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Old 01-09-2011, 12:16 PM   #152
shyvoodoo
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

Quote:
Originally Posted by capa
The easiest way to handle rain delays in the game in my opinion:

1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.

2) Cut to a scene of the umps waving players off field

3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).

4) if replace, you select a new pitcher from Bullpen (warm up not required)

CPU would also make pitching adjustment if required.

The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.

No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.

Just seems like a quick way to get the delay aspect into the game.

C
Good Idea Capa!! If they implement this, then this is how it should be done..

Ben
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