Madden NFL 10: Fumble Meter Follow Up
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Re: Madden NFL 10: Fumble Meter Follow Up
I haven't seen this question asked about fumbles yet:
Will there be instances where one or two players jump on the ball, but it squirts away from one or both of them a few yards... with the possiblity of this happening a few more times in a row. The chances of this happening should go up if it is raining or snowing.
This would be really cool, but it would mean another reason for the 'pile up' cutscene to not get triggered right away just because a few people dive at the ball at the same time.Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
Yes!!! Yes!!!I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).
1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.
I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.
Sound good? Again I'll update later on as we get this stuff added in.
See now Ian, that's what I'm talking about! That's how you do it!
Now if we could just translate that customization to the playcall screen, lol. Just kidding(well, not completely)
Excellent call.Last edited by TheWatcher; 04-30-2009, 08:16 AM.Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
Those sound like some good (and needed) changes or additions. Should add a lot to the game. The bonus for getting there first is a must, but anyone can end up with the ball. I know we see the ball get given away 2-3 times it seems on a replay (irl).
Great job Ian (and co). Thank as always for keeping us updated and for continually holding your feet to the flames. IMO, this is what was missing, there is accountability now, whereas in years past, with no interaction and the community largely being ignored, there were no great expectations, and once the game dropped, outside of a few hype interviews, you guys (meaning EA in whole) could just ignore us.
But with this interaction, you cant ignore us, nor should we ignore you and your teams effort.Check out my Tampa Bay Buccaneers CFM Thread.
You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
Sounds perfect to me.I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).
1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.
I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.
Sound good? Again I'll update later on as we get this stuff added in.Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
If this has already been mentioned then disregard but I believed the 'button mashing' shouldn't be based on how fast you press a button but based on keeping 'in sync' with the meter. That way it alleviate the turbo controller advantage.Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
I didnt know it was actual button mashing. I though it was patterning. My bad. As always, options for everything are the way to go. Thanks.Return of the MackComment
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Re: Madden NFL 10: Fumble Meter Follow Up
What is the call on turbo controllers? Will he have a way to stop this?Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
off topic:
ive never seen a turbo 360 controller.. last time i saw a turbo controller was in the ps2/n64 days.Comment
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Re: Madden NFL 10: Fumble Meter Follow Up
Sounds great Ian, seems like you covered everything. Hopefully all this can make it in. Would make a world of difference on a great feature IMONFL: 49ers
NCAA FB: Hurricanes
NBA: Celitics, Heat
MLB: Red Sox, Marlins
NHL: Panthers
http://twitter.com/Badboy49erComment
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Re: Madden NFL 10: Fumble Meter Follow Up
There are hacks for making the RT/LT buttons turbo, and there's the Hori Turbo Controller which has 3 speed settings for the buttons.
http://www.baysoftgames.com/hotuexco.html
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Re: Madden NFL 10: Fumble Meter Follow Up
Do you really think that that many people would be taking advantage of it..being that it happens (supposedly) maybe once a game?There are hacks for making the RT/LT buttons turbo, and there's the Hori Turbo Controller which has 3 speed settings for the buttons.
http://www.baysoftgames.com/hotuexco.html
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Re: Madden NFL 10: Fumble Meter Follow Up
I think if it's a tournament, or money's on the line online, then yes, people will do whatever it takes to get an advantage. Just watch how the guys play on Madden Nation for evidence of the tactics people will use to win.Comment


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