NBA 2K11 Developer Insights: The Art of Passing - Operation Sports Forums

NBA 2K11 Developer Insights: The Art of Passing

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  • eDotd
    We ain't cool de la?
    • Jul 2006
    • 6297

    #106
    Re: NBA 2K11 Developer Insights: The Art of Passing

    Guys..

    Originally posted by Choops4Life
    I'm willing to answer your passing questions right now. If not, post one and I'll try my best to get back to you.
    Just an FYI for guys coming in here asking random calf sleeve & headband questions.

    Welcome, Zack. No mention of Ricky Davis in your introductory post? Good man.

    Originally posted by Con-Con
    Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
    Originally posted by trobinson97
    Mo is the Operator from the Matrix.

    Comment

    • Choops4Life
      NBA 2K Gameplay Producer
      • Aug 2010
      • 61

      #107
      Re: NBA 2K11 Developer Insights: The Art of Passing

      Originally posted by 23
      Welcome aboard Zach... Love the name man... I miss that series so much =(

      Can we ever get CH to come back??


      Ok you dont have to answer that one but anything is gravy.

      With all of the passing and such as was discussed earlier, does the defense have counters to balance out this stuff so that the passing and offense isnt so overpowering, especially in the post?
      Thanks for the welcome 23. Defense against passing? Definitely. AI players play passing lanes very intelligently so you have to be selective about your pass decisions. As a user, if you play tight defense on the receiver, often times a pass to this receiver will force a tough throw that could potentially take the receiver from his desired catch area. This includes passes when you're trying to thread the needle into the post. Passing in the post is not overpowering. Let's remember who you're passing with. Centers, Power Forwards. Pass ratings matter.

      Comment

      • elprez98
        MVP
        • Dec 2003
        • 4238

        #108
        Re: NBA 2K11 Developer Insights: The Art of Passing

        Ok first of all, Zack you deserve credit because I think you guys made the best B-Ball game to date in CH2k8.

        Now that's out of the way, we saw a lot of overhead passes in the video today. Are those going to be toned down more in the final build?

        BTW, I think you deserve a limo, you're a star!!!!
        Originally posted by My Wife
        "The Celtics only won because they have a magical elf playing for their team...."

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        • Choops4Life
          NBA 2K Gameplay Producer
          • Aug 2010
          • 61

          #109
          Re: NBA 2K11 Developer Insights: The Art of Passing

          Originally posted by Bornindamecca
          Welcome aboard, man. Here's some questions:

          When you fake a pass while moving, can you travel?

          Can you fake a pass and then shoot?

          Does speed affect the movement of your pass fake? Example: If you're walking on the perimeter, you might stop and plant for a pass fake. If you're trotting along the baseline, you are moving too fast to stop without traveling, so you have to get rid of the ball one way or another. If you're running full speed on the fast break, you might jump because your speed gives you more time in the air.

          What kinds of circumstances lead to bad passes?

          What kinds of circumstances lead to turnovers?

          In the situation of turnovers, can you describe the behavior of the ball? In past games, the ball either seemed to go out of bounds, or bounce directly into the hands of another player, rather than cause the burst of chaos that happens with a loose ball.

          Thanks man, and good luck.
          Fake Passing on the Move - You can't travel.

          You can fake a pass and then shoot, yes. Oh so nice

          We have pass fakes for all types of movement speeds.

          Bad pass circumstances include but are not limited to (honestly I can't remember them all. I'm not at the database or I'd list them all for you):
          - Deep passes
          - Thread needle
          - Perimeter
          - Perimeter covered
          - Pick & Roll
          - Double team
          - Cutter
          - Out of Post
          - Inbound
          - Fastbreak
          - Pass Out of Shot
          - Drive Pass

          Circumstances that lead to turnovers: Dumb passes

          Comment

          • domidomdomz
            MVP
            • Oct 2008
            • 1133

            #110
            Re: NBA 2K11 Developer Insights: The Art of Passing

            Originally posted by Choops4Life
            Hey wassup my fellow 2K comrades? This is Zach from 2K Sports and the author of the Insight in discussion. I'm very happy that you've taken the time to read the article and post comments. It seems as though we're still seeing eye to eye on the improvements and innovations that passing required for NBA 2K11. It's nearing 10:30pm, the wife is at work and the baby is asleep. This is MY time!!! I will often be here checking your posts, but if you're nerdy enough like me to be on here this late, I'm willing to answer your passing questions right now. If not, post one and I'll try my best to get back to you.

            A quick background: I'm originally from Iowa, I'm a Bulls/Chiefs/ISU Cyclones fan, I'm married and I have a 9.5 month old that is being recruited by all D1 schools for every sport known to man, I ran College Hoops for 3 years from 6 to 8 (oh do I ever miss thee), I love you guys, I love Wheat Thins and I hit the game winning three pointer in lunch ball today. That's about all you need to know about me for now.
            Welcome, sir. It's nice to have you 2KSports guys conversing with us here in the community.

            Question: About Pass Targeting,
            A lot of people are icon passers (myself included) and a lot of people are left stick + (A) button passers. The benefit of icon passing is that you always get who you aim for because youโ€™re determining it by a single button press. Why canโ€™t left stick passers get the same love? One of the first things we did with passing this year was completely wipe out our pass targeting system. There were too many variables added that only occasionally gave us what we wanted and it became too messy to work with. Pass targeting now relies almost solely on one thing and that is the direction your stick is pressed.
            From this paragraph, did you mean icon passing was also wiped out? Or I may have misunderstood the paragraph. And what do you mean by pass targeting now relies almost solely on the direction of your stick?

