Your New UFC / WWE THQ Community Manager

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  • THQ Tank
    WWE / UFC Community Manager
    • May 2010
    • 24

    #1

    Your New UFC / WWE THQ Community Manager


    What's up guys (and gals)

    My name is "THQ Tank", or just Tank as I'd prefer. Your new Official WWE / UFC Community Manager, coming to you straight from the former heart of EA as the previous Command & Conquer Community Manager for the last 6+ years, now here at THQ. I'm quite the seasoned Community Manager with a heavyweight belt of experience and great friends with "Marcus", were each others inspiration, now we work together, not a bad gig.

    I was recently presented a golden opportunity to come tackle this fighting community for THQ and finally give them, and more importantly the dev team(s) and community a voice they absolutely deserved.

    If you missed my intro on our official UFC boards, check out the sticky thread here:

    Syair Singapore menghadirkan syair Singapore terakurat yang memberikan hasil prediksi dari pasaran togel singapore ternama hari ini


    While I am a huge proponent of being communicative and loyal to our “homeland”, my equal priority and “mantra” as a Community Manager is engaging and interacting with our external hardcore community, you guys who generally have some of the most constructive ideas and feedback around. Not to mention, you'll slam me down like a 10-story building falling flat on my face if I don't listen all around, so trust me, been doing this for 6+ years, you have a voice you can trust which will be heard by the dev team, and will also talk back. I'm a nice guy, no worries. And I like to bang down doors.

    Concerning UFC 2010, the update I posted yesterday in General Discussion and the first blog on our official site

    Syair Singapore menghadirkan syair Singapore terakurat yang memberikan hasil prediksi dari pasaran togel singapore ternama hari ini


    …really encompasses the heart of the matters at the moment. I assure you, myself and the dev team are reading all over, I also just need a little bit of breathing room to get my chops down and around the entire community outside the official boards, so thanks for understanding. There are some specific gameplay issues being addressed in that post, and a myriad of others being worked on by the team. While I'm new to the community, I feel your pain on Super CAF's.

    I absolutely want to engage with you guys as frequent as possible, so expect to hear from me frequently. I will falter at times, not be here every hour or day, I'm human and am currently Community Manager of BOTH WWE and UFC, and also the main point of contact in the THQ building establishing this, so, please allow me a little breathing room. I came from EA, I know what community management is all about, and I intend to give THQ that same desire and passion so the UFC/WWE games and community get the voice and dedication they have deserved for quite some time.

    Glad to be here, and I'll be collecting as much feedback so we can shape up UFC 2010, namely the critical issues right now. I'm also here to have fun, cause, i'm a gamer to, and a massive Bay Area sports fans. GO Giants! LA Galaxy fan as well, my only allegiance to the Los Angeles area. I'm a San Francisco native, my blood runs deep with the orange and black. And Shogun is the man.

    Cheers,

    Tank
  • Stumbleweed
    Livin' the dream
    • Oct 2006
    • 6279

    #2
    Re: Your New UFC / WWE THQ Community Manager

    Glad to have you here!
    Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

    Comment

    • DavonBrown
      MVP
      • Oct 2008
      • 1484

      #3
      Re: Your New UFC / WWE THQ Community Manager

      Welcome!
      Can you specify some gameplay elements that you guys are working on?

      Comment

      • THQ Tank
        WWE / UFC Community Manager
        • May 2010
        • 24

        #4
        I'm not usually a copy-paste guy, but this is the best I can deliver, from my post on the forums, yes...copy-pasted

        Top critical issues such as Super CAF's with respect to point distribution methods, Lyoto's instant-takedown (and all others like it), omoplata submission cancel that returns fighters to standing, are all being heavily looked in to by the dev team right now with the right assessments and fixes necessary. And that's just the tip of the iceberg amongst many other fine-tuning/technical issues being delved into thanks nearly 100% to your continued community feedback. Regarding these fixes, I will keep you posted on their status in as much as possible so you can start to gauge when they'll be made available. Please keep your eyes posted on the forums for continued support updates.

        Comment

        • THQ Tank
          WWE / UFC Community Manager
          • May 2010
          • 24

          #5
          Re: Your New UFC / WWE THQ Community Manager

          And of course the networking, lag, online issues, also noted in my massive update yesterday.

          Comment

          • LingeringRegime
            Hall Of Fame
            • Jun 2007
            • 17089

            #6
            Re: Your New UFC / WWE THQ Community Manager

            Welcome to the family. I hope that the Flash KO's can be reduced, and the decisions increased for offline play.

            Comment

            • sb24
              MVP
              • Dec 2008
              • 3165

              #7
              Re: Your New UFC / WWE THQ Community Manager

              We are glad to have you. I hope you find that we can be very constructive with complaints with some very indepth insite. Most of the guys on this site are all about realism.

