Your post started out a little rough, but I came to agree with the 2nd half. Look, I don't blame people for being
excited about Backbreaker, given all that it promises (and all that we've been following for the last 2-3 years of this debacle).
But that doesn't mean you should just throw all caution to the wind and ignore the fundamental axioms of video game releases:
(1) Unlicensed sports titles generally struggle to do well, unless there is a franchise history there (Tecmo Bowl, for example)
(2) It's generally a bad sign when a game release is repeatedly delayed, or when there is very little actual game footage and marketing effort put forth towards a release
(3) First-time efforts by upstart game developers are usually pretty rough-around-the-edges, and can't compete with established brands
There are things I like about what Backbreaker
appears to be. But we can't say that Backbreaker isn't like NFL Blitz any more than we can say that it is, b/c nobody here has played a final build. And given the task that they're up against, I don't think the game should be automatically given the $50 or $60-dollar "benefit of the doubt" without more concrete information.