Nice to see some sim gameplay. Definitely a lot better than the other vids.
First thing that stands out to me is that outside of the ball handling the rest of the game is the polar opposite of smooth. Things just look really clunky. Animations and play in the paint is where things seem to really get ugly, the rebounding sequence on the Knicks' last offensive position was seriously something out of Live 95. A few guys jumping in unison with the same leaping animation. Jumpers seem weird, either too flat or the ball travels too fast to the rim. Probably a combination of the both.
I wish the Bucks user would have continued on his fastbreak chance (around the 1:10 mark I think) instead of pausing on the left wing and bringing the ball out. The transition game was non-existent in Live 10, woulda been nice to see what coulda happened on that possession.
The strengths of the game look like they'll remain the same from Live 10. Playcalling and running, spacing/rotations (Gallo's one dribble pullup with that much created space just doesn't happen in the other game) and half court play in general. I also liked that the on-ball defender (in non-user controlled moments) pressured the ball on the perimeter. In L10 the CPU would sag off too far no matter who the player was.
After Live '10 I figured Elite would be a day-one purchase for me but I don't think that's the case anymore, though the demo could change it. I'll probably pick it up used in Jan-Feb for a change of pace from the other basketball game. It looks like a positive start in some aspects (no more sucked in collisions in the paint is huge) but animations are going to need major, major work going forward. Also disappointing that some guys look off visually and that Gallo, Chandler, etc didn't get a signature jumper after it was way off in L10.
Thanks for posting the vid EA.
PLEASE tell me you're still not on that kick. For real man, why do you even come to the Elite forum?