NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

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  • callmetaternuts
    All Star
    • Jul 2004
    • 7045

    #91
    Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

    Color me skeptical. The changes look good, but I refuse to be sucked in like I have been every other year. Every year on next gen we've all raved about how good it looks and how big of a change it is and then 5 days after launch we all come here disappointed. The new animations and locomotion looks good, but I'll reserve final judgement until we all are playing it.
    Check out my Tampa Bay Buccaneers CFM Thread.

    You too can be a 5* recruit at FSU.......

    Originally posted by TwelveozPlaya21
    add worthless Xavier Lee to that list..
    Originally posted by MassNole
    CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

    Comment

    • BroMontana82
      Support Sim
      • Nov 2004
      • 2225

      #92
      Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

      Originally posted by callmetaternuts
      Color me skeptical. The changes look good, but I refuse to be sucked in like I have been every other year. Every year on next gen we've all raved about how good it looks and how big of a change it is and then 5 days after launch we all come here disappointed. The new animations and locomotion looks good, but I'll reserve final judgement until we all are playing it.
      true. this is how it is for most sports games these days with 1 year cycles...a lot of hype then disappointment by the sim community. everyone should expect 1-2 patches too.

      Comment

      • noplace
        MVP
        • Jul 2004
        • 2118

        #93
        Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

        Meh... Looks better, running animations looks alot better but something still feels to EA about those vids. I'll wait for actual gameplay before getting over exited. Concerned about those canned slips & missed tackles. Who are the guys they have motion cap the running animations? Are they athletes? Hope they have more wrap tackles in this game. Really wanna see what they've done with the LOS. Looks improved but some of yall take it to far.
        PSN: Somo23P



        Nebraska Cornhuskers
        Washington Redskins
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        • Rashad19
          Pro
          • May 2008
          • 525

          #94
          Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

          Wow nice addition to the game...I'm really looking forward to seeing more gameplay videos to see the upgraded locomotion system in action. NCAA11 appears to be strides in the right direction!

          Comment

          • Valdarez
            All Star
            • Feb 2008
            • 5075

            #95
            Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

            Originally posted by TheCreep
            Valderez, you noticed the same thing I did. There's a noticeable difference in the shoulder movement of the running animation. Looking good so far.

            Oh, and the spin move isn't really new, its the one from Madden 10, you just don't see it often. Actually, now that I think about it, its in NCAA 10 also. Correct me if I'm wrong.

            I'm looking forward to it. Momentum is what I've been waiting on.
            Exactly, in past versions the shoulder was locked in place which is a lot of what led the long running animations towards looking robotic. The running animations definitely look better from the side view.

            I hadn't even planned on buying NCAA 2011 used this year as NCAA 2010 was so utterly bad. I'll wait for reviews, and if the locomotion is working well, and the DB's are playing inside/outside coverage properly, and the passing archs / speeds are corrected, then I'll upgrade it to a hesitant used buy.

            On a side note, I wonder how they are able to make the animations look smooth during the video? When I play on the console, there's a rendering problem resulting in missing frames unless you play it very slow during a replay at which point it is smooth as all get out. Any ideas on this guys? Think it's a build machine, hence more power & no loss in rendering?
            Follow Me On Twitter: http://twitter.com/Valdarez
            Read My Blog - Vision Is Everything

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            • kindella2
              Rookie
              • Jul 2008
              • 449

              #96
              Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

              Looking better and better. I like both the info and vids.
              Comeback can happen...thanks to EA Sports!

              Comment

              • BooShay
                Banned
                • Oct 2009
                • 690

                #97
                Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                Miami gunna be fun to play with this year

                Comment

                • michfan16
                  Rookie
                  • Feb 2009
                  • 293

                  #98
                  Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                  nice

                  Comment

                  • BigFan77
                    Madden Art Director
                    • Mar 2009
                    • 79

                    #99
                    Originally posted by Valdarez
                    Exactly, in past versions the shoulder was locked in place which is a lot of what led the long running animations towards looking robotic. The running animations definitely look better from the side view.

                    I hadn't even planned on buying NCAA 2011 used this year as NCAA 2010 was so utterly bad. I'll wait for reviews, and if the locomotion is working well, and the DB's are playing inside/outside coverage properly, and the passing archs / speeds are corrected, then I'll upgrade it to a hesitant used buy.

