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Old 03-02-2010, 02:15 PM   #42
Tito78
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Join Date: Nov 2007
Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

Quote:
Originally Posted by Glorious Arc
The interaction between Oline Dline looks...stiff. At first it looked like there may have been some suction in the blocking at the 3 min mark but after rewinding it a few times it looks like that was the appropriate sequence of actions to occur. I will have to see more footage but I am holding it in question right now.

Overall liked the video. I was unsure about the angles that were first being shown but the plays near the end of the video really left a positive impression. Meaning the Dline was up close and personal and the DBs felt like they had more view of the field.

No injuries is kind of a let down but I think I can live with that. Injuries are both a blessing and a curse for realism. I remember as a kid turning them off so no one would get hurt haha but as I grew up I turned them on to add another level to the game. I am left wondering how progression will work and the ratings system as well. We can have back ups but how it all works...

Also buying players is an interesting concept. They said you would have to get better players to help you win as you progressed in the leagues so I am again left wondering about the scouting system, progression, and the ratings. So many answers today but so many questions are left unanswered that really matter about the longevity of the game.
Injuries are not a blessing and a curse for realism. They're essential, especially for a football video game, for realism. Realism is a "blessing and a cursre". If your QB gets lit up it's a blessing for the offense that he can't get injured, but it's not a blessing for the defense.

No injuries renders the franchise mode utterly worthless. This will do BB in.

Let us see what is stacked up against Backbreaker's success:
One, they're without the NFL license. Two, the Equipment looks extremely akward. Three, there will be no injuries in the game.

Now considering the fact that consumers want realism, even though many of them may not recognize realism, or lack there of in gameplay, how does NatMo expect them take a sports game seriously when it has no injuries ?

BB is missing three major components of realism: real NFL teams and players, authenic appearing equiment, and injuries. I don't see how they're going to succeed.
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