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Old 03-31-2011, 05:27 PM   #34
jyoung
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Re: Why Line Play Will Never Be Realistic in Football Games

In APF 2K8, none of the 3-step drops work very well, but the 5-step drops buy you tons of time compared to how fast the routes are run in the game (much faster than Madden).

I have had online games of APF 2K8 where guys pass the ball 40 - 50 times on me and I only get 1 to 2 sacks, despite the fact that I have multiple gold and silver defensive linemen going against their generic OL.

If you look at the ratings of generic OL in APF 2K8, they are basically the equivalent of a backup OL in NFL 2K5, with the exception of APF 2K8's OL having jacked up stamina:

Quote:
Originally Posted by NFL 2K5

Titans backup offensive tackle - Jason Matthews (49 overall)

53 pass block
63 run block
57 strength
54 speed
68 agility
58 stamina
Quote:
Originally Posted by APF 2K8

Generic "pass block" offensive tackle

60 pass block
50 run block
60 strength
40 speed
45 agility
90 stamina
Here's a comparison of an elite NFL 2K5 DE to a gold DE in APF 2K8:

Quote:
Originally Posted by NFL 2K5

Eagles DE Jevon Kearse (91 overall)

93 pass rush
86 run coverage
81 tackle
67 strength
88 speed
71 agility
70 stamina
Quote:
Originally Posted by APF 2K8
CAP gold DE

90 pass rush
85 run coverage
88 tackle
78 strength
70 speed
70 agility
70 stamina
However, these numbers don't take into account that generic OL in APF 2K8 also get their ratings boosted by leadership, in addition to having a huge stamina advantage.

We still don't know what affect leadership has on the generics' ratings.

Last edited by jyoung; 03-31-2011 at 05:30 PM.
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