OS Collaboration Roster Project with major editions

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  • cdfeezy
    Rookie
    • Sep 2009
    • 159

    #76
    Re: OS Collaboration Roster Project with major editions

    Originally posted by TheGame8544
    Lebron is a career 33% 3pt shooter. Do a sim and watch as Lebron averages close to 40% with that 80 3pt rating.
    Well I don't sim so I wouldn't know that. But in game his stats seem close to perfect when using him.

    @Giant: I understand where your coming from with the whole shot-stick thing. It seems to be of controversy in 2k. But I like realism in dynasties and season. If I'm playing a friend, sure I'll use shot-stick because it reflects more skill than real shooting %. But I want my dynasty/franchise to be as close to real as possible.

    You know maybe I'm wrong and maybe shot-stick is the way to go, but I'm just going off of what I have observed in my experience of 2k.
    Atlanta Braves
    Atlanta Falcons

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    • Giants4Natic
      Banned
      • Oct 2010
      • 2475

      #77
      Re: OS Collaboration Roster Project with major editions

      Originally posted by cdfeezy
      Well I don't sim so I wouldn't know that. But in game his stats seem close to perfect when using him.

      @Giant: I understand where your coming from with the whole shot-stick thing. It seems to be of controversy in 2k. But I like realism in dynasties and season. If I'm playing a friend, sure I'll use shot-stick because it reflects more skill than real shooting %. But I want my dynasty/franchise to be as close to real as possible.

      You know maybe I'm wrong and maybe shot-stick is the way to go, but I'm just going off of what I have observed in my experience of 2k.

      I get realistic stats with shot stick and not using the scripted one.

      I just think that 2k put that in the game for people who complain that they do not have stick skills to make a shot.

      Comment

      • cdfeezy
        Rookie
        • Sep 2009
        • 159

        #78
        Re: OS Collaboration Roster Project with major editions

        Originally posted by Giants4Natic
        I get realistic stats with shot stick and not using the scripted one.

        I just think that 2k put that in the game for people who complain that they do not have stick skills to make a shot.
        Hmmm.. well if you are trying to state that I am complaining, then you sir are wrong. And actually I do have very good shot-stick timing with teams I play with a lot, but I like to use a variety of teams and it is hard to memorize all of the forms.

        Some people in this game don't have the time to learn every player's shot and also I don't believe that by correctly timing a stick movement should greatly increase your chances in making a shot. I think it should purely rely on the person taking the shot and how open they are. Sometimes shot-stick gives you way too many makes while you are closely guarded which I highly disagree with.

        This is a very debatable topic and everyone has their own opinion.

        I understand yours, but have my own as well.

        Back to the original topic: Game, what formula do you use to calculate mid-range/close-range if one at all?
        Atlanta Braves
        Atlanta Falcons

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        • wonderBOi
          Rookie
          • Mar 2009
          • 211

          #79
          Re: OS Collaboration Roster Project with major editions

          shot stick timing = reflects user's timing skills
          real% = will get right % with regards of the rating

          I prefer real%. I don't feel it is scripted because misses happens randomly (even if you're wide open).
          In my experience with shot stick timing (allstar difficulty), I hit a lot of shots even though opponents got their hands on my face. I got also very high shooting %. I used shot stick timing for 1 whole season on association last time.



          Anyway, what are the next updates on this roster? I'm planning to trade draft picks on this roster, remove fake dleague players, sign & release players and if anyone interested I can post it here.

          Comment

          • Giants4Natic
            Banned
            • Oct 2010
            • 2475

            #80
            Re: OS Collaboration Roster Project with major editions

            Originally posted by wonderBOi
            shot stick timing = reflects user's timing skills
            real% = will get right % with regards of the rating

            I prefer real%. I don't feel it is scripted because misses happens randomly (even if you're wide open).
            In my experience with shot stick timing (allstar difficulty), I hit a lot of shots even though opponents got their hands on my face. I got also very high shooting %. I used shot stick timing for 1 whole season on association last time.



            Anyway, what are the next updates on this roster? I'm planning to trade draft picks on this roster, remove fake dleague players, sign & release players and if anyone interested I can post it here.



            Shot stick does not mean it requires user skill to hit shots. I cannot go to the 3 point line and hit 3's with a center even if my user skill is incredible.