                    On a side note, I wonder how they are able to make the animations look smooth during the video? When I play on the console, there's a rendering problem resulting in missing frames unless you play it very slow during a replay at which point it is smooth as all get out. Any ideas on this guys? Think it's a build machine, hence more power & no loss in rendering?
                    Valdarez,

                    I’m the Art Director on NCAA11 and new to the forums.

                    The animations were captured straight from the console. There’s no magic there. You’ll be able to see the game like this on your console as well.

                    The game captures are not hacked in any way. We feel the game is looking outstanding and are showing the game in its true form.

                    On another the note. The Arkansas face mask is correct in game. I’ll post some screen shots later this week showing the correction as well as all available facemasks for this cycle.

                    Jean Adams

                    Comment

                    • da ThRONe
                      Fire LesS Miles ASAP!
                      • Mar 2009
                      • 8528

                      #100
                      Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                      Originally posted by BigFan77
                      Valdarez,

                      I’m the Art Director on NCAA11 and new to the forums.

                      The animations were captured straight from the console. There’s no magic there. You’ll be able to see the game like this on your console as well.

                      The game captures are not hacked in any way. We feel the game is looking outstanding and are showing the game in its true form.

                      On another the note. The Arkansas face mask is correct in game. I’ll post some screen shots later this week showing the correction as well as all available facemasks for this cycle.

                      Jean Adams
                      I'm interested in seeing all the facemask for the game this year. I'm sure its probably going to cause a riot though when they dont show the "Percy Harvin" facemask.
                      Last edited by da ThRONe; 04-06-2010, 01:53 PM.
                      You looking at the Chair MAN!

                      Number may not tell the whole story ,but they never lie either.

                      Comment

                      • BtothejizA
                        Rookie
                        • May 2008
                        • 324

                        #101
                        Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                        Yes! Taking my advice and copying Madden like old times.

                        Comment

                        • Valdarez
                          All Star
                          • Feb 2008
                          • 5075

                          #102
                          Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                          Originally posted by BigFan77
                          Valdarez,

                          I’m the Art Director on NCAA11 and new to the forums.

                          The animations were captured straight from the console. There’s no magic there. You’ll be able to see the game like this on your console as well.

                          The game captures are not hacked in any way. We feel the game is looking outstanding and are showing the game in its true form.

                          On another the note. The Arkansas face mask is correct in game. I’ll post some screen shots later this week showing the correction as well as all available facemasks for this cycle.

                          Jean Adams
                          After years of EA developers claiming they don't see anything wrong with the rendering, you'll have to forgive me if I don't believe it until I see it.

                          I played APF2K8 for years, and it had very smooth animations, and it was always jarring coming back to NCAA or Madden and seeing the 'jittery' effect to the animations in the EA Sports games. I was actually surprised when I put the running animations video together at how smooth the NCAA/Madden animations were when played in slow motion via the instant replay feature. This conversation became very confusing, because EA would always say the replays were only 30 FPS and the game itself was 60 FPS, yet the game constantly looked worse when in motion from a fluidity standpoint when compared to the instant replay in slow motion.

                          1) Prior to the new locomotion system, did you notice rendering problems? Many fans typically referred to it as a 'jittery' look to the animations.
                          2) Did the new locomotion system fix the jittery problem with rendering? Was the rendering system upgraded? Another fix? Or will the rendering be the same as prior versions?
                          3) Side Note - Has the foot plant / body touch points relative to the field been solved? The videos tend to give the impression it has been solved (huge fix/change there IMHO).
                          Last edited by Valdarez; 04-06-2010, 10:35 AM.
                          Follow Me On Twitter: http://twitter.com/Valdarez
                          Read My Blog - Vision Is Everything

                          Comment

                          • TreyIM2
                            MVP
                            • Apr 2009
                            • 1424

                            #103
                            I can't get enough of this vid. Musta watched it over 20 times since yesterday. Loving the leans, "the flailing off hand", which is something I directly posted to EA for Madden improvements after Madden 10 came out last year, and just all around more organic looking animations of ball carriers.

                            Looking at this vid, I do NOT think I'm looking at an EA Sports football game, FOR ONCE! Nice BUT what concerns me is the slipping defender animation. Not sure if my memory is on point but wasn't that over used in NCAA 10? I don't have my NCAA 10 anymore and I could be wrong but that seems to stick out in my memory. I hope they keep that to a minimum, this year.

                            I also like what I read about how momentum will work in context of the controller. This sounds like we're going to have to re-learn, a bit, how we play NCAA Football. I LIKE THAT!! I remember when Madden 2001 came out for the PS2 and how they implemented momentum, then. Needed work but it was a step in the right direction. Now that EA has better consoles to work with, momentum should REALLY be on point, now...or at least in NCAA/Madden 12. Lol.

