05-09-2009, 06:28 PM
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#91
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Hall Of Fame
OVR: 41
Join Date: Sep 2008
Location: Tennessee
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Re: PRO-TAK - what's NOT there yet...
lol First of all. The glowing ball is in replays and it may be an option in the final product. I still don't see how that makes the game unsim. Madden's balls are not even close to the correct size, though 10 is fixing that, so is Madden not sim?
Also, I find it funny that everyone blindly says Backbreaker his nothing but Blitz style tackles. First of all, blitz tackles usually end up 5 feet in the air. I don't see that in Backbreaker. Second of all, the developers are tuning the tackles to make them realistic. The only reason we see all these diving tackles is because those are highlight reel tackles. The trailers are meant to hype the game. If they just made a trailer full of regular old tackles, no casual would be interested.
I'm going to go out on a limb and say Backbreaker will be the most realistic football game to date. It uses the engine of the future. This engine reflects real momentum, gravity, etc. This will make players have to learn how to sprint and stay agile. The developers already stated that if you try to juke in aggressive mode you will fail hard. Before anyone says aggressive mode sounds like a Blitz idea,. Its more realistic than Sprint Buttons. Sprint buttons make you reach top speed in under a millisecond. Aggressive mode makes your guy lower his should and pick up momentum and speed as he goes.
Thank you.
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― Plato
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