            Ratings matter in shot stick. If I am shooting a 3 with Ray Allen and my timing skill is very good for a nba 2k player then based on the fact that his Rating is high for 3's would mean it will be easier to hit a 3. (Ratings)

            If I go and take a 3 with KG I assure you that it will be harder to do even if I have a perfect timing release based on his jumper. (Ratings)


            All that real % does is scrip the game to make that player hit his average %

            That is scripted basketball which means you might as well just put the controller down and watch the cpu play the cpu

            That was put in the game for those that want to get realistic numbers but are not skilled with the stick to know each players timing

            You said you miss wide open jumper? No you are not missing wide open jumpers, you are just deciding where you want the player to shoot from and the games A.I will decide if to hit the jumper or not based on how his percentage is for that game.

            Same deal with free throws.

            That is why they put sliders in the game.

            I tested this with lowering my human sliders for all shooting to 30 and used real % shooting

            And shot 3's with Shawne Williams of the Knicks. He hit 4 of 10. That is about his percentage in real life. But I did not have any input on those shots

            So what is the point of playing

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            • wonderBOi
              Rookie
              • Mar 2009
              • 211

              #81
              Re: OS Collaboration Roster Project with major editions

              Again, as said above. We have our own opinions and preferences. My experience with those 2 is enough for me to choose which one suits me. Well again (FOR ME), shot stick is easier, real% is real%. ^_^

              Comment

              • Giants4Natic
                Banned
                • Oct 2010
                • 2475

                #82
                Re: OS Collaboration Roster Project with major editions

                Originally posted by wonderBOi
                Again, as said above. We have our own opinions and preferences. My experience with those 2 is enough for me to choose which one suits me. Well again (FOR ME), shot stick is easier, real% is real%. ^_^
                Hey is all good. If that is what is good for you then is all good.
                Last edited by Giants4Natic; 03-21-2011, 11:05 PM.

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                • donkey33
                  MVP
                  • Aug 2002
                  • 1268

                  #83
                  Re: OS Collaboration Roster Project with major editions

                  Giants, that's not quite right. There is no difference between real % and shot timing bar the users release is accounted for using shot timing. All this scripted talk is nonsense as you can say shot timing is scripted as well knowing that you get a slight boost for good time and a slight drop for bad timing, etc. It's still based on ratings and situations.

                  http://www.operationsports.com/forum...post2041660043

                  That being said, I use stick timing as well and not because there is anything wrong with real %. I use it because I actually find my timing works with the situation. Throwing up a last second shot to beat the clock and I let it slip early under pressure. It works for me and no one way is right or wrong but if real % is scripted, shot timing is just as scripted. You know a good release takes into account ratings, situation and you get a slight boost for that good release. That's just as scripted as not accounting for a release.

                  Back on topic. Not a big fan of edits just to make overalls 'better'. I'll be controlling all 30 teams so I'm going to edit those back as I don't care about overalls. I prefer the right ratings.
                  Last edited by donkey33; 03-22-2011, 01:20 AM.

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                  • Giants4Natic
                    Banned
                    • Oct 2010
                    • 2475

                    #84
                    Re: OS Collaboration Roster Project with major editions

                    Originally posted by donkey33
                    Giants, that's not quite right. There is no difference between real % and shot timing bar the users release is accounted for using shot timing. All this scripted talk is nonsense as you can say shot timing is scripted as well knowing that you get a slight boost for good time and a slight drop for bad timing, etc. It's still based on ratings and situations.

                    http://www.operationsports.com/forum...post2041660043

                    That being said, I use stick timing as well and not because there is anything wrong with real %. I use it because I actually find my timing works with the situation. Throwing up a last second shot to beat the clock and I let it slip early under pressure. It works for me and no one way is right or wrong but if real % is scripted, shot timing is just as scripted. You know a good release takes into account ratings, situation and you get a slight boost for that good release. That's just as scripted as not accounting for a release.

                    Back on topic. Not a big fan of edits just to make overalls 'better'. I'll be controlling all 30 teams so I'm going to edit those back as I don't care about overalls. I prefer the right ratings.

                    Anything that you can control is not scripted. If you can get the timing down then the ratings of said player takes into affect the chance that you have for that shot to go in or out. So if you take a 3 pointer with shaq and you are excellent at releasing the timing, he is not hitting that 3.

                    In real %, if you do not have any input on weather the shot can be good or not because it is based just on the percentage that player shoots then that is called SCRIPTED.

                    I tested this by putting my sliders at 0 for all sliders on offense and using real % and was still able to hit 39-43% shooting.

                    That will never happen with shot stick timming.


                    Is like The SHow, if you use classic pitching where there is no meter then you are just throwing the ball with no regard to the outcome and it is all based on the type of pitcher you have.

