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Old 02-24-2009, 08:49 AM   #134
callmetaternuts
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Join Date: Jul 2004
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Re: New Madden NFL 10 blog post - QB improvements

This seems like great news! Now QB's will be differentiated based ont heir strengths and weaknesses at all levels, not just arm power and total accuracy. It does spring up a few questions (some with ratings, some with the blending)

1) Will there be those plays where a QB gets hit as he is throwing and the ball just shoots out to no one, or straight in the air?

2) Will different QB's have a higher fumble rate when they get hit while their arm is moving? (Big Ben can take a beating and not fumble, but Warner ala 2001-2007 cant hold on to anything)

3) WIll this spring any "tuck rule" decisions? That could be an issue when challenging (dont know if the tuck rule or how to correctly call it is in the game, or the whole "arm moving forward" portion)

4) Will the WR adjust to badly thrown passes without seeing it? Seems accuracy didnt matter too much because the WR could always adjust, no matter if the pass was thrown on time but badly placed, or before the route was over (certain people call a deep out, but throw it before the break which makes it more of a curl or streak, no way the WR would know to cut off his route)

Other areas to use the blending = blocking, tackle animations obviously, WR/DB match up
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Originally Posted by TwelveozPlaya21
add worthless Xavier Lee to that list..
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Originally Posted by MassNole
CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.
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