MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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  • enice128
    Rookie
    • Feb 2010
    • 92

    #136
    Originally posted by SoxFan01605
    How do you know (no sarcasm/snarkiness btw, just curious)? These guys are good about trying to get stuff in incrementally rather than forcing it in for the sake of it.

    It seems like (much like other changes in the past-like the last few years of getting the progressive lighting in the way they want it) they have a plan to get it in. This year seem to be adding it and making sure it rains when and where it should. Then Delays and other effects get added after that is implemented properly (along with whatever tweaks they need to make to the rain itself). It might simply be a QA issue.

    I'm no developer, but coding a game seems (procedurally) not much different than building electronics (something I'm more familiar with). You add things in increments so it's easier to pinpoint potential errors that may crop up from any additions you make.

    It could also be a simple priority situation (rain delays, while perhaps doable, were lower priority than tuning other related areas). Everything, especially when you are essentially dealing with less than a year to make changes, add features, and check bugs (Which I think most here would agree is an area that slipped a bit the last couple years and should be a focus), comes with it's own costs to time, budget, resources, etc. I'm sure these guys weighed options exhaustively rather than just arbitrarily choosing to omit part of a feature.
    Maybe it takes 2 tries or years to get it perfect! Last year w the lighting we all thought it was perfect but now look at the lighting how they slowed down the progression of it. Maybe in next years game the rain will be perfect!

    Comment

    • enyc718
      MVP
      • Apr 2010
      • 1344

      #137
      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

      Originally posted by ghm125
      to me the game was just fine,but after reading up on all the new stuff just gonna make it even better....if thats possible?....man I cant wait!...
      Im with you bro. I love MLB 10, im still playing it. As a sports gamer ONLY, i didn't think it could get better than it already was. But from reading and screenshots and all that, MLB 11 looks like it will easily top MLB 10.

      As far as rain goes, man just the addition of it is awesome!!! who needs double headers. We are not obligated to play back to back games like they do in real life so it doesnt really make it a double header for us if we dont play the 2nd game. I dont know if im explaining right but hopefully some of you understand what im trying to say. Just rain alone and it affecting the field play like grounders and stuff is good enough for me.

      This is all positive info!! Cant wait for March 8th!!
      The Positive Sports Podcast~~~Tough Times Don't Last, Tough People Do~~~Ignore The Negativity, Be The Positivity

      Comment

      • countryboy
        Growing pains
        • Sep 2003
        • 52688

        #138
        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

        Originally posted by dmbfan1970
        If i remember there was fog in the rain video I'm uploading to OS now. The rain is hard to see in the video because of the grayness of the sky and the fog. I should of gotten closer to the television. Upload will take about an hour from now to OS youtube.

        sweet!

        <?><?>
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

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        • ripwalk
          Pro
          • May 2009
          • 531

          #139
          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

          Originally posted by shyvoodoo
          OK.. your upset about not having rain delays??? How stupid does this sound??
          OK, YOU tell US what will happen in the case of a "rain delay"??
          Do we sit in front of the TV for an hour or two hoping for this "virtual" rain storm to pass through our PS3s???
          Do we play mini games until this "rainstorm" stop???
          What do we do???? Do the game tell us to comeback after dinnertime so you can continue your game?? How do you rationally implement a "virtual" rain delay???
          I can understand rainouts, where your teams game is PPD for the day, and you have to play 2 games on the calender day, effecting your teams lineup and pitching rotation, but rain delays??

          My only concern is rain in a stadium that has a retractable roof. I dont want to see an instance like we seen in Madden 11 this year when its raining inside cowboys stadium.. thats funny stuff..
          If the temperature outside is over 90 degrees or under 60 degrees, the roof should be closed. Thats the only cosmetic thing we should have with this game right now.
          I am pretty certain those talking about wanting rain delays aren't wanting to actually have to sit there with their PS3 waiting until the game can start again. A rain delay could simply include a cutscene of players sitting around in the dugout, or leaving to go into the clubhouse, then fade to black for a quick second, then fade back in with the announcers saying "And we're back" etc... Voila.

          Comment

          • Karle
            Pro
            • Feb 2009
            • 820

            #140
            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

            The major effect of rain delays is that it messes up your pitching rotation. After a rain delay of substantial time the original starting pitchers are unable to continue and have to be replaced.

