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Old 07-06-2009, 01:33 PM   #17
sj7
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OVR: 4
Join Date: Apr 2007
Re: CPU v CPU sliders

Quote:
Originally Posted by kingdevin
Here's version 2 of CPU v CPU sliders as I am seeing much more variety all round.

Pro 10 minutes
Ref damage aware 6
Boxer power 9
Boxer spd 6
Physical damage 10
Boxer toughness 7
CPU off aware 9
CPU def aware 10
CPU punch output 0
I keep having the problem of each boxer landing over 50% of their punches every match? Any suggestions?
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