              Comment

              • sportznut02
                The buzz is palpable now!
                • Dec 2004
                • 8064

                #8
                Re: Your New UFC / WWE THQ Community Manager

                Welcome, it`s good to hear that they are working away on things.
                Saturday Night Lights NCAA 14 Sim OD for PS3

                Comment

                • Stumbleweed
                  Livin' the dream
                  • Oct 2006
                  • 6279

                  #9
                  Re: Your New UFC / WWE THQ Community Manager

                  Originally posted by DEFTFUNDAMENTALZ
                  Welcome to the family. I hope that the Flash KO's can be reduced, and the decisions increased for offline play.
                  Probably better to say "reduce number of KOs overall", as the problem isn't actual Flash KOs (like 1 minute into the fight with minimal damage kind of thing), but rather that such a high percentage of fights end in KOs, especially against the Captain Insano CPU, which flies in throwing bombs every time no matter who it is. There should be a higher percentage of TKOs, subs, and decisions than KOs, but it's definitely in the 50%+ KO range, at least in my experience on Expert. It's kinda ridiculous when someone like Hazelett, who doesn't have much of a striking game to speak of can still KO someone in the 2nd round on a regular basis...
                  Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

                  Comment

                  • Flightwhite24
                    Hall Of Fame
                    • Jul 2005
                    • 12094

                    #10
                    Re: Your New UFC / WWE THQ Community Manager

                    Always a good think when a Dev/Community Manager chimes in to let us all know that they are listening to some of our displeasures with a product. Thanks a million. If only the College B-ball game devs had done this Yeah had to sneak that in. Peace fellows and yes since yesterday for me the online has been a lot better.
                    The poster formerly know as "FLIGHTWHITE"

                    Comment

                    • LingeringRegime
                      Hall Of Fame
                      • Jun 2007
                      • 17089

                      #11
                      Re: Your New UFC / WWE THQ Community Manager

                      Originally posted by Stumbleweed
                      Probably better to say "reduce number of KOs overall", as the problem isn't actual Flash KOs (like 1 minute into the fight with minimal damage kind of thing), but rather that such a high percentage of fights end in KOs, especially against the Captain Insano CPU, which flies in throwing bombs every time no matter who it is. There should be a higher percentage of TKOs, subs, and decisions than KOs, but it's definitely in the 50%+ KO range, at least in my experience on Expert. It's kinda ridiculous when someone like Hazelett, who doesn't have much of a striking game to speak of can still KO someone in the 2nd round on a regular basis...
                      Yeah, you're right. On advanced I am having a helluva time getting to the third round. Pretty frustrating right now, but I am glad the Tank is here to get some feedback.

                      By the way love your midnight release website Stumble.

                      That is the reason I avoid those things like the plague.

                      Comment

                      • jeremym480
                        Speak it into existence
                        • Oct 2008
                        • 18198

                        #12
                        Re: Your New UFC / WWE THQ Community Manager

                        Welcome Tank! I love this game. UFC 10 is solid as is, despite it's issues. I'm confident that you guys will rectify the problems with a patch in a timely manner so that everyone can enjoy the game as much as I do.

                        I'm looking forward to hearing from you again soon.
                        My 2K17 Boston Celtics MyLeague

                        Alabama Crimson Tide
                        Green Bay Packers
                        Boston Celtics

                        New Orleans Pelicans

                        Comment

                        • SA1NT401
                          Banned
                          • Sep 2007
                          • 3498

                          #13
                          Re: Your New UFC / WWE THQ Community Manager

                          Drop the amount of KOs overall by about 50-60% and i will gladly give this game another chance.

                          Over 70+ fights in career and exhibition and only ONE has gone to a decision....and that was mainly due to me running away for 15 mins .

                          Decisions are a part of the game.....But in 10 they are non-existant.

                          Good your addressing the lag....

                          Comment

                          • Jukeman
                            Showtime
                            • Aug 2005
                            • 10955

                            #14
                            Re: Your New UFC / WWE THQ Community Manager

                            Niiiiice,

                            Welcome to OS

                            Oh ant to piggy back on The KO's, I would say reduced the KO rate and raise the TKO rate(rock moment) or do something with the stamina..

                            Anything but the solution that we had for last year's game
                            (seem like they made the strikes too weak)
                            Last edited by Jukeman; 05-28-2010, 04:31 PM.

                            Comment

                            • eeyor
                              Rookie
                              • Nov 2008
                              • 206

                              #15
                              Re: Your New UFC / WWE THQ Community Manager

                              Welcome on board

                              Comment

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