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Old 12-20-2010, 02:47 AM   #36
tlc12576
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Re: Importing draft logic for Madden 11.

Quote:
Originally Posted by mburke2
What are you talking about? Ratings are all absolutely relative to all the other players! 99 means highest. If an NCAA player runs a 4.35 for example and is the fastest college player, he's getting a 99 speed rating in the NCAA game. Once he moves to NFL, 4.35 isn't necessarily the fastest so a 99 is unwarranted. You get what I mean by in relation to everyone else? I understand what your saying if the ratings translate to being waayy off. It makes sense that they shouldn't be, they should be close. Maybe we're splitting hairs here but I think that your point is that physical attribute ratings should translate exactly game to game. My point is that it should prbly remain fairly close but it shouldn't necessarily be exact. Just because a kid is the fastest college player doesn't necessarily mean he'll be the fastest NFL player the second he gets drafted.
What he and alot of others, including me, are saying is Speed should NOT be represented in either game as a percentage. For example, a guy that runs a 4.35 40 should have a set speed rating like 90, not be a 99 because he is the fastest guy in the game. That way Speed and certain other ratings like strength, jump, etc, could be carried over from each game. A 4.35 40 in NCAA and Madden should be the same Speed rating.
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