One concern I do have about simulation mode...

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #1

    One concern I do have about simulation mode...

    Is that I get that "scripted" feeling like I got in Live 10....

    I felt that, in order to maintain the great stats I was getting.....certain things were being predertimed to regulate it...After reading some of the devs comments on last years shooting, I believe this even more....

    Just makes me wonder with sim mode coming back...

    For what its worth though, the last game I played of 2ks with a sim mode (2k7) wasnt like this at all...
  • eko718
    MVP
    • Sep 2005
    • 2257

    #2
    Re: One concern I do have about simulation mode...

    Only one way to find out....

    Comment

    • youvalss
      ******
      • Feb 2007
      • 16601

      #3
      Re: One concern I do have about simulation mode...

      I can't see any other way to get sim stats. I mean, unless there is some new AI technology that is 10 times smarter than what we're used to. With all the tendencies and sliders, it's still not up to the level where the CPU really "understands" what sim stats means. That's the way I see it.

      If I'm totally wrong, feel free to correct me...
      My Specs:

      ZX Spectrum
      CPU: Z80 @ 3.5 MHz
      GPU: Monochrome display
      RAM: 48 KB
      OS: Sinclair BASIC

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #4
        Re: One concern I do have about simulation mode...

        Originally posted by youvalss
        I can't see any other way to get sim stats. I mean, unless there is some new AI technology that is 10 times smarter than what we're used to. With all the tendencies and sliders, it's still not up to the level where the CPU really "understands" what sim stats means. That's the way I see it.

        If I'm totally wrong, feel free to correct me...
        Naw, I can totally understand that, I was wondering the same thing ....but at the same time, like I said....in 2k7 the sim level felt "right"...and I still had pretty sim stats even on default HOF. I felt I made my good shots, and missed my bad ones....

        Comment

        • youvalss
          ******
          • Feb 2007
          • 16601

          #5
          Re: One concern I do have about simulation mode...

          Well, seems like 2K7 was a once-in-a-lifetime game...so not sure if we can ever go back to it.
          My Specs:

          ZX Spectrum
          CPU: Z80 @ 3.5 MHz
          GPU: Monochrome display
          RAM: 48 KB
          OS: Sinclair BASIC

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #6
            Re: One concern I do have about simulation mode...

            Originally posted by The 24th Letter
            Is that I get that "scripted" feeling like I got in Live 10....

            I felt that, in order to maintain the great stats I was getting.....certain things were being predertimed to regulate it...After reading some of the devs comments on last years shooting, I believe this even more....

            Just makes me wonder with sim mode coming back...

            For what its worth though, the last game I played of 2ks with a sim mode (2k7) wasnt like this at all...
            When playing the cpu in any sports game it is very hard to not get a scripted feel. That's the nature of these games. CPU needs to run off code and it is very hard for it to replicate the human element of unpredictability. I've always wished that 2k had a real FG% mode that could be turned on/off similar to the Real FT% that they have.
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

            Comment

            • youvalss
              ******
              • Feb 2007
              • 16601

              #7
              Re: One concern I do have about simulation mode...

              Originally posted by NINJAK2
              When playing the cpu in any sports game it is very hard to not get a scripted feel. That's the nature of these games. CPU needs to run off code and it is very hard for it to replicate the human element of unpredictability. I've always wished that 2k had a real FG% mode that could be turned on/off similar to the Real FT% that they have.
              I may not understand the whole real FG% thing, but if I do - wouldn't it mean that it would be even more scripted, like there's not much effect to when you release the ball etc.?
              My Specs:

              ZX Spectrum
              CPU: Z80 @ 3.5 MHz
              GPU: Monochrome display
              RAM: 48 KB
              OS: Sinclair BASIC

              Comment

              • youvalss
                ******
                • Feb 2007
                • 16601

                #8
                Re: One concern I do have about simulation mode...

                I think it was NBA 2Night ot NBA 2Night 2002, that had pretty much real FG%. The problem was that you could stand all alone with your best shooter and miss 3 in a row...
                My Specs:

                ZX Spectrum
                CPU: Z80 @ 3.5 MHz
                GPU: Monochrome display
                RAM: 48 KB
                OS: Sinclair BASIC

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #9
                  Re: One concern I do have about simulation mode...

                  Originally posted by The 24th Letter
                  Is that I get that "scripted" feeling like I got in Live 10....

                  I felt that, in order to maintain the great stats I was getting.....certain things were being predertimed to regulate it...After reading some of the devs comments on last years shooting, I believe this even more....

                  Just makes me wonder with sim mode coming back...

