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Old 10-08-2010, 01:14 PM   #28
Tomba
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Re: The Real NBA 2K11

Tried these out and although I love the idea of using synergy to make your roster editing based off of I don't believe it works with the game engine as well as it did for NBA live 9 and 10. There(In nba Live_ it felt like the synergy stuff actually imporved the gameplay while here using the logic for nba 2k11 doesn't.

case in point. rating supped and/or lowered introduced certain hiccups to animational gameplay and caused weird stuttering effects to what was already a decent playing game minus the gamespeed and SOME slider problems.

But rashidi's been holding it down for all of us giving us an option that we would not have others wise in nba 2k basketball thanks to how bad they are at roster updating management...
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