Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • Donny_Moore
    Rookie
    • Jun 2008
    • 311

    #136
    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

    Originally posted by Krioniq
    THANK YOU! One of my biggest gripes with Madden recently has been ratings inflation; I think on the latest roster update in Madden 09 there are 17 LTs with a rating of 90 or better; effectively half the league has what I interpret to be a Pro Bowl caliber left tackle, which simply isn't true in real life.

    I hope that this does have as significant of an impact on gameplay both on the field and in franchise mode as you describe, Ian.

    Question though, if I may: if the average NFL player is now a 70, what is the average starter?
    Just did a first pass of LT's today, you will be happy to know...there are now only seven 90+ LT's in Madden 10.
    http://twitter.com/Donny_Moore

    Comment

    • strong safety
      Rookie
      • Jan 2009
      • 13

      #137
      This sounds great. Reminds me of what I used to do with the NFL 2K5 editing! Larger gaps between the ratings of star players and scrub players.

      Comment

      • Rocky
        All Star
        • Jul 2002
        • 6896

        #138
        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

        Originally posted by Donny_Moore
        Yes, Larry Fitgerald is staring 99 JMP right in the face for Madden 10 and is saying "Hello"!!!!! Sorry, what else can we do there, the guy is sick.

        I will let others speak to any perceived gameplay issues concerning the JMP rating, I can only speak to rating related issues.

        Let me also throw a defensive bone as well here...Mr. 3 Name...Dominique Rodgers Cromartie will join Mr. Fitz at 99 JMP in Madden 10.
        If Fitzgerald is a 99 at JMP, then Calvin Johnson needs to be a 109. As high as Fitzgerald gets, NOBODY(except for Moss circa 1999) can go up and get a ball like Johnson as far a pure jumping ability.

        That's why I think numerical ratings need to go. They're so mundane and ugly to me. Whose faster between Peterson and Chris Johnson? Who knows? They're both have world class speed at the RB position and that's all that matters. I would venture to say that Leon Washington is probaly faster than them both anyways.
        "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
        -Rocky Balboa

        Comment

        • cedwebb
          MVP
          • Oct 2005
          • 1159

          #139
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          This is really another great piece of info that we are getting. The way I see it, any way we can individualize and differentiate players is a good thing. The one thing that I can't stand in Madden is when in your franchise mode you can just go and sign all these 70 rated CB's with 90+ speed to cover top recievers. It just isn't going to happen. I don't care if a CB has 90+ speed because when he is going against a great WR with great route running ability he is still going to get dusted. Thats the way it should be in Madden.

          My question to the guys is since the rating changes what kind of CB/WR interaction are you seeing that is different from last year? Has anyone put one of these average CBs with good speed up against Moss or Fitz to see what happens? Just curious!

          I am really pumped to hear Ian say that you don't need a 90+ speed guy to break a big run..In the NFL speed is important but there is so much more that a running back must posses in order to break the big one. Any back in the NFL can take it to the house with a clear path to the endzone, especially if he gets behind the secondary, but the real work is done before he hits the line of scrimmage and into the second level. I like that IF a back with 80 speed gets loose he can take it all the way. I am real excited to see what ADRIAN PETERSON is going to play like? If Chris Johnson is dangerous what does that make AP?

          Comment

          • KRS-One
            Rookie
            • Aug 2005
            • 346

            #140
            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

            Finally!

            That's all I have to say, but I'll say more anyway.

            It's always bothered me greatly that so little of the ratings scale was actually in use. It never made sense to use only 10-20% of the scale, when doubling, or even tripling it would make the game so much better. This alone should make Madden 10 a game worth buying, and this is coming from someone who was as much anti-EA/Madden, pro-2K as you can get.
            Orioles-Ravens-Wizards-Capitals

            "Excuse me, but Hiphop these days, it don't enthuse me"

            ---Chino XL

            Comment

            • xboxfreak
              Rookie
              • Nov 2004
              • 4

              #141
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              If you can implement an effective fatique effect on the players, for example after running 40 yards down the field his speed should be dropping every 5 yards down the field. So a free safety sitting back 30 yards gets would be running less, so their fore could catch him in the open field. Also after a couple of plays his speed could be down to say 80 from 95. You can make his catch and route ratings drop, this would prevent teams from constantly use the same player.

              Comment

              • HeavyGunsJCBMTS
                Rookie
                • Feb 2009
                • 1

                #142
                Would there be a way to improve the passing trajectory on this game. It just seems as though its hit or miss when you need to throw a touch pass. All Jay Cutler can seem to throw are low trajectory bullet passes, or lobs which air it out there, both of which are intercepted very easily. I don't know if its plausible or not, but I was just thinking it would be pretty sweet if on the 360 you could use the left trigger to affect the arc of your throw. For example: all the way down would be a bullet pass, slightly down would be a touch pass, with varying degrees in-between of course.

