While I agree mgo, these consoles just don't have the ram to handle the calculations needed for perfect collision detection while keeping the game at 60 fps. When the Xbox 720 or Sony BluMedia Player 4 has a gig of dedicated ram rather than the 512/256 they have now, it'll be a sound arguement to make. Raw CPU processing power can only do so much without having RAM on the backend to help out.
Back on topic, knowing now that we can set the demo to hardcore mode has given me a chubby. Figured you'd all like to know that.
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