10-14-2010, 05:10 PM
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#89
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MVP
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Re: Third Roster Update fixed gameplay?
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Originally Posted by Mos1ted |
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The thing about contact before was that it was forced contact, and it was happening in situations that really didn't warrant it. Contact is all about position. You have to be in position to make contact. I can't knock your cup of juice over because I am not in position to do so. I would have to be in the same exact location as you.
With the contact animations that were present in this game before, players were able to get contact, impeding a ballhandler's progress to get by them even when visually the ballhandler had him beat. Some say that's sim, but it's really not. True, it makes getting to the paint harder which in turn makes the game more challenging thus eliminating boredom that can occur when things become to easy, but it wasn't a realistic eliminate of the game. You can't say "don't play videogames, play basketball" but happily allow "video game" elements to be in place all for the sake of a challenge.
Basketball is a game of matchups. What gamers should do is continue to penetrate at will and see how the CPU adjusts first. Play against good defensive teams such as the Lakers or Celtics. If you're able to take a Derrick Rose and torch them repeatedly without any counter attacks from the CPU's defense, then yeah this will turn out to be a huge flaw in the "updated" game design. But if the CPU is able to adjust intelligently, double the ball, switch to a zone, send help sooner, or assign a better onball defender, then as a sim gamer, that should be what you've all been wanting since the start of the console generation. To me, that's SIM gaming.
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True, but Derozan shouldn't be able to dribble pass Wade for a Dunk whenever he wants to in which I am able to perform after this Roster Update. On a side note, I raised the Help Defense Strength from 50 to 100 to combat this issue and I think it's helping.
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