NBA Elite 11 Demo Roundtable - Operation Sports Forums

NBA Elite 11 Demo Roundtable

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  • StankonYa
    Pro
    • Sep 2006
    • 910

    #121
    Re: NBA Elite 11 Demo Roundtable

    I also would like to say that i buy live and 2k every year because i always find something the other game does better.

    And after all the time i put in on this demo, i will buy this also. but see i'm a guy who likes to be challenged.....and when im playing with the Lakers, i feel like Ray Ray is really challenging me, even more so than Kobe, he's challenging me....my stick skills.
    And boy it feels good to bust that A....like when you know you should while Mr. Breem and the guys call the action.

    Those are the reasons why i will buy this game this year....... even though when i first played the Elite demo i seriously thought that Ashton Kutcher was going to pop out somewhere like hey " you've been punked" because i felt like i had just been punked.

    Devs please patch things up quick and if it's possible bring back the size up animations, more signature stuff.
    Last edited by StankonYa; 09-26-2010, 12:09 AM.

    Comment

    • The Truth 101
      Banned
      • Sep 2010
      • 23

      #122
      Re: NBA Elite 11 Demo Roundtable

      Originally posted by btrapp
      2k, probably. They seem to be good at introducing new concepts without alienating their fan base.
      I doubt it because every 2 player aniamation and sequenced animation will have to be removed and we know 2k have a lot of them.

      Comment

      • Kaanyr Vhok
        MVP
        • Aug 2006
        • 2248

        #123
        Re: NBA Elite 11 Demo Roundtable

        Originally posted by The Truth 101
        I doubt it because every 2 player aniamation and sequenced animation will have to be removed and we know 2k have a lot of them.

        You can use two player animations with physics reserved for collisions. They have to stop playing off of an assumed weakness. Who knows what 2k12 could plug into that new collision detection system? Thats the cheap cowardly way out. If EA wants the best basketball game they need to stop looking for the quick fix, quick buy, or panacea technology and appreciate game design for the complex craft that it is. They should assume that 2k12 will be an incredible game with remarkable physics, jaw dropping presentation and still believe they can top it. If they dont have that attitude they need to sit out a year.

        Comment

        • parkinson
          Rookie
          • Oct 2008
          • 142

          #124
          Re: NBA Elite 11 Demo Roundtable

          New control is no problem to me except subtle issues like delayed icon pass and offball pass to be initiated.

          Now I am supporting Devs direction. Literally it gives you "real-time" gameplay and it's amazing to have this kind of experience. I feel much more freedom on offense and defense than ever and at the same time i have a feeling like i have to be careful more to protect the ball and concentrate on an offender more. Very intense gameplay.

          I think the main reason the most ppl dislike the game is alot of unrealistic motion and lack of signature(maybe i could be wrong). They get feeling "WTF, this horrible motion. Why they are acting all the same?" at first and start to irritate "WTF, this weird control. I wanted turbo but why is it pass? What? No turbo? LOL" later and conclude "this game is suck and the worst ever made" finally.

          Devs've already said they didn't have time to handle motion and signature before the demo came out. Honestly I got a quasi-shock when i played the Demo at first time. But after getting used to new control, I realized by myself what Devs said about new direction in the board before.

          It could be said Elite 11 is a kind of experimental work and there are many issues but ppl who play the demo enough must admit there is amazing potential to be leveled up though year after year.

          Most people who are a bit conservative wanted a upgraded LIVE 10 with more natural animation and the same control scheme. But unfortunately to them, the dice has been thrown. There is no return. I hope we get more natural motion and signature next year to make them happy.

          Comment

          • StankonYa
            Pro
            • Sep 2006
            • 910

            #125
            Re: NBA Elite 11 Demo Roundtable

            Originally posted by Fngb3
            I really don't have a problem with needing to be vigilent in guarding the basketball. I think this is exactly the kind of thing we take for granted with 2K. There's nothing wrong with asking the player to make sure the ball stays out of reach of the defender. As you just said, when you relax the ball gets poked away.
            I do agree that it can be tiresome to have to dribble between your legs constantly, though. Maybe instead there can be a button that simply switches you into a guarded position with your body and non-dribbling hand out and between the ball and the defender. It can be the same button as post up but be context sensitive to the perimeter.

            I know we can post up anywhere on the floor and thats a good thing but I don't know maybe while out on the perimeter a tap puts you into/out of a guarded position (not all moves should be available to you while you're focusing on guarding the ball afterall), but Holding it down while on the perimeter puts you into the post up.