            Clarification from you will be highly appreciated. Thanks.
            Last edited by domidomdomz; 08-25-2010, 02:14 AM.
            Follow me on Twitter: @domidomdomz
            PSN ID: domidomdomz

            One's best success comes after their greatest disappointments

            Comment

            • Choops4Life
              NBA 2K Gameplay Producer
              • Aug 2010
              • 61

              #111
              Re: NBA 2K11 Developer Insights: The Art of Passing

              Originally posted by magicman32
              Is Icon passing controlled the same as 2k9 and 2k10 by tapping R1(PS3) to bring up the icons? Or do we have to hold a button to bring up the Icons?
              You can tap or hold.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66563

                #112
                Re: NBA 2K11 Developer Insights: The Art of Passing

                Originally posted by Choops4Life
                Thanks for the welcome 23. Defense against passing? Definitely. AI players play passing lanes very intelligently so you have to be selective about your pass decisions. As a user, if you play tight defense on the receiver, often times a pass to this receiver will force a tough throw that could potentially take the receiver from his desired catch area. This includes passes when you're trying to thread the needle into the post. Passing in the post is not overpowering. Let's remember who you're passing with. Centers, Power Forwards. Pass ratings matter.
                Yes sir... glad to have you aboard.

                ... Thanks for answering so quickly. Can't wait to try this out

                BTW, The old 2k basketball games, I hated playing against the super 2k teams against you guys on the roster lol

                Comment

                • Eman5805
                  MVP
                  • Mar 2009
                  • 3547

                  #113
                  Re: NBA 2K11 Developer Insights: The Art of Passing

                  Will the CP3's of the world get even sweet looking fake passes than the Joe Schmoes?

                  Also, will touch passes be more effective on fast breaks? And I'm afraid I can't recall from the Insight, but players can pass while in a full sprint without slowing down much right?

                  Comment

                  • Choops4Life
                    NBA 2K Gameplay Producer
                    • Aug 2010
                    • 61

                    #114
                    Re: NBA 2K11 Developer Insights: The Art of Passing

                    Originally posted by Altimus
                    So many Chicago fans on the 2K staff.

                    Welcome!
                    I grew up 3 hours from Chicago...about as close as you can get living in Iowa. Diehard Bulls fan, was a huge Bears fan until 90 (sorry, I saw Christian Okoye play when I was 10 and I jumped ship for life...Nigerian Nightmare...enough said). Bears are still #2 in my heart. Bulls though...through hard times and good times...always my team.

                    Comment

                    • Choops4Life
                      NBA 2K Gameplay Producer
                      • Aug 2010
                      • 61

                      #115
                      Re: NBA 2K11 Developer Insights: The Art of Passing

                      Originally posted by eDotd
                      Guys..



                      Just an FYI for guys coming in here asking random calf sleeve & headband questions.

                      Welcome, Zack. No mention of Ricky Davis in your introductory post? Good man.
                      It's Zach with an 'h', btw. Haha. And Ricky Davis had everything that you want in a baller. Points, assists, a pull-up jumper, defense, freakish athleticism. So maybe his deep jumper early was suspect and he had one bad blunder getting in the record books but Ricky was LEGIT!! Stats back it up...chances...he didn't get enough until his knees gave out 2 years ago. C'mon Son!! Watch the Ricky Davis youtubes and pay respect. (=

                      Comment

                      • infam0us
                        MVP
                        • Jan 2009
                        • 1609

                        #116
                        Re: NBA 2K11 Developer Insights: The Art of Passing

                        You guys might be joking but Ricky Davis was a beast in 2k9, especially on team up. Clippers were a threat.

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66563

                          #117
                          Re: NBA 2K11 Developer Insights: The Art of Passing

                          Ricky was legit, his mind wasnt right though.

                          Comment

                          • bearschicago
                            Pro
                            • Jul 2008
                            • 674

                            #118
                            Re: NBA 2K11 Developer Insights: The Art of Passing

                            Hey Zach just one question. Will there be lob passes into the post? What I mean is will the AI CPU front the post forcing users to decide if they want to throw a risky lob? I see players in the NBA front the post regularly throughout a game.

                            Some vids to show you what I mean:

                            <EMBED height=385 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/qindoQUtd40?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>

                            <EMBED height=385 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/wcvEP2wCywM?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>

                            <EMBED height=385 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/Zihz2EQpmvs?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>

                            I really enjoyed the insight btw.

                            Comment

                            • Choops4Life
                              NBA 2K Gameplay Producer
                              • Aug 2010
                              • 61

                              #119
                              Re: NBA 2K11 Developer Insights: The Art of Passing

                              Originally posted by domidomdomz
                              Welcome, sir. It's nice to have you 2KSports guys conversing with us here in the community.

                              Question: About Pass Targeting,


                              From this paragraph, did you mean icon passing was also wiped out? Or I may have misunderstood the paragraph. And what do you mean by pass targeting now relies almost solely on the direction of your stick?

                              Clarification from you will be highly appreciated. Thanks.
                              Icon Passing is definitely still there. Shoot man, that's how I play!! Pass targeting is a term we use when you're not using "icon passing". So I'm basically saying, if you have your left stick pointed in a direction when you press the pass button, you're going to throw the ball to the player that is in the closest line to that direction.

                              Comment

                              • Bornindamecca
                                Books Nelson Simnation
                                • Jul 2007
                                • 10922

                                #120
                                Re: NBA 2K11 Developer Insights: The Art of Passing

                                Thanks a lot, Zach. Great answers.
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