the first quarter by TCU.
                Go Colts, Go Irish!!

                Comment

                • TheBest
                  Banned
                  • Feb 2008
                  • 414

                  #308
                  Re: NCAA Football 09 Patch #2 Available, Impressions Here

                  Originally posted by mudtiger
                  Playing AF(me) against CSU on AA. I reset every slider back to 50 except for tkl - 15/15, wrc 0/0, and int 0/0.

                  11 minute quarters, just finishing up the first half. My initial reaction. They fixed it. Pursuit angles are better, cpu runs the ball better, defense is better, heck even cpu thrown ints looked better. I play as the mlb all the time, so the pass rush issue isn't something I key in on, not sure on that one.

                  Of course it's only 1 half (on 11 minute quarters), so things could fall apart, but I'm liking what I'm seeing.

                  CSU 17 - AF 21 (me)

                  CSU
                  off 231
                  rush 24-128
                  pass 12-20-103
                  plays 44

                  QB Farris 12-20-103, 60%, 1 TD, 0 INT, sack 2
                  HB Johnson 14-105, 7.5avg, 1 TD, long 48
                  HB Bell 6-14, 2.3avg
                  TE Sperry 2-29

                  AF
                  off 198
                  rush 25-139
                  pass 5-7-59
                  plays 32

                  QB Smith 5-7-59, 71%, 1 sack
                  HB Stephens 9-82, 9.1avg, 1 TD, long 28
                  HB Lumpkin 8-29, 3.6avg, 2 TD
                  FB Newell 6-22, 3.6avg
                  TE Dekker 3-35

                  Seriously, have you ever seen the cpu run their main back 14 times in the 1st half? I play on 11 min qtrs and I've never seen this. They rushed the ball more than they threw it like CSU should, what the heck is going on?

                  CPU qb numbers are fantastic. No picks, spot on %.
                  Maybe it was just a coincidence.(sp?). Anyway:

                  Go RAMS!!! We got Gartrell Johnson III. We're running all over y'all this year. Kyle Bell can go to the bench.
                  Last edited by TheBest; 08-21-2008, 12:31 PM.

                  Comment

                  • Tweeg
                    MVP
                    • Jul 2008
                    • 1414

                    #309
                    Re: NCAA Football 09 Patch #2 Available, Impressions Here

                    OUTSTANDING!!
                    Prototype Supreme

                    Comment

                    • therizing02
                      MVP
                      • Apr 2003
                      • 4176

                      #310
                      Re: NCAA Football 09 Patch #2 Available, Impressions Here

                      Originally posted by AuburnAlumni
                      This game is 1000000x times better post patch.

                      Jess and I are using an All American Slider set and I'm on the road at Alabama.

                      Some impressions.

                      1. Kickoffs are MUCH improved. No more house rules!

                      2. The Sliders working helps so much. Now the CPU is much more challenging on All American.

                      3. THERE IS A PASS RUSH!!! PRAISE THE LORD! THERE IS A PASS RUSH!!! I'm playing Alabama on the road in Tuscaloosa. My highly rated D line is actually getting in the backfield, not getting pancaked every play, and on a play just 5 minutes ago, both of my Defensive Ends blew by the Bama tackles and got to the QB. There are still pancakes, but not NEAR the insane amount as before.

                      I almost wept with joy. I'll post a vid in a bit showing the improved pass rush. It's absolutely exhilirating.

                      *note* I have Break block at 100 and CPU pass block at 0. I'm on All American.

                      4. You can hear opposing stadium sounds and it is SWEET. I'm listening to the Million Dollar Band in Tuscaloosa with Auburn on the road.

                      I'm such a geek, I'll be setting each playlist before I play because it adds SO much to the game.

                      Good job EA. This is a DEFINITE improvement, especially on defense. Hopefully these carry over in Human vs Human games as well.

                      Hey, with your break block at 100 is the CPU able to run the ball?

                      Comment

                      • callmetaternuts
                        All Star
                        • Jul 2004
                        • 7045

                        #311
                        Re: NCAA Football 09 Patch #2 Available, Impressions Here

                        Nice to hear all these good impressions. I may actually fire up NCAA again!!! AMAZING!!!

                        I'd like to hear some comments on punt returns, and as much info (vids are welcome) on the pass rush post patch.
                        Check out my Tampa Bay Buccaneers CFM Thread.

                        You too can be a 5* recruit at FSU.......

                        Originally posted by TwelveozPlaya21
                        add worthless Xavier Lee to that list..
                        Originally posted by MassNole
                        CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

                        Comment

                        • TheDutchDad
                          MVP
                          • Apr 2004
                          • 2814

                          #312
                          Re: NCAA Football 09 Patch #2 Available, Impressions Here

                          Is anyone else restarting their dynasty, or do you know if we need to?

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14816

                            #313
                            Re: NCAA Football 09 Patch #2 Available, Impressions Here

                            Originally posted by AuburnAlumni
                            *note* I have Break block at 100 and CPU pass block at 0. I'm on All American.
                            Not so fast sweetheart. In your effort to get a good pass rush you have succeeded but our now killing the cpu running game. The cpu running game needs a boost. I suggest putting cpu pass block at 0 and run block at 100 and put your break block closer to the middle to help them out. You may find you need to go lower yet in addition to really boosting the cpu RBA.

                            Comment

                            • stoncold32
                              MVP
                              • Jul 2002
                              • 3588

                              #314
                              Re: NCAA Football 09 Patch #2 Available, Impressions Here

                              Anyone noticed any differences in the way the defenders cover the middle?

                              Comment

                              • bukktown
                                MVP
                                • Jan 2007
                                • 3257

                                #315
                                Re: NCAA Football 09 Patch #2 Available, Impressions Here

                                Can the CPU run a screen pass without getting sacked everytime now?

                                Comment

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