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Old 03-29-2011, 01:56 PM   #200
BenGerman
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Re: Building a Better NCAA Football 12

I know its beating a dead horse, but if you fix gameplay, you fix the game. Great gameplay can go a long ways in fixing Dynasty as well. Heres why:

Line Play Needs to Matter

What it Does: Fixing line play would breath fresh air right into recruiting. This would include making size matter. Some teams play with fast and agile line play (SEC, Big East), others play with much slower, but powerful line play (Big Ten). If I wanted to use the spread with a team, I'd most likely recruit more agile O-Linemen. Offensive Line play was a ton better last year, but ratings never seemed to matter. If they did, it was hardly noticeable.

Scrambling QB's

What it Does: Besides the obvious (fixing in game play), this would add serious depth to Dynasty mode. Having to finally gameplan for a team with a scrambling QB would add a ton of realism to the game. These guys should be just as tough, if not tougher, than Pocket Passers to defend. Once again, this adds a whole new door for recruiting.

Ratings NEED to Matter

What it Does: It changes the style of play that you use on both the Defensive side of the ball, and the Offensive side of the ball. It changes who you recruit, it changes how you gameplan. Now this needs to be something that is done correctly. For instance, if I were to have a WR with incredible hands, and vertical, the CPU needs to have an idea of who I am going to on 3rd and goal. But I'll get more into this in a second.

Improved CPU Logic

What it Does: Not only will we be able to gameplan against the CPU, but the CPU should be able to gameplan for us. Now I'm not asking for some extensive system the CPU would use, I'm just asking for them to be moderately logical. If its 3rd and 10, early in the second quarter, I don't want the CPU to call Hail Mary every time. If I have the ball, early in the game on a 3rd down, the CPU should NEVER call and all out blitz. NEVER. If I am hammering the CPU with my run game, they should stack the box. If the CPU is dominating me with the pass game, it should continue to pass. If the CPU is a run oriented squad (say Alabama last year) they should never have a game where their QB throws it 40 times in a game. If I have a QB who doesn't handle pressure well and isn't very good on his feet, what should the CPU do? They should blitz. There are so many situations where I will be having a competitive game, and the CPU will blow it by calling a Hail Mary, or by calling an all out blitz late in the game. Its funny for a little while, but then it just gets frustrating.

Special Teams

What it Does: I simply write special teams because I think just adding Special Teams would make a huge difference in next years game. Special Teams has literally been non-exsistant for as long as I can remember. No punt blocks, unrealistic kick returns, FG's will often be attempted from 60 yards out. Fix this, as it is 1/3 of the game after all.

I know this is a long read, but the fixes for these gameplay issues would make the game so much more immersive. Gameplay first, because gameplay goes a long way with fixing other things too. This is coming from someone who has been the biggest advocate for a coaching carousel ever since CH 2k8 came out. You can do it EA.
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