Backbreaker Video: Developer Diary #1

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  • Afrikan
    Banned
    • Apr 2004
    • 1462

    #121
    Re: Backbreaker Video: Developer Diary #1

    Originally posted by Pantherbeast
    I am not trying to beat a dead horse here. But I am still be quit honest to tell you the truth. This to me still looks like another blitz football game with a better engine. This game might be good with the new engine and all. But to me is still spells just another blitz game period until I see the full game in action.
    here, read up on the game....I think you'll be surprised...its nothing like Blitz

    it might actually be one of the best simulations of the sport....

    this gives you an idea of how you play the game...
    Art of Control


    and here is a link to other interviews and articles explaining the game

    Comment

    • LingeringRegime
      Hall Of Fame
      • Jun 2007
      • 17089

      #122
      Re: Backbreaker Video: Developer Diary #1

      Originally posted by Afrikan
      here, read up on the game....I think you'll be surprised...its nothing like Blitz

      it might actually be one of the best simulations of the sport....

      this gives you an idea of how you play the game...
      Art of Control


      and here is a link to other interviews and articles explaining the game
      http://xbox360.ign.com/objects/958/958004_articles.html
      Thanks so much for these links man. I am feening for some BB info.

      Comment

      • Evan_OS
        Go Titans..
        • Dec 2009
        • 3456

        #123
        Re: Backbreaker Video: Developer Diary #1

        I'm not sure if I will like the Camra idea, but I'll have too see when it comes out. Otherwise it sounds great!

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #124
          Re: Backbreaker Video: Developer Diary #1

          Originally posted by CodeBlueDude
          I'm not sure if I will like the Camra idea, but I'll have too see when it comes out. Otherwise it sounds great!
          The camera angle is growing on me, especially from the Quarterback (QB) position. The need to actually look "over the shoulders" of both OL & DL to scan for open receivers will make the offensive attack/scheme more difficult than traditional "skyview." Hopefully, judging whether the receiver is truly open will also be much more difficult. Hopefully, this added vision of difficulty decreases "arcade-type" offensive scores at will.

          In NFL2K5, we sort of have already seen something along the lines of what Backbreaker wants to do, albeit in a first person perspective (and not 3<sup>rd</sup> person). Not backbreaker, but some resemblance.

          NFL2K5 – First Person Point of View
          http://www.youtube.com/watch?v=KdpmB...eature=related
          NFL2K4 – First Person Point of View



          Short Version
          I would like to see WR vs. DB line of scrimmage and down field interaction:
          • Back Pedaling
          • WR vs. DB interaction
          • Back Pedaling: http://www.youtube.com/watch?v=-vFIun1WYzo
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          • WR vs. DB interaction: http://www.youtube.com/watch?v=_HD3AYThmqA
          • <object width="425" height="344">


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          <o></o>

          Long Version<o></o>

          I have yet to see WR vs. DB interactions (“battling for field position”) in footage. There are others (and will be named in a later post(s)), but here are two points I would like to see implemented (hopefully they’re in the works):
          • WR vs. DB line of scrimmage interaction, including bump & run coverage.
          • Back Pedaling by defensive backs, and other defenders


          A) WR vs. DB Line of scrimmage interaction, including bump and run coverage
          Anything remotely on par with this would be super, whether that be 50% plus or minus. I obviously don’t know how difficult this would be to implement.
          • WR vs. DB interaction (’08 Nike Training Camp: USC: WR vs. DB)<o></o>
          • I would like to see DB keep tab on his assigned WR either through:
            • “Head tracking” the WR whether it’s aimed at the head, shoulders, hips, feet, arms, or any part of the body to determine the intended direction of the WR.
            • Feel out the WR simultaneously with his arm while head tracking both the quarterback (QB) / football.



          The only remote preview of WR vs. DB interaction can be seen @2:13<o></o> (screenshots series right below if you don't want to watch the video again.)
          http://www.youtube.com/watch?v=LBuxT...eature=related<o></o>
          <object width="425" height="344">


          <embed src="http://www.youtube.com/v/LBuxT0Bgkck&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>

          Obviously not the most impressive display of the bump & run or WR vs. DB line of scrimmage interaction either, but it’s a small taste of what we might expect to see. Improvements definitely need to be made. I would like to see improved footage in their next set of Developer’s Diary.

          <o></o>
          <o></o>

          B) Back Pedaling<o></o>

          Back pedaling especially by defensive backs (DB), or any defenders.

          Back Pedaling – APF2K5 (Deion Sanders coverage)<o></o>

          This is the same one you saw up in the "short version." This needs to be in the game. The DB should also have the ability to quickly make a quick break, and adjust his forward and/or backward motion in any direction.

          <o></o>

          If you think about it, if “back pedaling” is effectively implemented with DB, it can also carry over to the OL vs. DL interactions when the situation calls for it whether that be in an “extreme” or “modified” situation. Obviously, in a less agile manner.
          <o></o>
          The “extreme” version would be when DL completely bull rushes the OL causing the entire OL to collapse, and when the OL completely rushes the DL causing the entire DL to collapses. The “modified” version would take place where the OL generates enough force/momentum to stand their ground. In the case of OL vs. DL interaction, “back pedaling” components would allow us to see “momentum” and “force” at work, as can be seen here in the very first play:
          <o></o>
          Senior Bowl Practice – Lineman 1 on 1<o></o>


          -OL has a “modified” back pedal motion. His upper body is still attempting to hold his ground. With proper “back pedal” and modified back pedal program coding, what we see in the above video might be possible, hopefully from an optimistic fan standpoint. What footages we have seen in Backbreaker, we haven’t really seen “push” from the defensive line (DL) or any “resistance” from the offensive line (OL), and vice versa. I want to see “STRENGTH” and “FORCE” implemented through “push” and “resistance.”