                Comment

                • SHO
                  Give us a raise, loser!
                  • Mar 2005
                  • 2045

                  #143
                  Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                  Originally posted by Rocky
                  If Fitzgerald is a 99 at JMP, then Calvin Johnson needs to be a 109. As high as Fitzgerald gets, NOBODY(except for Moss circa 1999) can go up and get a ball like Johnson as far a pure jumping ability.
                  Too bad its not called NFL Combine '10.

                  Fitz >>>> Calvin at the jump ball. 109 my foot.

                  Comment

                  • cowboysfan440
                    Rookie
                    • Jun 2008
                    • 372

                    #144
                    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                    Originally posted by Donny_Moore
                    Yes, Larry Fitgerald is staring 99 JMP right in the face for Madden 10 and is saying "Hello"!!!!! Sorry, what else can we do there, the guy is sick.

                    I will let others speak to any perceived gameplay issues concerning the JMP rating, I can only speak to rating related issues.

                    Let me also throw a defensive bone as well here...Mr. 3 Name...Dominique Rodgers Cromartie will join Mr. Fitz at 99 JMP in Madden 10.
                    well we knew he was gonna get a 99 jumping lol are they gonna be any special animations for players really high in certain areas like will there be more jumping catches for guys like fitz?

                    Comment

                    • NuJoiseySoulja
                      Banned
                      • Sep 2008
                      • 722

                      #145
                      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                      Gerald Sensabough deserves the 100 JMP, since he owns the record 46.0 in the vertical jump

                      Comment

                      • Exonerated
                        MVP
                        • Dec 2007
                        • 4899

                        #146
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        Game skill > combine stats

                        Fantastic news. Although I'd stretch the ratings even further, but yeah.

                        Comment

                        • FootballDetails
                          Banned
                          • May 2008
                          • 1177

                          #147
                          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                          Originally posted by Donny_Moore
                          Cowboys a juggernaut?? Doubtful in 10!

                          Glad to hear it, although I'm sure Dallas fans will feel differently. Heh. Over-hyped teams need to be adjusted realistically once the regular season results start rolling in. Dallas was too dominant for too long in Madden 09.

                          Also, please let the team rating change as the year progresses.

                          The Dolphins were stuck at a 67 even though they went 11-5 and won the division. Please let that number change as well. Even though indivual player ratings were adjusted, I kept having to look at the 67 rating and be reminded of the 2007 team. lol

                          I'm really curious about the week-to-week updates for Madden 10. The swings need to be aggressive if necessary. The "stretching" should help with this since there will be more room for movement.

                          Keep up the good work!

                          Comment

                          • Chi Dynasty12
                            Pro
                            • Jul 2007
                            • 631

                            #148
                            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                            Originally posted by NOBLE
                            Too bad its not called NFL Combine '10.

                            Fitz >>>> Calvin at the jump ball. 109 my foot.
                            Rocky, have you watched the playoffs, super-bowl, or pro-bowl?
                            Blackhawks - Bulls - Cubs - Bears

                            Comment

                            • kehlis
                              Moderator
                              • Jul 2008
                              • 27738

                              #149
                              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                              Donny, Ian or Phil,

                              While you are here I have a quick question for you regarding team rating.

                              I have debated many times with others (usually to no avail) that unless the team rating is based on an average (or something similar) from the individual ratings, it means nothing.

                              Can you explain to me how team rating is determined? And if it is an arbitrary number based on past successes or failures, does it have any affect on the way a team plays?

                              Example:
                              Team A: Rated 82
                              Team B: Rated 93

                              Does that affect the way players play on the field? Does Team b perform better than Team A? It has been my argument that it doesn't and i dont see how it could, but if this rating is based on averages it would make sense to me (But since team ratings didn't change throughout 09 despite the roster upgrades, logic would say that either:

                              a) team ratings were initially based off of player ratings, but never adjusted with roster adjustments. Therefore, have no meaning whatsoever after the updates.
                              or
                              B)Ratings were arbitrary to begin with, and unless players get unnatural boosts for being on the higher rated team, they pretty much meant nothing.

                              Thanks

                              Edit, after further thought, I would like to ask the same question regarding a player overall. Basically the overall rating of a players is the only rating not tied to a specific attribute.

                              Is it determined based on some sort of average, or is it arbitrarily given?
                              Last edited by kehlis; 02-10-2009, 05:48 PM.

                              Comment

                              • Jebus
                                Rookie
                                • Dec 2008
                                • 120

                                #150
                                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                                This sounds awesome, I can't wait!
                                AFL - Sydney Swans
                                NBA - Cleveland Cavaliers
                                NFL - Atlanta Falcons
                                NHL - New Jersey Devils

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