            Karle

            Comment

            • HustlinOwl
              All Star
              • Mar 2004
              • 9713

              #141
              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

              Originally posted by HustlinOwl
              dmbfan has the grabbing of the helmet around 2nd base for HR trouts been toned down or removed?
              anyone, I know someone has hit a HR by now

              Comment

              • AtlBraves09
                Rookie
                • Dec 2010
                • 127

                #142
                Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                DMB, did you notice if the throwing meter reacted differently in tougher situations? For instance, does the throwing meter fill up faster on off balance throws or slow rollers than it does on routine plays? It would be really nice if there was an added difficulty to making tough plays on the run.

                Comment

                • ElroyJetson
                  MVP
                  • Apr 2007
                  • 1860

                  #143
                  Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                  Originally posted by Karle
                  The major effect of rain delays is that it messes up your pitching rotation. After a rain delay of substantial time the original starting pitchers are unable to continue and have to be replaced.

                  Karle
                  Double Headers as well.
                  PSN - SwangKang169
                  Yankees
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                  JetLife

                  Comment

                  • capa
                    Banned
                    • Jul 2002
                    • 5321

                    #144
                    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                    The easiest way to handle rain delays in the game in my opinion:

                    1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.

                    2) Cut to a scene of the umps waving players off field

                    3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).

                    4) if replace, you select a new pitcher from Bullpen (warm up not required)

                    CPU would also make pitching adjustment if required.

                    The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.

                    No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.

                    Just seems like a quick way to get the delay aspect into the game.

                    C

                    Comment

                    • jemens
                      Banned
                      • Oct 2009
                      • 270

                      #145
                      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                      Originally posted by ripwalk
                      I am pretty certain those talking about wanting rain delays aren't wanting to actually have to sit there with their PS3 waiting until the game can start again. A rain delay could simply include a cutscene of players sitting around in the dugout, or leaving to go into the clubhouse, then fade to black for a quick second, then fade back in with the announcers saying "And we're back" etc... Voila.
                      good one ! but it's not really rain delays for me but more having the opportunity to play some games with roofs closed when it's too hot like in Arizona or possible rain announced. My last game I went to the Skydome they re-opened the roof on 3rd inning and then switched to a nice and sunny afternoon for the rest of the game. Would be just cool but agree it's more a eye candy.

                      Comment

                      • 42
                        Hall Of Fame
                        • Feb 2009
                        • 8801

                        #146
                        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                        Originally posted by HustlinOwl
                        anyone, I know someone has hit a HR by now

                        I'll let you know in a couple days...

                        Comment

                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #147
                          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                          Originally posted by 42
                          I'll let you know in a couple days...
                          You give up a good amount of homers so you should be good at reporting back on that. Ok.....good!
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

                          Comment

                          • jemens
                            Banned
                            • Oct 2009
                            • 270

                            #148
                            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                            Originally posted by capa
                            The easiest way to handle rain delays in the game in my opinion:

                            1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.

                            2) Cut to a scene of the umps waving players off field

                            3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).

                            4) if replace, you select a new pitcher from Bullpen (warm up not required)

                            CPU would also make pitching adjustment if required.

                            The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.

                            No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.

                            Just seems like a quick way to get the delay aspect into the game.

                            C
                            exactly what I was thinking about. In Phase 1 of the implementation no need to have postponed games and then scheduled double-headers ( this seems to be a troublemaker for the AI logic ). I was not even expecting to see rain effect by itself but just sky getting darker and then the popup.

                            Comment

                            • 42
                              Hall Of Fame
                              • Feb 2009
                              • 8801

                              #149
                              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                              Originally posted by nemesis04
                              You give up a good amount of homers so you should be good at reporting back on that. Ok.....good!

                              Comment

                              • thundergatti
                                Rookie
                                • Feb 2008
                                • 111

                                #150
                                Re: DMB day @ CES '11. Hands on.

                                Originally posted by Pared
                                I bet if you had your wish with the LS to control the location you'd hate it. To have to control the location as it moves AND the RS is a nightmare.
                                I completely disagree.

                                MLB 2k10 cursor hitting had use of both sticks, and it was awesome. It's not that you have to follow the trajectory of the pitch with the cursor as it moves, although you could do this if you wanted. The beauty of it is that it incorporates the ability to recognize the different types of pitches. For example, if you read the pitch as a curveball, you don't have to follow the arc of the curveball as it drops; after you read the pitch, you just move the cursor down to the area of the zone where you think it will end up, and then swing.

                                This works, because generally speaking, over a couple of pitches, you start to recognize the predictable arc of each pitcher's pitches. And once you read the curveball, for instance, you get a sense of how far it drops and know where to move the ball. I think its a very good simulation of hand-eye coordination.

                                I thought that this type of left analog and right analog hitting system was in. I am gravely disappointed if it is not in. If I'm reading the impression wrong, someone please correct me.

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