<link rel="File-List" href="file:///C:%5CDOCUME%7E1%5Cpharmlab%5CLOCALS%7E1%5CTemp%5Cm sohtml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman";} </style> <![endif]--> Insightful. Informative. Short, simple, sweet and to the point.
I see features as the cherry on top. Solid gameplay will essentially make solid features that much sweeter. However, I was hoping for a little bit (a lot) more insight. I was hopnig for more insight with regards to actual on-the-field-player-player-interactions, including off-ball player-player interactions, and off-ball defensive and offensive artificial intelligence, and situational/procedural awareness.
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Hopefully we'll get articles delving into these aspects as they show up in the upcoming days/week(s) from early previews, especially those at these preview events. Sooner rather than later. Unfortunately, I believe we’ll be getting the same type of reviews that will continue to only touch on the surface of backbreaker’s euphoria technology and game features (e.g. franchise, etc.), rather than on the field football fundamentals.
Seeing as how 3rd person camera will actually magnify a player's demeanor, behavior, movements, situational awareness and on the field football intelligence, it would have actually have been crucial for team NaturalMotion to have gone deeper into these aspects with those fortunate enough to be present at these preview events. Features are nice, but let's talk gameplay (other than tackles) and what a “backbreaker football player” is capable of doing on the field, and how closely it resembles what a real live, real football player can do. Right now, euphoria (& naturalmotion tech) = physics. But the question remains what part of NaturalMotion’s tech = football intelligence/ football physics?
As of right now, we are seeing more and more partial snippets of gameplay, all I really know definitively is tackle intelligence. It has been stated that defenders are programmed (and modified to numb ultra aggression) to take down the offensive ball handler at all cost. Tackling is a small part of football, but what about the segment prior and between snap-and-tackle. What about player-player interaction without the ball? (OL vs DL; WR vs. DB, etc.). Tackles is the end product, but what about all the flavors that coat Backbreaker immediately before and after the football snap? How will they stand up to the test?
I would like future developer's diary to present videos to (finally) illustrate CPU vs. CPU artificial intelligence, situational and procedural awareness. With each passing interview and developer's diary that continue to solely focus on what we already know, I grow more concerned. Gameplay CPU vs. CPU match-ups (offensive and defensive cameras) without “player vs. CPU” or “player vs. player” involvements.
I am always excited to see new Backbreaker footage, but it's getting little bit frustrating not seeing more focus on off-ball player awareness, player-player interactions, and artificial intelligence. If they are not natural (in 'motion') it could very well be a problem even if we can completely customize the NFL from scratch. I believe more off-ball player interactions and situational awareness segments (and not simply brief moments) would give this game strong football credibility, if and if it replicates football.
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I believe NaturalMotion should have forked over true gameplay footage much, much earlier rather than keeping it secretive until 2 months before release. Any issues or problems that critics see with this game could have been better fleshed out and polished if the developers worked closer with the community, especially critics. If I was a new and upcoming developer, I would want all the negatives that critics can dish out. I would want to prove them wrong. Plus, if you want to understand how something works, ask the experts. Ask those who have first hand experience. I am hoping NaturalMotion enlisted the help of real football players at each and every single position. Based on gameplay footage and web reactions, right now, NaturalMotion is falling short.
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I will remain optimistic at this point but it’s rather difficult based on recent gameplay footages and knowing the time is ticking, fast. Two months is a very short time frame. Regardless, I will be supporting this game when it comes out hoping that it will give other developers (i.e. especially 2ksports) an understanding that a solid game of football is what truly works. Because guess what? Sales figure do dictate what developers do.
If sales figure for Backbreaker are solid, 2ksports must take notice that official NFL branding is not an absolute requirement to sell “video game football.”
EDIT: On the flip side, the problem<o></o> with Backbreaker not succeeding is that it gives 2ksports (or another developer) another reason not to create a generic and fully customizable football game. THIS is why backbreaker one needs to do well. Football fundamentals need to be fixed, quick. I pray for Backbreaker success.

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