Pitch speed.
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Pitch speed.
What do you use?6700%1510%120%230%1240%55 (default)0%2160%370%180%390%2100%2Tags: None -
Re: Pitch speed.
8, just right for meGrinders 12 Online Franchise -Currently in Third Season, New York Giants - Season 1 Super Bowl runner up. Season 2 Super Bowl ChampionComment
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Grinders 12 Online Franchise -Currently in Third Season, New York Giants - Season 1 Super Bowl runner up. Season 2 Super Bowl ChampionComment
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Re: Pitch speed.
I just got this game about 2 weeks ago. I have pitch speed set at 1, although I really haven't found a good one yet. I'm usually way ahead of the slow stuff, and too late on the fast stuff.
I would say it's because of age, but I've never had a good eye. I remember playing with a friend of mine 15+ yrs ago who'd strike me out using only pitch outsComment
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Re: Pitch speed.
I've swung at my fair share of pitchouts.Comment
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Re: Pitch speed.
pitchouts ? lol, cool... i never did one of those... i've swung for some real high fastballs, and been ahead on some offspeed stuff that when the show mo comes on it's so far ahead of the ball, you dont see it in real life.Comment
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Re: Pitch speed.
I wonder what speed give us the most realistic representation. If we timed a 95 MPH fast ball from the time it left the pitchers hand until the time it hit the catcher's mit, how long would that be? Does the default pitch speed give use the most realistic representation?Comment
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Re: Pitch speed.
I wonder what speed give us the most realistic representation. If we timed a 95 MPH fast ball from the time it left the pitchers hand until the time it hit the catcher's mit, how long would that be? Does the default pitch speed give use the most realistic representation?
Either way, I don't think we can measure it accurately anyway. We're talking about fractions of seconds being the difference between completely accurate and completely off. I think the margin of error of using a stop watch would have a window too large to know if we're being accurate.Comment
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Re: Pitch speed.
I don't think I can react fast enough if it was true representation. I think Default is just fine for a video game with an adequate challenge.
Either way, I don't think we can measure it accurately anyway. We're talking about fractions of seconds being the difference between completely accurate and completely off. I think the margin of error of using a stop watch would have a window too large to know if we're being accurate.
You might not even need a stop watch either. You could probably just use whatever clock the video player has running with the video... well, as long as it was in small enough increments.Now, more than everComment
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