Graphics wise it still looks bad. The concept of freestyle passing sounds good but from what I saw in the video presented it looked bad as well. Why are they just adding the option to take control of the off ball player? 2K has had this for years.
NBA Live 10 Video: Exclusive Gameplay Developer Diary
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
Graphics wise it still looks bad. The concept of freestyle passing sounds good but from what I saw in the video presented it looked bad as well. Why are they just adding the option to take control of the off ball player? 2K has had this for years. -
Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
I cant help but laugh everytime I see this kind of postComment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
E-A-G-L-E-S EAGLES
FLY EAGLES FLY
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
It's possible to throw alleys off the glass, but there's no explicit control for it. In fact, we had one captured in the first teaser trailer but I asked them to pull it because I didn't want you guys to think that they happen regularly. It's literally the only one I've seen all year.I can't wait till the demo drops.
By the way, I know you guys said you can't patch things like large animations....so what type of things can be patched if you don't mind me asking?Comment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
Holy crap Mike are you serious!? My dude if your serious that is going to be epic! This game if going to be unreal!I can't wait till the demo drops.
By the way, I know you guys said you can't patch things like large animations....so what type of things can be patched if you don't mind me asking?Comment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
There's no real rule. And it's not that we can't patch animations, it's just that animation related changes take a lot more space than code, so it eats into our patch size budget much quicker. Obviously big feature additions or new modes are out of scope for a patch but pretty much everything else is fair game. Also we have to account for knock on bugs. Often times attempting to fix one problem introduces another one, or several. So we always have to weigh the risk reward with any potential patch fixes.Comment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
It's complicated. But the short answer is no. Removing that animation (which is a simple change) doesn't mean we can add a new one in its place for free.Comment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
There's no real rule. And it's not that we can't patch animations, it's just that animation related changes take a lot more space than code, so it eats into our patch size budget much quicker. Obviously big feature additions or new modes are out of scope for a patch but pretty much everything else is fair game. Also we have to account for knock on bugs. Often times attempting to fix one problem introduces another one, or several. So we always have to weigh the risk reward with any potential patch fixes.
When will we see some variety in layup and dunk animations....or are you keeping somethings under wraps for that WoW moment factor?:wink:Comment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
Gotcha... seemed to be the case in my mind but its good to hear from someone who does the work.Comment
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary
Well... there goes the dream for DLC Coach changes (i.e Sam Mitchel replaced by Jay Triano)It's a failure on 3 levels: programming/QA/Production. That's all I can say.-iminurbaseComment
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