            I think it's correct as is to just tap the button when near the paint to post up, and that having to hold it that often could be annoying. But out on the perimeter where you will post up less often, having to hold it down wouldn't be so bad.
            Yeah i get what your saying but after a while things get tricky sort of speak and starts to look forced at times ,even when i'm not trying to force the action.

            Overall i miss the size up animation from nba live 10 and i think bringing it back here wouldn't be so bad.

            Comment

            • The Truth 101
              Banned
              • Sep 2010
              • 23

              #126
              Re: NBA Elite 11 Demo Roundtable

              Originally posted by Kaanyr Vhok
              Ive had Rondo ripped when I was just bringing the ball up facing the defender. It didnt matter what hand it was in. And it shouldnโ€™t because this isnโ€™t something you cant accomplish in one year or maybe even 10. Basketball players protect the dribble with very intuitive, and subtle skills that you cant possibly imitate with a controller unless you cheapen it to something like Maddenโ€™s protect the ball function. I have another idea that might be more complex but still nothing like real life and even then on ball steals on a PG should be rare when you are just bringing it up one on one.

              Its stuff like that, that cheapens the team game. If the PG has to do through the leg and around the back dribbles to protect the ball at risk of it getting stolen how are you going to run an offense without something that looks like an And1 game? That was one of the main beefs with 2k10 online was that I couldnโ€™t play a slow paced game and run plays because in increased the risk of on ball steals.
              I have no problem with this, its called protecting the ball with your body like dribbling the ball in your right hand with the left side of your body facing your defender. Of course if you do dribble moves in the face of your defender his chances of stealing the ball is higher.

              Comment

              • The Truth 101
                Banned
                • Sep 2010
                • 23

                #127
                Re: NBA Elite 11 Demo Roundtable

                Originally posted by parkinson
                New control is no problem to me except subtle issues like delayed icon pass and offball pass to be initiated.

                Now I am supporting Devs direction. Literally it gives you "real-time" gameplay and it's amazing to have this kind of experience. I feel much more freedom on offense and defense than ever and at the same time i have a feeling like i have to be careful more to protect the ball and concentrate on an offender more. Very intense gameplay.

                I think the main reason the most ppl dislike the game is alot of unrealistic motion and lack of signature(maybe i could be wrong). They get feeling "WTF, this horrible motion. Why they are acting all the same?" at first and start to irritate "WTF, this weird control. I wanted turbo but why is it pass? What? No turbo? LOL" later and conclude "this game is suck and the worst ever made" finally.

                Devs've already said they didn't have time to handle motion and signature before the demo came out. Honestly I got a quasi-shock when i played the Demo at first time. But after getting used to new control, I realized by myself what Devs said about new direction in the board before.

                It could be said Elite 11 is a kind of experimental work and there are many issues but ppl who play the demo enough must admit there is amazing potential to be leveled up though year after year.

                Most people who are a bit conservative wanted a upgraded LIVE 10 with more natural animation and the same control scheme. But unfortunately to them, the dice has been thrown. There is no return. I hope we get more natural motion and signature next year to make them happy.
                I feel the same way bro and I think a lot more people is going to realize where this game is headed.

                Comment

                • junot18
                  Banned
                  • Sep 2010
                  • 17

                  #128
                  Re: NBA Elite 11 Demo Roundtable

                  Originally posted by sportyguyfl31
                  This is nonsense.

                  Jack up the difficulty, and try to just freestyle your way around the court, or hop/euro/gather in traffic.

                  IF you do a move, out of context, it SHOULD look bad. That's the price for not knowing what you are doing.

                  There isnt a single basketball move in this game that you cannot perform.

                  Its up to you to input it, and do it in the right context, and if you fail, its your own fault.

                  I'm pretty much convinced that there are a few posters who havent played a single second of the demo, and are just parroting what they read, or see in a youtube video, without learning the game for themselves.
                  Well I played it and guess what? This game sucks. Are you a dev? Seems like you are to me. This game is absolutely horrible and only a person with a deep, emotional attachment can disagree with that. Not saying you aren't entitled to your own opinion but dude, cmon......the consensus is in: this game blows chunks.

                  Comment

                  • Blak_Baki_Hanma
                    Rookie
                    • Sep 2009
                    • 69

                    #129
                    Ultimate, EA came to Sim Nation with a fantasy game... two, actually.
                    Shouldn't take much to understand why it's not well received.
                    Some of the simpler questions are:
                    1. What was the point of the nba license if there's no player differentiation?
                    2. Why the deviation from the Live 10 foundation?
                    3. Why deliver two non-authentic basketball titles in one package?... both games have nba licensing... neither display real-world basketball recreations or scenarios.

