NCAA Football 11 Blog: Real Assignment AI
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Re: NCAA Football 11 Blog: Real Assignment AI
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Re: NCAA Football 11 Blog: Real Assignment AI
Still on the fence, especially after hearing about all this offense. I'd hate to have a repeat of "wide open gameplay" BUT, BUT, I am very excited to hear the blocking is fixed, and that the CPU will finally have a run game.
If we can still play defense, this might be a goComment
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Re: NCAA Football 11 Blog: Real Assignment AI
For everyone wondering if the Defense has a chance this year. Here is CDJ's response from the CD. And mods if Im not susposed to post this then you can delete the post.
Originally Posted by kwizzy
CDJ, JB, gschwendt... can we get some of your thoughts on this stuff?
This is one of the big features I was waiting to finally come out. At the CE, the only person who had really big rushing days was Shopmaster using Alabama, but they have a strong OL and RB stable.
What this really does at its core is eliminate the confusion at the point of attack that existed in the past. That goes for not only for handling a lot of defenders in the box committed to stop the run, but even pass defenses versus the run.
In the games I played, running Dime, 3-3-5, etc. did not shut down the run like it did in 10 (or any previous edition for that matter); it seemed like I was gashed when facing power sets. It took running 4-3, Nickel, 5-2, 4-4 to keep their run game in check.
Who knows what people online will come up with, but I don't think the run game will be overpowering (part of that belief ties into an unannounced feature).
Along with locomotion, it felt like it took smart defensive playcalling (recognizing offensive personnel) and smart/safe strategy to win (ie: don't attempt to hit stick if you are the last line of defense, go for the tackle).Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
Okay, I surrender.That actually does look really good. If the game plays as smooth as it looks, then I will pick it up this year. I will decide when I play the demo.
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Re: NCAA Football 11 Blog: Real Assignment AI
lol...between this video and the offensive styles video I'm like the rabbit on the cereal commercial.Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
I wish we could have 1 blog or feature posted without someone following it up with the "Should have been in the game already" BS.
I can't believe the amount of out of work game programmers that come to OS to post what should and shouldn't be in a game.
I knew there was a reason I stay away from the general population nowadays... guess it's good to get a reminder once and awhile.
Anyways I'm not a game programmer and this looks really nice. Still see suction blocking but I've come to the conclusion this game engine probably can't be used without suction blocking.
In any case the blocking looks very nice especially for a VIDEO GAME.
But this REALLY should have been in the game already. It's fundamental football mechanics...not some brand new revolutionary feature (like I will give credit to NCAA for the great online dynasty mechanic)."Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
i'm getting sucked in again...Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
....Thank you!!Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
For everyone wondering if the Defense has a chance this year. Here is CDJ's response from the CD. And mods if Im not susposed to post this then you can delete the post.
Originally Posted by kwizzy
CDJ, JB, gschwendt... can we get some of your thoughts on this stuff?
This is one of the big features I was waiting to finally come out. At the CE, the only person who had really big rushing days was Shopmaster using Alabama, but they have a strong OL and RB stable.
What this really does at its core is eliminate the confusion at the point of attack that existed in the past. That goes for not only for handling a lot of defenders in the box committed to stop the run, but even pass defenses versus the run.
In the games I played, running Dime, 3-3-5, etc. did not shut down the run like it did in 10 (or any previous edition for that matter); it seemed like I was gashed when facing power sets. It took running 4-3, Nickel, 5-2, 4-4 to keep their run game in check.
Who knows what people online will come up with, but I don't think the run game will be overpowering (part of that belief ties into an unannounced feature).
Along with locomotion, it felt like it took smart defensive playcalling (recognizing offensive personnel) and smart/safe strategy to win (ie: don't attempt to hit stick if you are the last line of defense, go for the tackle).Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
THAT was an IMPRESSIVE video. If this is all balanced out and everything can be countered on both sides of the ball properly with personnel and play calling, this game is gonna be nice.
That was the best video coming from EA in a long time.Comment
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Re: NCAA Football 11 Blog: Real Assignment AI
I'm wondering if this will be the same for the Shotgun Zone Read plays too? Or if the DEs are only programmed to read the ball in the Triple Option?
The Zone Read is a staple play in a lot of forms of the spread, so it's pretty important that they got it right if they really want to have teams play realistically in the game.Comment
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