02-10-2009, 06:48 PM
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#15
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Hall Of Fame
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
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Re: The Importance of Immersion: First-Person Modes
Just like post-processing effects like fog, motion blur, etc. With time developers will be able to recreate peripheral vision. If you think about it, it is very similar to the "depth of field" post-effects.
I think it could be done (FPS sports). But things need to be fleshed out before even considering it. Like mentioned, players need to be able to see their feet, hands, shoulders, waist, etc etc all that would be seen as if you are looking at it now. Being able to look around your enviroment and it look as if you really are doing so would be amazing.
Combine this tech with the PC, TRACK IR. Man I would love to be able to play WR, and have to track the ball using a track IR. Sooo many possiblites just someone needs to bring them out to the general public who are not familar with all the different techs out there.
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