                    I'm not sure what the expected reaction was when Elite is so outlandishly exaggerating the laws of physics and more closely resembles Jams than a simulation. Should anyone be able to hop step from beyond the arc and then take off (from a two-foot gather) from the foul line?

                    Why are the players weightless? (Regardless of size or position)

                    Why claim "Total Control"... but remove user input for sprinting?

                    Why not test for 3pt glitches after 3pointers destroyed Live 10's playability?

                    Why the buzzword marketing for features that have to be explained but are seemingly never experienced? (Real time physics... haven't seen it in action)

                    Tv commercial with no product footage? (The message is clear)

                    I guess it's pretty obvious this year's offering may not be salvageable... but when there was documentation posted after the release of Live 10 that "simulation elements would be addressed in the next installment" (which is Elite)... and then you present this game with the fewest sim elements of this generation, what should the community's reaction be?

                    Also, rEAnim mentioned that he played the game and noticed some rough edges... can you give us some details on the rough edges you noticed? I would like to know what you specifically see that needs improvment.

                    Thanks.
                    Last edited by Blak_Baki_Hanma; 09-26-2010, 01:00 AM.
                    Dan Gerous
                    http://www.reverbnation.com/icthefuture
                    http://twitter.com/#!/ICTheFuture

                    Comment

                    • The Truth 101
                      Banned
                      • Sep 2010
                      • 23

                      #130
                      Re: NBA Elite 11 Demo Roundtable

                      Originally posted by Kaanyr Vhok
                      You can use two player animations with physics reserved for collisions. They have to stop playing off of an assumed weakness. Who knows what 2k12 could plug into that new collision detection system? Thats the cheap cowardly way out. If EA wants the best basketball game they need to stop looking for the quick fix, quick buy, or panacea technology and appreciate game design for the complex craft that it is. They should assume that 2k12 will be an incredible game with remarkable physics, jaw dropping presentation and still believe they can top it. If they dont have that attitude they need to sit out a year.
                      Two player animations have to play back the same way they are recorded.

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5155

                        #131
                        Re: NBA Elite 11 Demo Roundtable

                        Originally posted by The Truth 101
                        Two player animations have to play back the same way they are recorded.
                        That is not true. But why is this even a discussion? Why don't you guys stay on topic and off of 2K?
                        Last edited by Boilerbuzz; 09-26-2010, 01:10 AM.

                        Comment

                        • The Truth 101
                          Banned
                          • Sep 2010
                          • 23

                          #132
                          Re: NBA Elite 11 Demo Roundtable

                          Originally posted by Boilerbuzz
                          That is not true. But why is this even a discussion? Why don't you guys stay on topic and off of 2K?
                          Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

                          Done with it.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5155

                            #133
                            Re: NBA Elite 11 Demo Roundtable

                            Originally posted by The Truth 101
                            Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

                            Done with it.
                            Thank you. That's all I ask.

                            Comment

                            • Kaanyr Vhok
                              MVP
                              • Aug 2006
                              • 2248

                              #134
                              Re: NBA Elite 11 Demo Roundtable

                              Originally posted by The Truth 101
                              I have no problem with this, its called protecting the ball with your body like dribbling the ball in your right hand with the left side of your body facing your defender. Of course if you do dribble moves in the face of your defender his chances of stealing the ball is higher.
                              You can still get the ball stolen which is also true in real life. The problem is how often it happens, the player it happens to, when it happens, and the reach foul ratio.

                              Originally posted by The Truth 101
                              Two player animations have to play back the same way they are recorded.
                              They don't have to be triggered at the same time as the collision and you can shorten the break in the animation which 2k11 already did. They also removed a bunch too. All animations are canned its just a matter of how long. You shorten them add more breaks and they are easier to work with. Matter of fact I can tell you right now the 2k11 demo has realtime unmotioncaptured physical interations. They could have advertised it. This is a strawman weakness. Its bad enough to build off your own weakness. Building off an oponents weakness that they already fixed is just

                              Really I'll take that back. Right now the two-players animations are a strength twisted into a strawman weakness. I'm not going to go into 2k11's strengths. If anyone wants to know why I feel they work they can PM me.
                              Last edited by Kaanyr Vhok; 09-26-2010, 02:08 AM.

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66563

                                #135
                                Re: NBA Elite 11 Demo Roundtable

                                Originally posted by The Truth 101
                                Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

                                Done with it.


                                Agenda.. thats what it is. You're a previously banned user

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