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Old 06-30-2009, 10:29 PM   #5
Kolbe
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Join Date: Nov 2003
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Re: Dear SCEA, You've Made The Best Baseball Game Ever, But...

Quote:
Originally Posted by Artful Dodger
Seriously, this game is fabulous and beautiful and a joy to play. There are flaws to be sure, but they're the flaws those of us who love this game notice and nitpick over.

However, there is one thing that is driving me crazy in RTTS. And that is that STATS mean nothing. I am getting about as many points as I can and hitting all the achievement goals, but the end result is ridiculous.

As starting shortstop for the last-place Orioles in my 5th season of play, I batted cleanup and hit .320 with 38 HRs, 118 RBIs and finished 3rd in the MVP voting. Every one of my notes after an Achievement Goal was followed with what a great career I was going to have.

So what happens at the end of this season? The Orioles offer me a AAA contract at less money than I was making the year before. I accept arbitration and win 10 million dollars/year. They put me on waivers and I am claimed by the last-place Giants.

I'm sorry, but this is patently absurd and it happens at the end of every season. Results seemingly mean nothing in RTTS and this should be addressed. My numbers are in the low 60s for power and contact, 50s for speed, and 40s for Fielding. Either results should garner more points so that people ratings will be higher and lead to better options from teams or they need to be a lesser part of the equation.

It's ridiculous that after an MVP season for a last-place team, the only team that will have me is another last place team after being put on waivers. So now I'm batting 7th/8th for a terrible team after putting at numbers that should have me in the middle of the order on any team in baseball.

Please address this for the greatest baseball video game ever made for next year.
Thanks for your feedback. I know the formula we use to calculate salary and contract length is not "ideal" - and it's something we will continually upgrade. There are many issues and reasons for this but when it comes right down to it, it's hard to make human decisions, meaning; its hard to look ahead, to project how someone good someone will be, and how much a player is worth based on stats.

You (meaning everyone who thinks any artificial decision making logic is easy) take for granted what the human brain is capable of. Making AI that can interpret multiple streams of data, extrapolate the useful information, then use that data to make a "human" decision is extremely difficult. Sure we could special case dozens and dozens of possibilities, but in the end the result would always produce similar if not more obscene loopholes. Then the really big issue is the user (you) who takes a player with attributes worth one price and turns them into stats worth another. The "value" can go both ways, if you were a player who slogged it out to a 90+ rating but were putting up 75 attribute stats, the game would not know what to do with you. The time and effort put into seemingly simple equations like this one, pushe me beyond my sanity levels each and every year.

Hopefully you can take a tiny bit of comfort in the fact that we are going to further address contracts for next year's release

-Kolbe
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