Developers typically don't like to give ETAs on title updates because they not only have to solve the issue(s) at hand, but also pass through MS/Sony certification prior to release. Somewhat of catch-22 for them... if they give a timeframe and something doesn't go according to plan, people are just as, if not more, upset.
FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Developers typically don't like to give ETAs on title updates because they not only have to solve the issue(s) at hand, but also pass through MS/Sony certification prior to release. Somewhat of catch-22 for them... if they give a timeframe and something doesn't go according to plan, people are just as, if not more, upset. -
Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
This happened a few years back when an EA game bounced out of MS testing. I believe it was released on PS3, but 360 was an extra 2+ weeks. Maybe NCAA 09? I can understand them not giving us an ETA, but it is frustrating.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Just listened to the new FIFA 11 podcast and they didn't mention fixing tackling at all in terms of gameplay issues. They said there are a ton of things they're not even mentioning, so I'm hoping and actually believing that there are certain things they won't mention were touched until after they release the patch.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Just listened to the new FIFA 11 podcast and they didn't mention fixing tackling at all in terms of gameplay issues. They said there are a ton of things they're not even mentioning, so I'm hoping and actually believing that there are certain things they won't mention were touched until after they release the patch.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Everybody says "fix tackling, fix tackling!", and I agree that it is a big issue, but it's also kind of ingrained in the whole style of what this game is.
In NHL 11, they basically made a conscious decision that real hockey was far too chaotic and frustrating because you lose the puck every two or three seconds in traffic...so, they made it so that stick checks are either totally ineffective, or draw penalties when you're just trying to hit the puck away.
In FIFA 11, the devs seem to have decided that real soccer would bore most gamers because one side keeps posession of the ball far too long...so the response to this was to create this frenetic gameplay where you get a defender with basically and degree of aggression in the way and he can just shoulder barge the ball away. This causes much more of an arcadey, back-and-forth game.
What I'm saying is that I don't know what change you make with a patch that suddenly turns it into a "sim" game.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Agreed on that point. FIFA has had this kind of tackling in FIFA 10 and 09, so I don't have high hopes it can be quickly turned around. It's sort of a staple of this engine at this point.GT: Teambayern5
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Everybody says "fix tackling, fix tackling!", and I agree that it is a big issue, but it's also kind of ingrained in the whole style of what this game is.
In NHL 11, they basically made a conscious decision that real hockey was far too chaotic and frustrating because you lose the puck every two or three seconds in traffic...so, they made it so that stick checks are either totally ineffective, or draw penalties when you're just trying to hit the puck away.
In FIFA 11, the devs seem to have decided that real soccer would bore most gamers because one side keeps posession of the ball far too long...so the response to this was to create this frenetic gameplay where you get a defender with basically and degree of aggression in the way and he can just shoulder barge the ball away. This causes much more of an arcadey, back-and-forth game.
What I'm saying is that I don't know what change you make with a patch that suddenly turns it into a "sim" game.
Remember that I play this game with a house rule of not using the standing tackle button....imagine if I played with it, i'd have many more unrealistic tackles, I already have too much as it is right now.
Play wc2010 on world class level and you will not be tackling the cpu as easy as fifa 11, and if you overpressure them, they will make u pay, so the game essentially forced you to play realistic defense to have success.....in fifa 11, why should I play the passing lanes and have a good formation if 9 times out of 10 i can just tackle the cpu ball carrier and take the ball away?
if they don't fix this issue in a patch, fifa 11 is going to be dead in my eyes.....Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
it was fine in wc2010.....Thedefending was balanced in that game.....you couldn't just walk into the cpu player and take the ball away from him.
Remember that I play this game with a house rule of not using the standing tackle button....imagine if I played with it, i'd have many more unrealistic tackles, I already have too much as it is right now.
Play wc2010 on world class level and you will not be tackling the cpu as easy as fifa 11, and if you overpressure them, they will make u pay, so the game essentially forced you to play realistic defense to have success.....in fifa 11, why should I play the passing lanes and have a good formation if 9 times out of 10 i can just tackle the cpu ball carrier and take the ball away?
if they don't fix this issue in a patch, fifa 11 is going to be dead in my eyes.....
Sliding tackles however have vastly improved IMO.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
It seems also that all AI teams posses a very one dimensional offensive attack that seems to just consist of leading to the nearest downfield man and going in one on one for the shot. I dont get a sense of the CPU passing back, slowing down the tempo and formulating an offensive attack in the zone by working the ball around.
...Am I correct in this observation and is this something that could be addressed in a patch?Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
It seems also that all AI teams posses a very one dimensional offensive attack that seems to just consist of leading to the nearest downfield man and going in one on one for the shot. I dont get a sense of the CPU passing back, slowing down the tempo and formulating an offensive attack in the zone by working the ball around.
...Am I correct in this observation and is this something that could be addressed in a patch?
If the tackling were patched to be more difficult we would be back to having 30-40 CPU shots in 15 minute games and lower rated CPU players dribbling circles around world class defenders.
Another possible way of fixing it would be to make the refereeing be more strict. You would obviously solve the foul issues, but if there is risk involved in attempting a tackle I would think that players would be more hesitant to approach the CPU player with the ball. Better yet, allow me to choose my referee before every match.
The more I play the game the closer I get to adjusting the CTT for every team.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
on a side note, I know there are alot of editing tools under MY FIFA. Is it possible to change each team's default tactics and pressure strategies and keep them as their profiles so if you start a tournament or career, the CPU will utilize these settings you configured?
Or do you have do it before each match for each CPU team?
Another thing I think should be pointed out to the DEV team, there should be one more Game Speed setting called VERY SLOW because even slow has a very quick pace to the gameplay and animations....what do you think?
And finally, does FIFA have any type of Global Gameplay Sliders you could adjust to more or less tweak the overall gameplay?...similar to the other EA Sports games like Madden and such?Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
on a side note, I know there are alot of editing tools under MY FIFA. Is it possible to change each team's default tactics and pressure strategies and keep them as their profiles so if you start a tournament or career, the CPU will utilize these settings you configured?
This article is for Fifa10 but it may help to develop some generic tactics. You can then apply these tactics to all teams in a league to get a nice variety of more realistic play styles.
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Nothing about tackling issues...
Hope the devs fix the tackling issue where the damn CPU players have such a high success rate of tackles.
IRL, we almost never see strikers sliding tackle the opposing midfielders and getting away with it all the time. Happens a lot in FIFA11.
Also need more yellow and red cards for the CPU.
CPU hardly ever get carded despite blatantly fouling my guys.
Wish there is a slider for tackle success.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
Nothing about tackling issues...
Hope the devs fix the tackling issue where the damn CPU players have such a high success rate of tackles.
IRL, we almost never see strikers sliding tackle the opposing midfielders and getting away with it all the time. Happens a lot in FIFA11.
Also need more yellow and red cards for the CPU.
CPU hardly ever get carded despite blatantly fouling my guys.
Wish there is a slider for tackle success.
While I do agree that tackling needs to be toned down, I also believe that most of us need to improve on shielding the ball, first touch and laying of the turbo!
My major issue isn't with the the CPU but rather human success vs cpu even on world class.Comment
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Re: FIFA Soccer 11 Dev Team Update, Actively Working on Fixes
I was also curious about the CPU's AI and inability to realistically cycle the ball around the offensive zone from time to time and even cycle it back to build a strategic attack. As a few others have said, even after tweaking the custom tactics and testing it, the CPU seems to be really hard wired to just push their offensive passing attack full speed forward without any regrouping or slowing down to reposition.
Am I off base with my observations?Comment
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