Can you ellaborate, as detailed as you are used to do, about what are the ratings boundaries in terms of activating different animations ? What can you visually obtain from a 85 ball handling and a 50 ? or a 90 Low post and a 50 ? And more importantly, can you specifically address a problem derivated from his edits ?
On the other hand, if you are more into playing against the CPU, you would instantly notice the differences of how rashidis work enhances the experience and radically alters the teams and players efficiency and behavior in a good way, as they ressemble their real life counterparts more truhfully. Thus is worth to say that his 2k11 work isnt complete.
As of now, the games does a debatable "decent job" on that part, global sliders always go into generalizing the experience rather than make it more authentic from team to team and no matter how often their roster updates are, while the actual form of doing them is mantained, they wont be usefull.
Finally I do agree that some of the data may not be correctly interpreted by the game as those type of things are considered when structuring the codes of gameplay, but can you identify which are those been malinterpreted ?
I am not bashing at you, or saying that his roster are "perfect" but rather just interested in knowing the details of your findings.