                            Oh, I'm also wondering how well this will fit in with the "Pro-Tak 2.0" they will be using in NCAA 11 because Pro-Tak in Madden 10, more times than not, looked akward although I LOVED the fact that they at least FINALLY implemented REAL gang tackling. The new momentum tech should really make the "new" Pro-Tak function well...so I hope.

                            I was already amped for this game prior to this announcement and vid and NOW, I don't know what to do with myself....except go play Madden 10 while waiting for my clothes to dry....or even download the NCAA 10 demo, AGAIN, and just get into that college atmosphere train of thought.
                            Just cuz you pour syrup on ish....

                            Comment

                            • Valdarez
                              All Star
                              • Feb 2008
                              • 5075

                              #104
                              Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                              Originally posted by TreyIM2
                              I can't get enough of this vid. Musta watched it over 20 times since yesterday. Loving the leans, "the flailing off hand", which is something I directly posted to EA for Madden improvements after Madden 10 came out last year, and just all around more organic looking animations of ball carriers.

                              Looking at this vid, I do NOT think I'm looking at an EA Sports football game, FOR ONCE! Nice BUT what concerns me is the slipping defender animation. Not sure if my memory is on point but wasn't that over used in NCAA 10? I don't have my NCAA 10 anymore and I could be wrong but that seems to stick out in my memory. I hope they keep that to a minimum, this year.

                              I also like what I read about how momentum will work in context of the controller. This sounds like we're going to have to re-learn, a bit, how we play NCAA Football. I LIKE THAT!! I remember when Madden 2001 came out for the PS2 and how they implemented momentum, then. Needed work but it was a step in the right direction. Now that EA has better consoles to work with, momentum should REALLY be on point, now...or at least in NCAA/Madden 12. Lol.

                              Oh, I'm also wondering how well this will fit in with the "Pro-Tak 2.0" they will be using in NCAA 11 because Pro-Tak in Madden 10, more times than not, looked akward although I LOVED the fact that they at least FINALLY implemented REAL gang tackling. The new momentum tech should really make the "new" Pro-Tak function well...so I hope.

                              I was already amped for this game prior to this announcement and vid and NOW, I don't know what to do with myself....except go play Madden 10 while waiting for my clothes to dry....or even download the NCAA 10 demo, AGAIN, and just get into that college atmosphere train of thought.
                              Ian had said they targeted it for M10, but couldn't get it in. It's nice to see Madden / NCAA getting the same features in the same year. Sounds like they are finally starting to use the same code base at some level, which they really should have been doing from day one. Base code base for football, and then configure it for each genre (NFL, NCAA, Arena, etc...). The animations they highlighted definitely looked slick. It's going to be interesting to see gameplay vids coming out to see how momentum is actually implemented.

                              One of the things I really liked hearing about was they hand on the back. I hate the animation where the ball carrier runs into the back of a blocker and just runs in place. That's so annoying, especially since this hasn't been a problem in 2K games for awhile. Momentum, acceleration, decelleration, cuts, and the like are a long time coming to NCAA/Madden. Lets hope they got it right.
                              Last edited by Valdarez; 04-06-2010, 11:53 AM.
                              Follow Me On Twitter: http://twitter.com/Valdarez
                              Read My Blog - Vision Is Everything

                              Comment

                              • JerseySuave4
                                Banned
                                • Mar 2006
                                • 5152

                                #105
                                Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

                                Originally posted by BigFan77
                                Valdarez,

                                I’m the Art Director on NCAA11 and new to the forums.

                                The animations were captured straight from the console. There’s no magic there. You’ll be able to see the game like this on your console as well.

                                The game captures are not hacked in any way. We feel the game is looking outstanding and are showing the game in its true form.

                                On another the note. The Arkansas face mask is correct in game. I’ll post some screen shots later this week showing the correction as well as all available facemasks for this cycle.

                                Jean Adams
                                Jean, welcome to the boards. Things are look good so far. I noticed you said the Arkansas face mask is correct, how about the Iowa facemask? Ion helmets? Dreadlocks? The ball actually spinning when in the air? QB throwing motions? Just a simple yes or no if those things have been fixed or adjusted would answer a lot of questions people have towards certain art department features although the QB throwing motions would seem to fall under the same category as those that handled the locomotion so that might not be your department.

                                Either way, this year's game compared to last looks like night and day. Keep up the good work.

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