                    If I use meter, then that means that my skill set in getting a good release would be good for a good pitcher and will struggle if I have a bad pitcher regardless if I am good at using the timing.

                    I hate when people use the word stick skill to say to the user that he is not sim. No the reality is that the person who wants realistic % should not bother to play because you are not winning or lossing the outcome is scripted based on percentages

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                    • Fiddy
                      Twitch/YouTube: Fiddy14
                      • Jul 2002
                      • 12715

                      #85
                      Re: OS Collaboration Roster Project with major editions

                      when you get a great release with shot stick timing, you get a scripted boost for the shot to go in..

                      see below.

                      Originally posted by JSapida
                      Hopefully this clears everything up:

                      Shot Stick Timing
                      With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.
                      a scripted boost.. from a 2k dev..
                      Last edited by Fiddy; 03-22-2011, 07:23 AM.
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                      • donkey33
                        MVP
                        • Aug 2002
                        • 1268

                        #86
                        Re: OS Collaboration Roster Project with major editions

                        Pretty much what I was trying to say if you read my post properly Giants.

                        Originally posted by donkey33
                        you can say shot timing is scripted as well knowing that you get a slight boost for good time and a slight drop for bad timing, etc. It's still based on ratings and situations.
                        I'm not against accounting for timing. I also use shot stick timing. As I said, I find I get affected in different situations and it's conveyed onto the stick. It suits me. It's not for everyone but it suits me.

                        The scripted argument though just isn't right. Then you may as well say the dunk button is scripted to perform a dunk. Press left on the control stick and it's scripted to go left. Use the shot stick, make perfect timing and get the slight boost and it's scripted.

                        Both methods work because they take into account a number of variables. Go and use real player % and shoot open, with a hand in your face, in different situations and you'll get different outcomes every time. Same with the shot stick. It's exactly the same argument that you have an affect on the shot because of shot stick timing as another guy has an effect on the shot because he works to find an open shot. He still worked to make that open shot. You add another variable in with the shot stick but that doesn't make real player % scripted.

                        Anyway, enough of this and back onto the topic which is rosters and specifically this one which you worked on an is appreciated by me and many others I assume.

                        Thanks

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                        • Giants4Natic
                          Banned
                          • Oct 2010
                          • 2475

                          #87
                          Re: OS Collaboration Roster Project with major editions

                          Originally posted by Fiddy
                          when you get a great release with shot stick timing, you get a scripted boost for the shot to go in..

                          see below.



                          a scripted boost.. from a 2k dev..
                          No such thing as a scripted boost. There is a boost for getting your timing right but that does not mean you are going to hit 3's with Shaq regardless of the boost. % means that what you do is predetermined already based on percentages. How do you explain me putting sliders at 0 and still hitting 38 to 42% But I digress

                          All I know is that I want to be part of the game and not have scripted % based the results of games.

                          But that is just me...


                          We move on
                          Last edited by Giants4Natic; 03-22-2011, 08:20 AM.

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                          • rody2k6
                            Pro
                            • Feb 2008
                            • 578

                            #88
                            Re: OS Collaboration Roster Project with major editions

                            is there a final version of this roster available?

                            if not what is the latest?

                            Thanks
                            Playing: Nba 2k11 (360)
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                            • Giants4Natic
                              Banned
                              • Oct 2010
                              • 2475

                              #89
                              Re: OS Collaboration Roster Project with major editions

                              Originally posted by rody2k6
                              is there a final version of this roster available?

                              if not what is the latest?

                              Thanks
                              I believe that Game is doing some more of KG hex edits and I am not sure if they will work on some ratings changes.

                              Like 3 pointers and rebounds

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                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12715

                                #90
                                Re: OS Collaboration Roster Project with major editions

                                Originally posted by Giants4Natic
                                No such thing as a scripted boost. There is a boost for getting your timing right but that does not mean you are going to hit 3's with Shaq regardless of the boost. % means that what you do is predetermined already based on percentages. How do you explain me putting sliders at 0 and still hitting 38 to 42% But I digress

                                All I know is that I want to be part of the game and not have scripted % based the results of games.

                                But that is just me...


                                We move on
                                all i know is that when i time the shot stick correct, which is just about at 90 plus %, i get a scripted boost for getting the timing right. making my shots drop at an unrealistic %. i shoot 50 to 60% with the sliders at 0. thats not fun or realistic to me.

                                but hey, to each their own as you have said.
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