                  For what its worth though, the last game I played of 2ks with a sim mode (2k7) wasnt like this at all...
                  It's actually the reverse of what you're thinking. Nothing is pre-determined, the game is just balanced differently across the different game styles and difficulties. With regard to shooting for example, on easier levels/game styles, defensive pressure might be less effective or the impact of user error might be dampened. As you move up the difficulty, you really need to earn your baskets. When you force a shot, you're more likely to miss. If you nail your shot timing, you're given a bigger reward... but if you're off, you get punished harder. Basically, the goal was to force users to execute better basketball as they increased the difficulty. Playing solid defense, working for good shots, running plays, etc. = wins.

                  Comment

                  • youvalss
                    ******
                    • Feb 2007
                    • 16601

                    #10
                    Re: One concern I do have about simulation mode...

                    That's great to hear!
                    My Specs:

                    ZX Spectrum
                    CPU: Z80 @ 3.5 MHz
                    GPU: Monochrome display
                    RAM: 48 KB
                    OS: Sinclair BASIC

                    Comment

                    • NINJAK2
                      *S *dd*ct
                      • Jan 2003
                      • 6185

                      #11
                      Re: One concern I do have about simulation mode...

                      Originally posted by youvalss
                      I may not understand the whole real FG% thing, but if I do - wouldn't it mean that it would be even more scripted, like there's not much effect to when you release the ball etc.?
                      I've sometimes felt youvalss that people could overide a person's rating in a particular shooting category and make them better than they really are in 2k(ex: people turning Jerryd Bayless into Larry Legend from three simply due to mastering his release point.). What I'm saying is if Bayless shoots 36% from three, U break the users release points into % sections. For example a perfect release gets a +2-3%(38%-39%) , good release (36%), slightly late (34%), etc, etc. (I forgot how the shooting windows breakdown). This also could help keep those shooting percentages in check. This way you are allowing the user to have an influence on the end result while keeping stats in check.
                      EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                      Comment

                      • youvalss
                        ******
                        • Feb 2007
                        • 16601

                        #12
                        Re: One concern I do have about simulation mode...

                        Well, I guess it's a conflict - control vs real stats. As always, "balance" is the key word. But would it let you have real stats and still feel that you're in control? time will tell...
                        My Specs:

                        ZX Spectrum
                        CPU: Z80 @ 3.5 MHz
                        GPU: Monochrome display
                        RAM: 48 KB
                        OS: Sinclair BASIC

                        Comment

                        • NINJAK2
                          *S *dd*ct
                          • Jan 2003
                          • 6185

                          #13
                          Re: One concern I do have about simulation mode...

                          Originally posted by youvalss
                          I think it was NBA 2Night ot NBA 2Night 2002, that had pretty much real FG%. The problem was that you could stand all alone with your best shooter and miss 3 in a row...
                          Kind of like Ray Allen in the NBA Finals youvalss. While that stinks for the user, that does actually happen from time to time. You would not have to make it mandatory, just optional like Real FT% is.

                          (youvalss)Well, I guess it's a conflict - control vs real stats. As always, "balance" is the key word. But would it let you have real stats and still feel that you're in control? time will tell...

                          That is the toughest thing about it and I agree with you 100%. I just think as 2k is now that perfect release equates to a huge jump in percentage like 6-7%. i think that is too high.


                          <!-- / message --><!-- sig -->
                          Last edited by NINJAK2; 08-19-2010, 08:55 PM.
                          EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #14
                            Re: One concern I do have about simulation mode...

                            Originally posted by Beluba
                            It's actually the reverse of what you're thinking. Nothing is pre-determined, the game is just balanced differently across the different game styles and difficulties. With regard to shooting for example, on easier levels/game styles, defensive pressure might be less effective or the impact of user error might be dampened. As you move up the difficulty, you really need to earn your baskets. When you force a shot, you're more likely to miss. If you nail your shot timing, you're given a bigger reward... but if you're off, you get punished harder. Basically, the goal was to force users to execute better basketball as they increased the difficulty. Playing solid defense, working for good shots, running plays, etc. = wins.
                            Thanks for the explanation Mike

                            Comment

                            • Teebone21
                              Banned
                              • Jul 2008
                              • 757

                              #15
                              Re: One concern I do have about simulation mode...

                              Originally posted by Beluba
                              It's actually the reverse of what you're thinking. Nothing is pre-determined, the game is just balanced differently across the different game styles and difficulties. With regard to shooting for example, on easier levels/game styles, defensive pressure might be less effective or the impact of user error might be dampened. As you move up the difficulty, you really need to earn your baskets. When you force a shot, you're more likely to miss. If you nail your shot timing, you're given a bigger reward... but if you're off, you get punished harder. Basically, the goal was to force users to execute better basketball as they increased the difficulty. Playing solid defense, working for good shots, running plays, etc. = wins.
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