          Step-over Technique<o></o>

          -Just the beginning part to illustrate “push” and “resistance” to show strength, force, momentum, resistance, etc.

          My other post(s) in this thread:
          http://www.operationsports.com/forums/2040717206-post68.html<o>
          http://www.operationsports.com/forum...0-post112.html
          </o>
          Last edited by strawberryshortcake; 02-13-2010, 11:12 PM.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • lofeazy
            Banned
            • Jan 2010
            • 586

            #125
            Re: Backbreaker Video: Developer Diary #1

            Great post strawberryshortcake.

            Comment

            • Afrikan
              Banned
              • Apr 2004
              • 1462

              #126
              Re: Backbreaker Video: Developer Diary #1

              geez Strawberry.... are you part of the Official BackBreaker forum.....I wish you were around a couple of years ago, when the devs were communicating with the community...

              Comment

              • t11
                Rookie
                • Jun 2009
                • 283

                #127
                Re: Backbreaker Video: Developer Diary #1

                I wouldn't bet on the game being that realistic if Madden can't even do it, and they have been around for years and years

                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #128
                  Re: Backbreaker Video: Developer Diary #1

                  Anybody know when the second Developer Diary is being released?
                  http://twitter.com/sageinfinite

                  SageInfinite Bandcamp
                  https://sageinfinite.bandcamp.com/album/interminable
                  https://soundcloud.com/sageinfinite
                  Hidden Language Video Feat. Grandmilly
                  https://www.youtube.com/watch?v=hf5nW4rGTFM

                  #makethemaddenforumgreatagain

                  Comment

                  • t11
                    Rookie
                    • Jun 2009
                    • 283

                    #129
                    Re: Backbreaker Video: Developer Diary #1

                    Most likely next friday.

                    Comment

                    • kjcheezhead
                      MVP
                      • May 2009
                      • 3118

                      #130
                      Re: Backbreaker Video: Developer Diary #1

                      Great post Strawberry.

                      That Nike wr/db video really shows what db/wr should be like. It has examples of great coverage and examples of dbs getting beat.

                      This part of the game is really hard to grade off of these early videos. You have to take into account what level the game is on. If it is done correctly, we should see worse db coverage at the lower levels and better as you increase it. Where Madden goes wrong is the jostling looks the best on pro/rookie level and then the game gives the dbs "cheats" as you up the difficulty.

                      The other thing is the camera angle. People are used to the "god view" and can see open wrs with ease. With a camera view that lowers the vision, it could be more difficult. We all have heard the phrase about wrs being considered "open" at the pro level being "covered" at the college level. The developers may be trying to compensate for people's limited view. I hope this is the case because it means sliders/patches can tighten the coverage later on if the coverage design is good.

                      Comment

                      • Segagendude
                        Banned
                        • Aug 2008
                        • 7940

                        #131
                        Re: Backbreaker Video: Developer Diary #1

                        Call me crazy, but I'm curious about something-----

                        With the stadiums looking like they can hold 100,000+ fans, will it sound that way?

                        Comment

                        • Swingking77
                          Rookie
                          • Jul 2006
                          • 434

                          #132
                          Re: Backbreaker Video: Developer Diary #1

                          I'm assuming so... The Devs said they wanted to make the game "feel" like you were on the feild... I can only guess that this means loud crowds. And from what the previews have shown, the stadium sounds, sound pretty great!

                          Comment

                          • michiganwolvs33
                            Rookie
                            • Feb 2010
                            • 2

                            #133
                            Re: Backbreaker Video: Developer Diary #1

                            Originally posted by Segagendude
                            Call me crazy, but I'm curious about something-----

                            With the stadiums looking like they can hold 100,000+ fans, will it sound that way?
                            They actually did a whole dev diary way back that was just over the sounds in the game.

                            Comment

                            • SageInfinite
                              Stop The GOAT Talk
                              • Jul 2002
                              • 11896

                              #134
                              Re: Backbreaker Video: Developer Diary #1

                              Originally posted by t11
                              Most likely next friday.
                              Thanx.
                              http://twitter.com/sageinfinite

                              SageInfinite Bandcamp
                              https://sageinfinite.bandcamp.com/album/interminable
                              https://soundcloud.com/sageinfinite
                              Hidden Language Video Feat. Grandmilly
                              https://www.youtube.com/watch?v=hf5nW4rGTFM

                              #makethemaddenforumgreatagain

                              Comment

                              • Afrikan
                                Banned
                                • Apr 2004
                                • 1462

                                #135
                                Re: Backbreaker Video: Developer Diary #1

                                Originally posted by Segagendude
                                Call me crazy, but I'm curious about something-----

                                With the stadiums looking like they can hold 100,000+ fans, will it sound that way?
                                here is the dev diary MichiganWolves was talking about..



                                pretty interesting stuff....also I don't think those old stadiums which seemed to hold 200,000 fans will be used....maybe for their Championship game...but it looks like they went for a more realistic football setting now.

                                Comment

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