Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
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This sounds great. Reminds me of what I used to do with the NFL 2K5 editing! Larger gaps between the ratings of star players and scrub players.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Yes, Larry Fitgerald is staring 99 JMP right in the face for Madden 10 and is saying "Hello"!!!!! Sorry, what else can we do there, the guy is sick.
I will let others speak to any perceived gameplay issues concerning the JMP rating, I can only speak to rating related issues.
Let me also throw a defensive bone as well here...Mr. 3 Name...Dominique Rodgers Cromartie will join Mr. Fitz at 99 JMP in Madden 10.
That's why I think numerical ratings need to go. They're so mundane and ugly to me. Whose faster between Peterson and Chris Johnson? Who knows? They're both have world class speed at the RB position and that's all that matters. I would venture to say that Leon Washington is probaly faster than them both anyways."Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
This is really another great piece of info that we are getting. The way I see it, any way we can individualize and differentiate players is a good thing. The one thing that I can't stand in Madden is when in your franchise mode you can just go and sign all these 70 rated CB's with 90+ speed to cover top recievers. It just isn't going to happen. I don't care if a CB has 90+ speed because when he is going against a great WR with great route running ability he is still going to get dusted. Thats the way it should be in Madden.
My question to the guys is since the rating changes what kind of CB/WR interaction are you seeing that is different from last year? Has anyone put one of these average CBs with good speed up against Moss or Fitz to see what happens? Just curious!
I am really pumped to hear Ian say that you don't need a 90+ speed guy to break a big run..In the NFL speed is important but there is so much more that a running back must posses in order to break the big one. Any back in the NFL can take it to the house with a clear path to the endzone, especially if he gets behind the secondary, but the real work is done before he hits the line of scrimmage and into the second level. I like that IF a back with 80 speed gets loose he can take it all the way. I am real excited to see what ADRIAN PETERSON is going to play like? If Chris Johnson is dangerous what does that make AP?Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Finally!
That's all I have to say, but I'll say more anyway.
It's always bothered me greatly that so little of the ratings scale was actually in use. It never made sense to use only 10-20% of the scale, when doubling, or even tripling it would make the game so much better. This alone should make Madden 10 a game worth buying, and this is coming from someone who was as much anti-EA/Madden, pro-2K as you can get.Orioles-Ravens-Wizards-Capitals
"Excuse me, but Hiphop these days, it don't enthuse me"
---Chino XLComment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
If you can implement an effective fatique effect on the players, for example after running 40 yards down the field his speed should be dropping every 5 yards down the field. So a free safety sitting back 30 yards gets would be running less, so their fore could catch him in the open field. Also after a couple of plays his speed could be down to say 80 from 95. You can make his catch and route ratings drop, this would prevent teams from constantly use the same player.Comment
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Would there be a way to improve the passing trajectory on this game. It just seems as though its hit or miss when you need to throw a touch pass. All Jay Cutler can seem to throw are low trajectory bullet passes, or lobs which air it out there, both of which are intercepted very easily. I don't know if its plausible or not, but I was just thinking it would be pretty sweet if on the 360 you could use the left trigger to affect the arc of your throw. For example: all the way down would be a bullet pass, slightly down would be a touch pass, with varying degrees in-between of course.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Fitz >>>> Calvin at the jump ball. 109 my foot.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Yes, Larry Fitgerald is staring 99 JMP right in the face for Madden 10 and is saying "Hello"!!!!! Sorry, what else can we do there, the guy is sick.
I will let others speak to any perceived gameplay issues concerning the JMP rating, I can only speak to rating related issues.
Let me also throw a defensive bone as well here...Mr. 3 Name...Dominique Rodgers Cromartie will join Mr. Fitz at 99 JMP in Madden 10.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Gerald Sensabough deserves the 100 JMP, since he owns the record 46.0 in the vertical jumpComment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Game skill > combine stats
Fantastic news. Although I'd stretch the ratings even further, but yeah.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Glad to hear it, although I'm sure Dallas fans will feel differently. Heh. Over-hyped teams need to be adjusted realistically once the regular season results start rolling in. Dallas was too dominant for too long in Madden 09.
Also, please let the team rating change as the year progresses.
The Dolphins were stuck at a 67 even though they went 11-5 and won the division. Please let that number change as well. Even though indivual player ratings were adjusted, I kept having to look at the 67 rating and be reminded of the 2007 team. lol
I'm really curious about the week-to-week updates for Madden 10. The swings need to be aggressive if necessary. The "stretching" should help with this since there will be more room for movement.
Keep up the good work!Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Donny, Ian or Phil,
While you are here I have a quick question for you regarding team rating.
I have debated many times with others (usually to no avail) that unless the team rating is based on an average (or something similar) from the individual ratings, it means nothing.
Can you explain to me how team rating is determined? And if it is an arbitrary number based on past successes or failures, does it have any affect on the way a team plays?
Example:
Team A: Rated 82
Team B: Rated 93
Does that affect the way players play on the field? Does Team b perform better than Team A? It has been my argument that it doesn't and i dont see how it could, but if this rating is based on averages it would make sense to me (But since team ratings didn't change throughout 09 despite the roster upgrades, logic would say that either:
a) team ratings were initially based off of player ratings, but never adjusted with roster adjustments. Therefore, have no meaning whatsoever after the updates.
or
B)Ratings were arbitrary to begin with, and unless players get unnatural boosts for being on the higher rated team, they pretty much meant nothing.
Thanks
Edit, after further thought, I would like to ask the same question regarding a player overall. Basically the overall rating of a players is the only rating not tied to a specific attribute.
Is it determined based on some sort of average, or is it arbitrarily given?Last edited by kehlis; 02-10-2009, 05:48 PM.Comment
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