MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
As far as rain goes, man just the addition of it is awesome!!! who needs double headers. We are not obligated to play back to back games like they do in real life so it doesnt really make it a double header for us if we dont play the 2nd game. I dont know if im explaining right but hopefully some of you understand what im trying to say. Just rain alone and it affecting the field play like grounders and stuff is good enough for me.
This is all positive info!! Cant wait for March 8th!!The Positive Sports Podcast~~~Tough Times Don't Last, Tough People Do~~~Ignore The Negativity, Be The PositivityComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
sweet!
<?><?>I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
OK.. your upset about not having rain delays??? How stupid does this sound??
OK, YOU tell US what will happen in the case of a "rain delay"??
Do we sit in front of the TV for an hour or two hoping for this "virtual" rain storm to pass through our PS3s???
Do we play mini games until this "rainstorm" stop???
What do we do???? Do the game tell us to comeback after dinnertime so you can continue your game?? How do you rationally implement a "virtual" rain delay???
I can understand rainouts, where your teams game is PPD for the day, and you have to play 2 games on the calender day, effecting your teams lineup and pitching rotation, but rain delays??
My only concern is rain in a stadium that has a retractable roof. I dont want to see an instance like we seen in Madden 11 this year when its raining inside cowboys stadium.. thats funny stuff..
If the temperature outside is over 90 degrees or under 60 degrees, the roof should be closed. Thats the only cosmetic thing we should have with this game right now.
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
The major effect of rain delays is that it messes up your pitching rotation. After a rain delay of substantial time the original starting pitchers are unable to continue and have to be replaced.
KarleComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
DMB, did you notice if the throwing meter reacted differently in tougher situations? For instance, does the throwing meter fill up faster on off balance throws or slow rollers than it does on routine plays? It would be really nice if there was an added difficulty to making tough plays on the run.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
PSN - SwangKang169
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JetLifeComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
The easiest way to handle rain delays in the game in my opinion:
1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.
2) Cut to a scene of the umps waving players off field
3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).
4) if replace, you select a new pitcher from Bullpen (warm up not required)
CPU would also make pitching adjustment if required.
The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.
No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.
Just seems like a quick way to get the delay aspect into the game.
CComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I am pretty certain those talking about wanting rain delays aren't wanting to actually have to sit there with their PS3 waiting until the game can start again. A rain delay could simply include a cutscene of players sitting around in the dugout, or leaving to go into the clubhouse, then fade to black for a quick second, then fade back in with the announcers saying "And we're back" etc... Voila.Comment
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
The easiest way to handle rain delays in the game in my opinion:
1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.
2) Cut to a scene of the umps waving players off field
3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).
4) if replace, you select a new pitcher from Bullpen (warm up not required)
CPU would also make pitching adjustment if required.
The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.
No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.
Just seems like a quick way to get the delay aspect into the game.
CComment
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Re: DMB day @ CES '11. Hands on.
MLB 2k10 cursor hitting had use of both sticks, and it was awesome. It's not that you have to follow the trajectory of the pitch with the cursor as it moves, although you could do this if you wanted. The beauty of it is that it incorporates the ability to recognize the different types of pitches. For example, if you read the pitch as a curveball, you don't have to follow the arc of the curveball as it drops; after you read the pitch, you just move the cursor down to the area of the zone where you think it will end up, and then swing.
This works, because generally speaking, over a couple of pitches, you start to recognize the predictable arc of each pitcher's pitches. And once you read the curveball, for instance, you get a sense of how far it drops and know where to move the ball. I think its a very good simulation of hand-eye coordination.
I thought that this type of left analog and right analog hitting system was in. I am gravely disappointed if it is not in. If I'm reading the impression wrong, someone please correct me.Comment
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