I've gotten my hands on a few already. I love that you guys toned that down.
I see the defensive debate raging on, and I think both sides have valid points. I'm going to wait for the retail build before getting to into it, but I will note:
--Positional defense is greatly rewarded. Pick the angles and guys can dance all they want and all they'll get for their troubles is a contested jumper, unless they force you into a contact animation.
Is there a way to tell your AI teammate to get back to his man? Sometimes an SG will stay on the PG, even though I'm guarding the PG. Other times a player may stay in no man's land, rather than finding his assignment.
Is there an auto contest if I'm up on my man, or do I have to press Y?
Another note: On offense and defense, the subtleties of the Left Analog cannot be overstated, or overpracticed. This is one of the biggest single difference in this game and all other sports games, and you do yourself a disservice if you don't learn the full range of Left Stick Control.



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